Lusiphur Malache Posted Monday at 09:57 AM Posted Monday at 09:57 AM Was playing my Widow. When it occurred to me that there is no way to increase the duration or intensity of my claw attacks. I don't believe two separate categories are necessary, but one would be nice. Maybe add a couple Poison IO sets for the Controller secondary, Radiation powersets, and Widows, Claws and Spines powersets. 1
Uun Posted Monday at 03:29 PM Posted Monday at 03:29 PM The Widow claw attacks do lethal and toxic damage, -speed and -recharge. You can already enhance the damage. The duration of DoTs can't be changed via enhancements. Are you looking to enhance the -speed? The powers could be altered to permit Slow enhancements, which would enhance the strength of the -speed but not the duration (which can't be enhanced). Spines attacks already accept Slow enhancements for this purpose. Note, all -recharge powers in the game are flagged to ignore enhancements. Unclear what you're requesting for Poison and Radiation Emission. Uuniverse
PoptartsNinja Posted Monday at 05:42 PM Posted Monday at 05:42 PM Can I ask what you mean by "increase the duration or intensity" of your claw attacks? I have a feeling the game is already doing what you want, but in a way you aren't expecting--but I don't want to make any assumptions. If by "intensity" you mean strength, then damage enhancements already have this covered as they boost all damage the power does, both of the claw attack and of the toxic DOT at the end. The other way to enhance your strength would be to either team with someone who does -resistance, allowing you to do more damage accross the board; or to slot a Chance for -Resistance proc enhancment into one or more of your attacks. Achilles Heel Chance for -Resistance can be slotted into any attack that has a -Def component, Fury of the Gladiator Chance for -Resistance can be slotted into any melee AoE, and the weaker Annihilation Chance for -Resistance can be slotted into any ranged AoE. All will boost your damage against non-resistant enemies by 20% (and boost your damage against resistant enemies by a bit less) for a short time. If by "duration" you mean you'd like the animation times extended so you can get more hits in, that's unfortunately impossible. Altering animation time isn't something enhancements can do... but you get the same effect out of recharge reduction enhancements, which increase how often the power can be used, making it available more often. For example: if you have a power that you can use 3 times per minute by default, and a recharge enhancement lets you use it 4 times per minute, you've boosted the "duration" of that power by 25% since it's available more frequently. Some good general slotting for basic SOs/IOs is 1 accuracy, 2 damage, 1-2 endurance reduction, and 1-2 recharge reduction, depending on how much endurance the attack costs to use. If the attack is cheap it can take extra recharge; if it's expensive you may want to reduce the cost with an extra endurance reduction instead.
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