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Posted

Ok, so back on live, I managed a Melee mastermind, leveraging Fighting and KO Blow from Mako's power pool.  I'd like to try and recreate that, with some new powersets.  Running Necro/Nature.  But I don't even know/remember where to start with building it.  Things have changed so much I'm totally lost.  And I haven't found any melee MM builds to use as a jumping off point.  Do any of you people smarter than me have any advice/framework/examples as a jumping off point?  Not asking for a full build, just something to get started.  Nature seems like it wants to be in the mix, with the aura and the healing patch, so being able to throw hands while supporting sounds fun.   Humbly requesting any and all assistance with getting this off the ground.  Im not too worried about price, since even basic SOs make an MM able to contribute to team content, so I can  treat it like a long term project.  Thanks in advance.

Posted (edited)

Whatever else you do; make sure to take "Thunder Strike" from the Mu Mastery pool and procbomb it.

The other thing I'd suggest is to look at MARINE AFFINITY rather than Nature. Marine is by far the best MM secondary these days; and one of its more useful powers is Whitecap (which teleports you into Melee range for a big wallop, and produces excellent damage when Procbombed!)
Necro is a popular primary and its henchmen are pretty self sufficient as long as you take the Pet +Def/+Res Aura IOs and stick a Panacea Proc in their second upgrade power (Dark Empowerment). There are plenty of example builds on the Forums and Discord. 

 

 

Edited by Maelwys
Posted

I'm currently playing a petless MM (my first one), it is a Demon/Marine and heavy on melee with Whitecap, KOB and Lash.  Nature will give you good tools as well but the Whitecap attack really is a boon.  The 3 aforementioned attacks + Corruption make a filled out chain,  Corruption is of course a ranged attack but there's no rule that you can use range from melee.

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