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Posted

Goals are pretty standard. Decent range def, perma(ish) AM, low endurance usage, etc. This is primarily a solo build. I think my real issue is slotting. Are my choices overkill, or okay? Some examples. In the majority of my build iterations, Arctic Air had Contagious Confusion as a 3rd slot, but I took it out and gave that slot to Enflame thinking that AA was good enough on its own. EF used to have 2 +55 end enh. Took one out and gave it to Frostbite for the dmg proc. If I use T4 Cardiac Core, I slot Kismet. If I take T4 Vigor Core, I slot the scaling resist unique instead. Many, many changes.

Β 

Mids seems to be a little wonky for me atm. Numbers are all over the place. I've been trying to decide if I want T4 Cardiac Core for the end and resist or T4 Vigor Core for all the juiciness. Unless I'm misunderstanding, Cardiac should be the better of the two for end mitigation but mids is giving several conflicting numbers showing Vigor being better when I switch between the two. Heck, mids showed that Ice Storm affected the end drain numbers when I was choosing which enh to use.Β πŸ€·β€β™‚οΈ

Β 

Power choices

I've gone through about 20 iterations of this buildβ€”some with all the toggles, others without. I don't think I'll need Choking Cloud or Glacier with all the other mitigation going on. I know Glacier is a nice "oh, poop" button, but eh, death is a badge too and, I know how to fly a kite. If I was teaming, I'd think I need it even less because baddies die way too fast to worry about my underwear. Rad has a lot of great tools in the shed that survival (solo or team) at range shouldn't be much of a problem anyway. I realize my heal takes me in close, but I should be fine.

Β 

Rotation

So, I figure, light Slappy Jack aflame, Cold Snap, Frostbite, float into Slappy Jack's melee range, let AA get to work, Lingering, RI, EF, Ice Slick, Ice Storm, Frostbite, back out, then single target bosses and lucky duckies.

Β 

I'm probably missing some pieces, so, hopefully, some keener minds can highlight them for me.

Β 

Winter Ash - Hero Controller
Build plan made with Mids' Reborn v3.7.5 rev. 21

https://api.midsreborn.com/build/download/FDVvx8oUnxL8CMxC
──────────────────────────────

  • Primary powerset: Ice Control
  • Secondary powerset: Radiation Emission
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Sorcery
  • Pool powerset (#4): Fighting
  • Epic powerset: Ice Mastery

──────────────────────────────

Powers taken:

Level 1: Block of Ice

  • A: Apocalypse: Damage
  • 3: Apocalypse: Damage/Recharge/Accuracy
  • 3: Apocalypse: Recharge/Accuracy
  • 5: Apocalypse: Damage/Endurance
  • 5: Apocalypse: Chance of Damage(Negative)
  • 7: Unbreakable Constraint: Chance for Smashing Damage

Level 1: Radiant Aura

  • A: Panacea: Heal/Endurance
  • 7: Panacea: Endurance/Recharge
  • 9: Panacea: Heal/Recharge
  • 9: Panacea: Heal/Endurance/Recharge
  • 11: Panacea: Heal

Level 2: Frostbite

  • A: Ragnarok: Damage
  • 13: Ragnarok: Damage/Recharge/Accuracy
  • 15: Ragnarok: Recharge/Accuracy
  • 15: Ragnarok: Damage/Endurance
  • 17: Ragnarok: Damage/Recharge
  • 50: Impeded Swiftness: Chance of Damage(Smashing)

Level 4: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 19: Blessing of the Zephyr: Knockback Reduction (4 points)
  • 19: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 21: Kismet: Accuracy +6%

Level 6: Accelerate Metabolism

  • A: Power Transfer: EndMod
  • 21: Power Transfer: Damage/Recharge
  • 23: Power Transfer: Damage/EndMod
  • 23: Power Transfer: Damage/Accuracy/Endurance
  • 25: Power Transfer: Damage/Accuracy/Recharge/Endurance
  • 25: Power Transfer: Chance to Heal Self

Level 8: Radiation Infection

  • A: Dark Watcher's Despair: To Hit Debuff
  • 27: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
  • 27: Dark Watcher's Despair: Recharge/Endurance
  • 29: Dark Watcher's Despair: To Hit Debuff/Endurance

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction

Level 12: Ice Slick

  • A: Artillery: Accuracy/Damage
  • 31: Artillery: Damage/Endurance
  • 31: Artillery: Damage/Recharge
  • 31: Artillery: Accuracy/Damage/Recharge
  • 33: Artillery: Accuracy/Recharge/Range
  • 33: Artillery: Endurance/Recharge/Range

Level 14: Mystic Flight

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Enervating Field

  • A: Invention: Endurance Reduction

Level 18: Arcane Bolt

  • A: Superior Winter's Bite: Accuracy/Damage
  • 33: Superior Winter's Bite: Damage/RechargeTime
  • 34: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 34: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 34: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 36: Force Feedback: Chance for +Recharge

