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Everything posted by biostem
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I don't know if it's nostalgia or just my own personal bias, but the animations from the trailer seem... off. I don't know if it's the general art direction or what, but it just doesn't draw me in...
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Is there a TL:DR version?
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What costume parts would you like to see added to the game?
biostem replied to Billbailey96's topic in General Discussion
Beyond what others have said about the existing threads pertaining to this matter, one major thing I'd love to see added, (or rather modified), is to provide for matte, only semi-shiny, and fully metallic options for most of the existing pieces. Further, I'd love to see options where additional options were added for the costume pieces where a piece w/ glowing elements, where that color also affects other parts of the piece, only affect the glowing sections. For instance, the Praetorian Police gloves have the armored plate with 2 glowing strips that take the secondary color, but that also changes the underside part of the glove - I'd love it if the glove entirely took the primary color EXCEPT for the glowing sections... -
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Even when traveling across dimensions, you sometimes get bored while waiting for the next "flight"...
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Hami is 45+ content. MSR is pretty much open to anyone. Frankly, I think they'd need to address the issue with some enemies not being visible to target, (outside of targeting through pets), before they start making other changes; Maybe a shorter more focused instance for like 24 people (3 teams); Could still take place on the ship, but maybe with more specific goals, like taking out certain ship systems scattered around the surface of the ship or something similar?
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You get 1000 character slots per server. IMHO, it's best to simply "abandon" an unwanted character instead of deleting them; You never know when you may want to revisit a previous concept or if an old character may have some inf or other item/resource you could use on another character. You also get a respec like every 10 levels and can rename characters for free, not to mention free costume changes under level 10, (including changing body types)...
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I'm not asking for any sort of custom or new zoom levels in the tailor, with this suggestion. What I'd love to see is us being able to switch to any of the already existing zoom levels, regardless of what specific category we're already in. For instance, when switching to subcategories within the head section, you can get a much closer view, which is quite useful when checking chest, shoulder, and back pieces. As a sort of "stretch goal" for this suggestion, I'd also love to be able to have the character remain in "combat ready" mode, so I can see how the costume looks with weapons drawn or combat auras active, without having to constantly go back to the weapon or aura category in order to do so. Thanks for reading!
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This is what Champions Online does, and IMHO, it's awful, because there is no sense of "exclusivity"; Sure, you still get "One Eyed Jack" vs "One-Eyed Jack" vs "0ne Eyed jack", etc, but it's not the same as 50 characters running around with the exact same name...
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I think you're jumping to conclusions in assuming people are stealing your characters' names, or that you own said names in the sense of them being your IP. It's more likely that there's either some funky delay or other such obstruction in the way name reservations are handled, or they're just somewhat popular names that others also liked, totally separate from any copying of your own characters or ideas... EDIT: To add to this, I, personally, go to the destination server, if I am planning on moving a character, and start to create a new character, so I can see if the name is even available. If it is not, then I'll either expect to change the name if I'm going ahead with the move, or simply won't, and just create a new character...
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Instead of "combat fitness", maybe make it "combat stim" or something, and treat it like savage assault's blood craze, or maybe adapt inner will from martial combat. Also, martial assault has MA attacks, so maybe broadsword or street justice attacks instead?
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What started out as a USA-themed Shield/SS tanker, turned into an Elvis impersonator - "The Shield King":
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Here's my attempt. I hope you are able to use and/or adapt it. Cheers! *Note; I've included 3 slight variations on the above design. sleek armor mk01.costume sleek armor mk02.costume sleek armor mk03.costume
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Design an enemy group (Speculation/ Wish fulfillment)
biostem replied to Billbailey96's topic in General Discussion
I'd love to see something akin to an extension of the Outcasts, only higher level and better organized. Basically, something like The Brotherhood of Evil Mutants. 1. I'd say from about level 25-50. 2. A better organized mutant group. 3. They'd be of the typical "society looks down on us, so now we're gonna show them what we can really do" underlying philosophy. I think they could exist on both sides. 4. Mostly from 25 on, (though probably not in more heavily magical zones). Oher notes: They'd wear jumpsuits sharing a common color scheme, but with some custom elements to reflect the types of powers they wield. I'd really like them to take full advantage of the newer powersets, such as water, storm, seismic blasts, and incendiary, elec control, and maybe even some support powers, like marine or time. They could have more direct ties to the Outcasts, but that isn't necessary... -
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I'm looking for some suggestions or different takes on the below design for "Psilvia", my elec/psi stalker. It's not that I dislike the design, it's just that I seem to be rehashing similar design elements, and I'd appreciate someone else's input. Really, my only "must have" is that Psilvia is a mutant, so she shouldn't be wearing any high tech or magic armor... more like plain clothes or some sort of uniform/jumpsuit...
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Hey! He just wanted his machete back... EDIT: And only just now did I realize this is a 4 year-old post. Feel free to delete if needed...
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CoH is odd in that it can, under certain circumstances, be very resource hungry, even on modern systems. It may seem counterintuitive, but try reducing the particle count and maximum draw distance a little. Also disable things like always showing other players' names, as GUI elements seem to be particularly demanding. Yes, I know this doesn't seem logical for a 20+ year old game, but that's been my experience...
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Keeping with my recent Fallout-inspired trend, I present the result of a few experimental serums - "Tesla Chic"
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While your idea is interesting, I don't think we need more specialty power systems...