Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
7776 -
Joined
-
Last visited
-
Days Won
94
biostem last won the day on July 5
biostem had the most liked content!
Reputation
9238 ExcellentAbout biostem
- Birthday 01/01/1004
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Some ideas are bad, and pointing out that they are bad is fine. Some ideas, in isolation, are actually quite good, but would be impractical to implement, so also get shot-down. Other ideas are presented without a proper understanding of game mechanics or design philosophies, or are just not appropriate for CoH, regardless of how good they are. In short, not all suggestions are created equally, and it is not up to the rest of your audience to interpret or otherwise divine what you actually meant, if you yourself cannot or will not convey your ideas adequately. Present your ideas, explain them clearly and convincingly, and we won't need any blanket rules about what can or cannot be suggested. At the same time, I can empathize with disliking reactions that are given without any further explanation, (ok, you thumbs-downed my suggestion, but why? What didn't you like about it?). Now, OP, get off your soap box and actually present some feasible, constructive, and well thought out ideas, instead of trying to browbeat the rest of us because you got your feeling hurt...
-
-
Frankly, this is pretty much how things devolve around here; Some folks want to min-max or otherwise tweak every aspect of their character to eek out every bit of performance possible. And on the other end of the equation, we have those who play for aesthetics and concept. I don't think we'll ever truly reconcile these 2 camps...
-
Not that I employ this approach myself, but IMHO, what they're doing is looking at recharge and activation times, and thinking, what's the minimum number of attack powers I can take in order to have a continuous attack chain; From an efficiency standpoint, it makes perfect sense, (similar to how some people won't use a heavy-hitting attack to finish off an enemy with only a sliver of health left). This is also why many people are so fervent about wanting to do away with prerequisite powers; They see anything short of calculated perfection as a waste...
-
Want better discussions on these forums? Disable "reactions."
biostem replied to temnix's topic in General Discussion
Or, just hear me out, if seeing reactions under your post affects you so, maybe focus on addressing that, instead of taking the time to post here in the first place... -
Honestly, it's not her fault that things don't stay dead around her, nor that your socks are always damp... "BogBourne"
-
Champions, and even CoH here, tried implementing events or encounters where you *need* flight, and in order to get around and/or to accommodate people who didn't take it, they had to give out temporary versions of the power; This basically eliminates the opportunity cost one must pay to take the power in the first place, and just, IMO, strips some agency away from the player; Oh you didn't take a travel power with 3D movement? Here, let me force one upon you, instead of creating the encounter to account for varied movement powers in the first place... As to the OP's question, I play CoH because it allows me to realize my characters, and outside of a few glaring examples, allows me to play them how I see fit, (even if that means making "mistakes" in their build and resulting performance). I'm not stuck with someone else's overly flamboyant or overly buttoned-up avatar, and my character's appearance isn't reliant upon them having obtained some piece of uber gear...
-
I don't know if it's nostalgia or just my own personal bias, but the animations from the trailer seem... off. I don't know if it's the general art direction or what, but it just doesn't draw me in...
-
Is there a TL:DR version?
-
What costume parts would you like to see added to the game?
biostem replied to Billbailey96's topic in General Discussion
Beyond what others have said about the existing threads pertaining to this matter, one major thing I'd love to see added, (or rather modified), is to provide for matte, only semi-shiny, and fully metallic options for most of the existing pieces. Further, I'd love to see options where additional options were added for the costume pieces where a piece w/ glowing elements, where that color also affects other parts of the piece, only affect the glowing sections. For instance, the Praetorian Police gloves have the armored plate with 2 glowing strips that take the secondary color, but that also changes the underside part of the glove - I'd love it if the glove entirely took the primary color EXCEPT for the glowing sections... -
-
Even when traveling across dimensions, you sometimes get bored while waiting for the next "flight"...
-
Hami is 45+ content. MSR is pretty much open to anyone. Frankly, I think they'd need to address the issue with some enemies not being visible to target, (outside of targeting through pets), before they start making other changes; Maybe a shorter more focused instance for like 24 people (3 teams); Could still take place on the ship, but maybe with more specific goals, like taking out certain ship systems scattered around the surface of the ship or something similar?
-
You get 1000 character slots per server. IMHO, it's best to simply "abandon" an unwanted character instead of deleting them; You never know when you may want to revisit a previous concept or if an old character may have some inf or other item/resource you could use on another character. You also get a respec like every 10 levels and can rename characters for free, not to mention free costume changes under level 10, (including changing body types)...