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Posted

I already have a level 50 build for this combo. I'm looking to have a separate build for when exemplaring(sp?) under level 30. My main focus is being able to provide enough AoE at lower levels, so definitely Crosspunch at lvl 14. Also considering proc bombing Radiation Therapy for damage and a Theft Of Essence +End.

 

TIA!

Posted

The only way you're getting Cross Punch at 14 is if you take both Kick and Boxing before then since Tough isn't available until 14. This is a rework of the proc bomb rad/ss build that I have but with CP built in at 14. You may possibly need some recovery serums for endurance as this was originally designed for lvl 50 with Ageless. I did not proc bomb CP since if you're considering exemplaring down low enough to where you would need it at that level, you may not always have access to rage. Rad Therapy and GZ both have amazing accuracy and KO Blow isn't far away from Rage so the rest of the attacks can be proc bombed. 

 

If you want to have a travel power, you can replace Maneuvers for one. The tricky part would be fitting it in at a lower level. I did not bother putting in Haymaker since Boxing and Kick are slotted a bit to provide the recharge debuff resist and can be used in place of Haymaker for single target damage. 

Tanker (Radiation Armor - Super Strength) 6.mbd

Posted (edited)
15 hours ago, Hero Star said:

so definitely Crosspunch at lvl 14

 

You don't need cross punch when you have procced out rad therapy and ground zero. They are available every encounter if you don't build tanks like a brick with no recharge and all defense/resist.

 

If you want to try something completely different than the "must build for 90% resist cap and def softcap when applicable" mentality that floods tanker forums take a look at this thread:
 

 

 

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
2 hours ago, Nemu said:

 

You don't need cross punch when you have procced out rad therapy and ground zero. They are available every encounter if you don't build tanks like a brick with no recharge and all defense/resist.

 

If you want to try something completely different than the "must build for 90% resist cap and def softcap when applicable" mentality that floods tanker forums take a look at this thread:
 

 

 

I was more thinking of covering bases from lvl 1-30. Would it make sense then to have a 3rd build for content before rage and GZ?

 

Give me a bit to go over the builds you guys provided. Thank you!

Posted

One thing I hadn't considered was access to powers above your level when exemplared. (powers +5 your level I think?).

 

Also, do unique enhancements such as Winters Gift (slow resist) and Kinesmet (+ to hit) apply to level 1? I thought I read that Steadfast and Shield Wall do.

 

Is there a way in mids to set your enhancements to Attuned and also your character level to see where I'd be at with stats? Thanks for all the help!

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