Level 20: Rune of Protection

  • A: Unbreakable Guard: +Max HP
  • 36: Gladiator's Armor: TP Protection +3% Def (All)

Level 22: Lingering Radiation

  • A: Ice Mistral's Torment: Endurance/Slow
  • 36: Ice Mistral's Torment: Damage/Recharge
  • 37: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 37: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 37: Ice Mistral's Torment: Chance for Cold Damage

Level 24: Arctic Air

  • A: Invention: Endurance Reduction
  • 39: Invention: Endurance Reduction

Level 26: Kick

  • (Empty)

Level 28: Tough

  • A: Reactive Armor: Resistance/Endurance
  • 39: Reactive Armor: Resistance
  • 39: Steadfast Protection: Resistance/+Def 3%

Level 30: Jack Frost

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 40: Expedient Reinforcement: Damage/Endurance
  • 40: Expedient Reinforcement: Accuracy/Damage
  • 40: Expedient Reinforcement: Endurance/Damage/Recharge

Level 32: Cold Snap

  • A: Superior Will of the Controller: Accuracy/Control Duration
  • 42: Superior Will of the Controller: Control Duration/Recharge
  • 42: Superior Will of the Controller: Endurance/Recharge
  • 42: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • 43: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • 43: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 35: Ice Blast

  • A: Thunderstrike: Accuracy/Damage
  • 43: Thunderstrike: Damage/Endurance
  • 45: Thunderstrike: Damage/Recharge
  • 45: Thunderstrike: Accuracy/Damage/Recharge
  • 45: Thunderstrike: Accuracy/Damage/Endurance
  • 46: Thunderstrike: Damage/Endurance/Recharge

Level 38: Frozen Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense/Endurance

Level 41: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense

Level 44: Enflame

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 48: Overwhelming Force: Endurance/Recharge
  • 48: Overwhelming Force: Accuracy/Damage/Endurance
  • 48: Overwhelming Force: Damage/Endurance/Recharge
  • 50: Overwhelming Force: Accuracy/Damage/Endurance/Recharge

Level 47: Ice Storm

  • A: Detonation: Damage/Endurance
  • 50: Detonation: Damage/Endurance/Range

Level 49: Hibernate

  • A: Preventive Medicine: Chance for +Absorb


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Containment


Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 11: Miracle: +Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 13: Performance Shifter: EndMod

Level 14: Translocation


Level 18: Arcane Power

──────────────────────────────
Accolades:

  • Freedom Phalanx Reserve
  • Portal Jockey
  • Task Force Commander
  • The Atlas Medallion


──────────────────────────────
Incarnates:

Diamagnetic Core Flawless InterfaceAgeless Core EpiphanySupport Core EmbodimentCryonic Radial Final JudgementPhantom Core Superior AllyVigor Core Paragon

Β 

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Β 

FDVvx8oUnxL8CMxC.png

Posted

If you intend to solo, Ice Control is one of the lowest damage controller primaries you can pick. You'll be perfectly safe, but it will take forever to defeat anything. You would be better served with another primary (Fire, Gravity, Arsenal, Plant, Illusion).

  • Frostbite is really low damage and slotting it with Ragnarok isn't productive. It also procs poorly due to the recharge.
  • 6-slotting AM with Power Transfer enhances a lot of attributes you don't have while not maximizing your recharge. You would be better served with 2-3 endmod/recharge HOs.
  • Slotting Ice Slick for damage isn't worthwhile. Slot 1 recharge IO and call it a day.
  • You're enhancing the wrong attributes of Lingering Radiation. You want to maximize the recharge for the -regen. Slot 2-3 slow/end/recharge HOs.
  • Slot Arctic Air with a Confuse set or frankenslot with 2-3 confuse/end IOs. Malaise's Illusions provides better endred values than Coercive Persuasion.
  • Add the Soulbound %BU proc to Jack.
  • Weave needs end reduction.
  • Ice Storm needs accuracy. Either add slots or drop it. It's not worthwhile with just 2 slots.
  • Intuition Radial would be a better choice for your Alpha, as it enhances your damage, holds, slows and tohit debuffs. If you're going to slot Vigor, you want Radial (which enhances your fear and confuse), not Core.Β 
  • Thanks 1
Posted (edited)

Thank you very much for your reply and suggestions. This is exactly what I was hoping for. I made all the changes you suggested and moved around the free slots which enabled AM to become perma, which was my primary goal. The build feels much better. The end drain is a bit high for my liking but, the game has plenty of ways to mitigate that. Cheers!

