Grizlee Posted Friday at 11:14 AM Posted Friday at 11:14 AM Time for a tanker. I think I'll make this my Victory main hero. Hanzo Fallout looks ok, to me, but did I go too deep into the proc weeds and left my recharge too short? My thinking was that it seems Katana has fast recharge times natively so I could afford a little less on the global and lean into dealing damage. I don't know, it made sense to me when I built it 😄 |MBD;25579;1781;2376;BASE64;| |G+pjAKyKx/lXLKSkJLigx4yXS5GuPavfb6mTaRDKiX29eYuXpMnS1dcsOiBdnblKeXS| |v0wD5lD4l11+q9VWv+6FzU/42xJLB0lubOQQeQHv5vuU7+1V0Al05bN1zOYTE2GwZWq| |un0uaXPegrUxyulud7c544hMF5Zmk3S6nqO+SPOxkvwWF5DFXazb6bPjSIiojuzJpik| |VQqev7Wh66rhVVGft3A7mENcH5AC6fbNy8DoIi0sAW/6FDAj6EXSluczedOJQY1pELb| |dF4Adc9u3Z5IqnCbEQ1sKTUtzTxZ1ED9bOWE1WfuhPAGdCKnrGR79T6YF/qq953j87m| |LDkfQSYvfqGz9fcYUGkHkOH2zNkQxPZon3WOFAtvMxcbNW+3oui3gy58wSalkwQqUsm| |CL9LGepYFd0jeOVSD4UrK+1PylHRbOsmW3JBplY0GsaTtrE41nLbwwadOBm0L/uRXjA| |jsZB4rLtNWslmm9tR3eJ5tBu4Gym4q3d2i9o+xEwOp3rFz1NzG23WHtuC4MnoaRxxjM| |rXyrcZ9mbIDpWbXxc5VBB82Db4VBV4sVEps7UCyOQdQggtG9DjY3NCj/kLXeQ5cPyEv| |qwi1toExnPrqHH+Aq14WBguR48z4gHXlyYYh8uRgc7gjmjSjwYM97UQJT+TZTRFxwzw| |qNpQM88tsmX05sjflGWa52mWxQzpNJwJL4DjSy2xNVLcOgiUpfV+ahlvxPJCR0vjIpj| |wSfgYtANoOm2Gj8tU/zJTeECShG82WS/wmMECyB8lizUQhqZ6ucO5w9kUUZQzrYGqJy| |30N3VrZ+Ij/ivrEOkADQrzGEnKSX2IHYUGAQgmOKdT+p0m82XnARLNXaTeZ/ZFO+TRS| |Bl6NHdkbgc3bCCS2c+RYEteCHqnDuHc5hMap+keA5mdg9i6IjmY6PtxY8WKo/iZrikm| |LRgvfirxLcFbhmT5RRLFu+0iY+dy6a1pyEhTSMnxj3MD8nW45DIbqWgueupNDI0t82n| |AIddGdVfGcP1O8AT6lmSc6IL/osOVHclx0BTzPdTOHI54LlD/exE0zTaYukDrA4QCdT| |0fEhvOkcvwH1govAN+AHbBSiFx3hSgYyrMkdi7MX0hKIWuHN8DYfQ2Uv2LprpJlJdmD| |o8LaOZCAcAJGvHdEckchxLjpwXlU2/8jBy0pRGOSSxLHnfcGGIXOCsAuwUXCfxSyaSY| |367RSfNTkLxmEYT9lV8MweUABMMyw3tK78diYguaCGrn0Co0yadaLrtf2O+eBwMwt3/| |eCVKWxJeLFRrUx65QtzAiqgvhGKT2kVTyPI6Cx2zAjOBEG8cfKU4UYJVjIEiJe6J859| |vm8PIuhc2dh73dwV7qeEih0E5Voc0gTrKuEg2LoXUlrL4pTPt4inLTFI7rtKISoByeQ| |tArkVlj8jCtB9AE8ks6WYZXAuxpyyGFd6KY/4wBhuxSx3jS4XhvjkQApwUYjNSbNgBL| |+nb2lkGbkCyWYW0l4qU8NTyaIwofjvdlHmYhCrTJxij7r4Ok7HWBXQvzj09Gril0gT7| |9h38B2Ui74F+ViuV36/g0pi7k/cW4OZbSZnwVUR8mdGhTiQcx+U6Fw+d3Uad9VSL4dQ| |IY/AWnCP684DkB5V4RxAP5tTUSvss26h7pOp8R0I7kBwFwTvfLrc1ZC+XAkX3SYnvkP| |FnKcUlC6lqK9B0GfkToRPUdFlSkkZiZ/J/oeKxc24HRXfcK7C/fF4+CuMWDlr+02YmI| |dIAEg6SWZyiq59hnDL9pQKtwxgQmfBmsiK/TUbY8Lwpc+I0y97bkrwoF7bOheCq/E1h| |NbnH68HcWpVrmQQ/h8MXcJ79yRF3CVPch1naCujui60