srmalloy Posted February 3 Posted February 3 On 2/1/2025 at 8:34 AM, ZacKing said: Trying to use this as an exploit (which again, it was not suggested for), is way more work than it would be worth. It doesn't matter whether or not it was suggested as an exploit; determining whether something is capable of being used as an exploit is one of the concerns of game developers. Once it has been determined to be a possible exploit, the impact of it being used as an exploit needs to be assessed before a final judgment is rendered. 1 1
ZacKing Posted February 3 Posted February 3 1 hour ago, srmalloy said: It doesn't matter whether or not it was suggested as an exploit; determining whether something is capable of being used as an exploit is one of the concerns of game developers. Once it has been determined to be a possible exploit, the impact of it being used as an exploit needs to be assessed before a final judgment is rendered. Oh come on. If you would want to waste your time trying to find the optimal position to use the suggested new ability to teleport a target instead of just walking up to it and killing it, more power to you. I can't see all the people advertising speed runs every 3 minutes wanting to wait around for you to fiddle with this on their team.
srmalloy Posted February 4 Posted February 4 On 2/3/2025 at 6:45 AM, ZacKing said: If you would want to waste your time trying to find the optimal position to use the suggested new ability to teleport a target instead of just walking up to it and killing it, more power to you. It's not whether I would, but whether it could be misused, and figuring out how to design the power to prevent it. Look at the original teleport ally power — the devs didn't intend for it to be used to teleport someone to appear five feet out from the roof of a tall building so they would take falling damage on impact, but there were a number of griefers in the early days on Live who got their jollies by doing just that. Contrast that with the use of "powexec_location up:max Wormhole" — it teleports a spawn directly over you at a significant height, but the teleported mobs take no damage when they fall to the ground (and in fact aren't even aggro'd by it); the devs coded the power to prevent it from being used as a damaging attack.
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