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Posted (edited)

I recognize that the game has a render limit for nearby mobs, and that mobs in excess of that limit won't be rendered, with mobs appearing close to your character causing more distant mobs to disappear, becoming untargetable and immune to attack (while the converse does not appear to be true -- non-rendered hostiles can still attack).

 

Today, I saw this happen in Echo: Dark Astoria. There was an unusually large number of people who showed up to take down Adamastor, and when he was summoned, he was completely invisible to me, being defeated before I could target him -- or target through another player -- to get an attack off. The logic that the game uses to prioritize what mobs to render needs to be tweaked so that hostile mobs do not disappear entirely and leave only friendly ones.

 

Update: The hidden defeat appears to have confused the server -- at Adamastor's summoning spot, the 'Adamastor Rising' window shows Adamastor's health as 0/100, with a countdown of "Time until Adamastor retreats".

 

Update 2: Lured back by someone calling out a suspiciously low timer for Adamastor, I took the same character back, seeing the above window; when the timer expired, the message "ADAMASTOR RETREATS" was displayed in large red letters, followed by a normal timer reset; this implies that I was originally wrong, and the summoning was bugged, and Adamastor did not actually appear, rendering my observation about rendering priority moot.

Edited by srmalloy
Posted

I'm not sure that render priority is the problem here. I was at an Adamastor summoning about a week ago where the same thing happened, and he didn't reappear even after most players left. I suspect that he spawned underneath the geometry because of crowding.

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