Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Combat Teleport +ToHit duration is Wonky (bonus canceled when player attack is clicked)


Recommended Posts

Posted (edited)

When monitoring my ToHit Bonus, I can see that when using Combat Teleport this effect is applied (for a Scrapper): +10% ToHit (self only) for 5s after 0.5s

 

I notice on the City of Data page, it has the flag "Canceled When AttackedOther".

 

The wonkiness is this: as soon as I start an attack animation, the attribute monitor shows the +10% ToHit bonus goes away.

 

I am using Combat Teleport with melee attacks on a lvl 12 Scrapper that has no enemy-affecting toggles turned on.

 

If I make no attack, it stays for the 5 second duration.

 

Why does it have this flag at all?

 

EDIT: I want to add that I see the Icon for Combat Teleport in my row of buffs/debuffs for the full 5 seconds.

Edited by tidge
add some info
  • Thanks 1
  • 4 months later
Posted

I'm so glad to see this. I will monitor my to hit bonus in future, but I have definitely seen no extra hits after CT.

I was half-convinced it was a to hit debuff!

Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko.

Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko.

But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...