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Posted (edited)

This ranged blast set deals cold and negative energy damage.  Most Stasis Blast attacks apply a debuff called "Stasis" each time an enemy is struck by them.  Stasis stacks up to 3 times.  If an enemy has 1 stack of stasis on them, they suffer a movement speed and defense debuff.  If they have 2 stacks of stasis on them, they suffer an immobilization effect as well as a recharge time debuff.  If they have 3 stacks of stasis on them, they suffer a hold effect.  Applying a 3rd stack of stasis on any target applies a "Stasis Lock" debuff on that character.  Stasis Lock prevents your attacks from applying further stacks of Stasis on any targets, until the debuff wears off.  For the sake of simplicity, assume that the powers use energy blast animations, unless stated otherwise.

 

1. Stasis Bolt - Minor cold/NE damage.  Applies 1 stack of Stasis.

 

2. Stasis Blast - Moderate cold/NE damage, Applies 1 Stasis.

 

3. Stasis Barrage - Ranged cone dealing moderate C/NE damage, Applies 1 stack of Stasis to all targets hit.  Uses Nightfall's animation from Dark Blast.

 

4. Stasis Pool - Location AoE that deals a C/NE DoT and slows targets crossing its AoE.  Consumes stacks of Stasis from targets crossing it to extend its own duration.  You may only have 1 Stasis Pool out at any given time.  Uses whirlpool's animation from water blast.

 

5. Stasis Renewal - Self +DMG +Tohit, (lower values than similar aim powers), causes your Stasis Blast powers to temporarily deal 1 additional stack of Stasis,  and if you have "Stasis Lock" on yourself, it cancels that debuff.

 

6. Stasis Sniper - Ranged, high C/NE damage.  Applies 2 stacks of Stasis if attacking from out of combat/when using the slow snipe version, or 1 if in-combat or using the fast snipe version.

 

7. Stasis Explosion - Ranged AoE dealing C/NE damage.  Consumes stacks of Stasis and applies a knockdown effect upon doing so, (must consume at least 1 stack to produce the KD effect).

 

8. Stasis Inversion - Deals minor C/NE damage.  Applies 1 stack of Stasis.  If the enemy had at least 1 stack of Stasis already on them when this power is used, (and before the power applies its own stack, if applicable), it applies a +spd +recharge buff to you.  Uses siphon speed's animation.

 

9. Stasis Nexus - Large PBAoE dealing heavy C/NE damage and consumes all stacks of Stasis within its AoE.  Applies 1 stack of stasis to any target with no stacks already on them, (this would have to be checked before clearing all stacks and before checking for any of the other effects this power can apply).  Applies a -RES debuff to any targets with only 1 stack of Stasis on them.  Applies a C/NE DoT effect to targets with 2 stacks on them.  Applies a hold effect to targets with 3.

 

*Just to be extra clear, the T9 would check how many stacks of stasis all targets in range had, determine which effects they should suffer, THEN clear/consume all such stacks, or apply the singular stack of Stasis to enemies who had none on them to start with.

Edited by biostem
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