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Posted

Hello all,

 

I'm back after a long time away and I could use some opinions on this build. My last 50 was, I think, years before live shut down. I had just started trying to get the good enhancements and set bonuses before I quit that time. So it's a system I don't really understand well. Now that I'm 50 it's clear I need a respec but not understanding how to gear is making it hard to understand what powers I should select. I've done some research on this build but most posts just lead me back to an old forum post that made me want to ask more questions. May I have your opinions on the following?

 

Crush - Why does everybody pick this power? I have crushing field and it's available to use again prior to me needing to cast it so I'm not sure why I'd want the single target version of it, it's gotta be a set bonus thing right?

 

AoE control - So about this power in my secondary, EM Pulse, apparently it's known as one of the best control powers. It has a high mag and minus regen. But...it also drains the caster of all endurance and has a 5 minute recharge does it not? Seems like it'd be a huge p.i.t.a to use. Maybe a bit more usable with Mu mastery and power sync but I don't intend to use this mastery. Seems maybe better for a Defender or Corrupter that wouldn't otherwise have access to a good AoE control. Shouldn't I just use Gravity Distortion Field? If you think EM Pulse is worth it, please let me know why.

 

Death Powers - Besides trying to work Mutation in my build as it's kind of a staple for support who have access to such a power to pick it, I usually shy away from powers that require someone to die first. I read on a forum post that it's a common tactic for someone to sacrifice themselves to gain access to vengeance. Is that real? I never once saw that in live. I returned to the fan made server years ago and then just now recently and all I've seen since then is people absolutely creaming their way through content, is it really necessary to have Vengeance when enemies just evaporate in combat? I'm trying to decide between this power and earths embrace. I may pick vengeance anyway cause doesn't it seem like earths embrace is a little futile? Give a controller more HP so they can die in 3 hits instead of 2? If I pick up crush I won't have room for either of them as I don't see myself sacrificing my other power selections. 

 

Thank you in advance for your input.

 

Posted (edited)

If you solo, you could make an alt account to have an alt to die so you can use fallout/vengeance, and then just tp their body around to where you need it to be.

Edited by SeraphimKensai
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Posted

Crush: If you're just trying to set up containment, Crushing Field is fine. Some people use Crush as part of their attack chain (it does much more damage than Crushing Field but it's still inferior to Lift and Propel) and/or to immobilize AVs (which Crushing Field won't do). 

 

AoE Control: I wouldn't take both EM Pulse and GDF. While EMP has a longer recharge and a recovery penalty, it doesn't have an accuracy penalty and has a much bigger radius (60 ft vs. 20 ft). Note, EMP does NOT drain you of all endurance, it prevents you from recovering endurance.

 

Death Powers: Both Mutation and Fallout are optional and depend a lot on your play style and who you're teaming with. If you're going to take Vengeance, definitely take Fallout too.

 

I wouldn't bother with Earth's Embrace. It's got a 6 minute recharge and +hp powers aren't that useful on a controller.

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Posted
On 1/27/2025 at 10:40 AM, Uun said:

Crush: If you're just trying to set up containment, Crushing Field is fine. Some people use Crush as part of their attack chain (it does much more damage than Crushing Field but it's still inferior to Lift and Propel) and/or to immobilize AVs (which Crushing Field won't do). 

 

AoE Control: I wouldn't take both EM Pulse and GDF. While EMP has a longer recharge and a recovery penalty, it doesn't have an accuracy penalty and has a much bigger radius (60 ft vs. 20 ft). Note, EMP does NOT drain you of all endurance, it prevents you from recovering endurance.

 

Death Powers: Both Mutation and Fallout are optional and depend a lot on your play style and who you're teaming with. If you're going to take Vengeance, definitely take Fallout too.

 

I wouldn't bother with Earth's Embrace. It's got a 6 minute recharge and +hp powers aren't that useful on a controller.

Thank you for your informative answer but I've already decided to go for Seraphim's teleporting corpse strat.

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