Β 

Winter Ash - Hero Controller
Build plan made with Mids' Reborn v3.7.5 rev. 21

https://api.midsreborn.com/build/download/FE5LUao2HBqKi9JZ
──────────────────────────────

  • Primary powerset: Ice Control
  • Secondary powerset: Radiation Emission
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Sorcery
  • Pool powerset (#4): Fighting
  • Epic powerset: Ice Mastery

──────────────────────────────

Powers taken:

Level 1: Block of Ice

  • A: Apocalypse: Damage
  • 3: Apocalypse: Damage/Recharge/Accuracy
  • 3: Apocalypse: Recharge/Accuracy
  • 5: Apocalypse: Damage/Endurance
  • 5: Apocalypse: Chance of Damage(Negative)
  • 7: Unbreakable Constraint: Chance for Smashing Damage

Level 1: Radiant Aura

  • A: Panacea: Heal/Endurance
  • 7: Panacea: Endurance/Recharge
  • 9: Panacea: Heal/Recharge
  • 9: Panacea: Heal/Endurance/Recharge
  • 11: Panacea: Heal

Level 2: Frostbite

  • A: Artillery: Accuracy/Damage
  • 15: Artillery: Damage/Endurance
  • 15: Artillery: Damage/Recharge
  • 17: Artillery: Accuracy/Damage/Recharge
  • 17: Artillery: Accuracy/Recharge/Range
  • 19: Artillery: Endurance/Recharge/Range

Level 4: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 19: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 21: Blessing of the Zephyr: Knockback Reduction (4 points)
  • 21: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 23: Kismet: Accuracy +6%
  • 45: Reactive Defenses: Scaling Resist Damage

Level 6: Accelerate Metabolism

  • A: D-Sync Conduit
  • 23: D-Sync Conduit
  • 25: D-Sync Conduit
  • 34: Performance Shifter: Chance for +End

Level 8: Radiation Infection

  • A: Dark Watcher's Despair: To Hit Debuff
  • 25: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
  • 27: Dark Watcher's Despair: Recharge/Endurance
  • 27: Dark Watcher's Despair: To Hit Debuff/Endurance

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction

Level 12: Ice Slick

  • A: Invention: Recharge Reduction

Level 14: Mystic Flight

  • A: Winter's Gift: Slow Resistance (20%)
  • 29: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 31: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Enervating Field

  • A: Invention: Endurance Reduction

Level 18: Arcane Bolt

  • A: Superior Winter's Bite: Accuracy/Damage
  • 31: Superior Winter's Bite: Damage/RechargeTime
  • 31: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 33: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 33: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 33: Force Feedback: Chance for +Recharge

Level 20: Rune of Protection

  • A: Unbreakable Guard: +Max HP
  • 34: Gladiator's Armor: TP Protection +3% Def (All)
  • 50: Aegis: Psionic/Status Resistance

Level 22: Lingering Radiation

  • A: D-Sync Deceleration
  • 34: D-Sync Deceleration

Level 24: Arctic Air

  • A: Coercive Persuasion : Confused/Endurance
  • 36: Malaise's Illusions: Endurance/Confused
  • 36: Perplex: Endurance/Confused

Level 26: Kick

  • (Empty)

Level 28: Tough

  • A: Reactive Armor: Resistance/Endurance
  • 36: Reactive Armor: Resistance
  • 37: Steadfast Protection: Resistance/+Def 3%

Level 30: Jack Frost

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 37: Expedient Reinforcement: Damage/Endurance
  • 37: Expedient Reinforcement: Accuracy/Damage
  • 39: Expedient Reinforcement: Endurance/Damage/Recharge
  • 39: Soulbound Allegiance: Chance for Build Up

Level 32: Cold Snap

  • A: Superior Will of the Controller: Accuracy/Control Duration
  • 39: Superior Will of the Controller: Control Duration/Recharge
  • 40: Superior Will of the Controller: Endurance/Recharge
  • 40: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • 40: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • 42: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 35: Ice Blast

  • A: Thunderstrike: Accuracy/Damage
  • 42: Thunderstrike: Damage/Endurance
  • 42: Thunderstrike: Damage/Recharge
  • 43: Thunderstrike: Accuracy/Damage/Recharge
  • 43: Thunderstrike: Accuracy/Damage/Endurance
  • 43: Thunderstrike: Damage/Endurance/Recharge

Level 38: Frozen Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense/Endurance

Level 41: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense/Endurance

Level 44: Enflame

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 46: Overwhelming Force: Endurance/Recharge
  • 46: Overwhelming Force: Accuracy/Damage/Endurance
  • 46: Overwhelming Force: Damage/Endurance/Recharge
  • 48: Overwhelming Force: Accuracy/Damage/Endurance/Recharge

Level 47: Ice Storm

  • A: Ragnarok: Chance for Knockdown
  • 48: Ragnarok: Damage/Recharge
  • 48: Ragnarok: Damage/Recharge/Accuracy
  • 50: Ragnarok: Recharge/Accuracy
  • 50: Ragnarok: Damage/Endurance

Level 49: Hibernate

  • A: Preventive Medicine: Chance for +Absorb


──────────────────────────────

Inherents:

Level 1: Containment


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 11: Miracle: +Recovery
  • 13: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 13: Performance Shifter: EndMod

Level 14: Translocation


Level 18: Arcane Power

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Edited by Echo Night
Added Data Chunk

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