kVFxJ8prfcWLXA0yx+SOJW2D| |md9jKOZrjFtqGbubfviaEbcNy3erMg63S8p60F5DyWystQ7qA5WmThT4Ydp252gOflK| |tT8oq5Rbf4Lk96G3QFaZsZc8W20kwGOnFOVQ+U5pfUITUSxOK8mHaeSBXjAmCWV9Wv1| |2sq9SG8dn8y0D31niSWxmrrAZjWWjqgeH52r1KtjXFOEnc7qxIWG+TT71Zc341G3dwn| |qc8FfTSK4YCoIEi+Ri1EMUU6eE9fUscjeyEnvwJEgKa4Qx/WaU3b6yuUtY5jAvbSAzk| |TJ60GfCc9UKa2O2UXIyVnoG8wSV12+x34/4INOMMfDxEPECu/KTIpCf5yiM3WDywAYi| |cCah6pFqpvhwWKnLEwwvpQIjr08WyS66TDXf61J/Mlz1kbCNfhVWO29x9CNnbF1Znds| |wAKWtOlKKk566B85cLdfqo1717yLrwX/KiFg14af8SpEU3l0F4lNsN6SAR9PhWLWxYU| |I+N6o8Q1HIgRQVWbCTPm4MPt5g4swE=|
Warshades Posted Friday at 05:09 PM Posted Friday at 05:09 PM (edited) A few points: Don't skip beta decay. You can 1 slot it with Achilles proc. If you're trying to lean into damage, I would absolutely proc out ground zero and rad therapy, those will be your heaviest hitting AoEs since the base recharge is long enough to almost always guarantee procs activate. They also have high base accuracy. You could consider musculature alpha to get more dmg, especially for proc'd out GZ and RT. You could consider /psi mastery. If you're not going for soul to get DN, then psi has the better single target attack in Dominate (fast activation, hold, and excellent to proc out with higher base accuracy also) and you can add FF +recharge to psi tornado (which also adds some mitigation with knockdown). You went a bit overboard with the resists. Unless you're running an old mids version that is counting SMoT proc, I believe you currently have to manually factor in the resist you'd get from SMoT (6.7% if you want to be conservative, 13.4% if you plan on spamming the power to keep up 2 stacks). You won't need to build for more than 83.3% resist at the most. Don't have access to view your build in mids, but those are the main things that jumped out to me from your screenshot. Edit: should also add that you may want to build high recharge debuff resist. Rad armor is reliant on several clickable powers like particles shielding and rad therapy for sustainability. If your recharge is debuffed and those powers aren't up, you're more likely to end up dying. While this would add some cost to the build, 2-3 piece winter sets would help you build it relatively easy if you swap out some of the HOs for them. Edited Friday at 05:18 PM by Warshades 2
tidge Posted Friday at 06:10 PM Posted Friday at 06:10 PM I've been leveling up a Katana/Rad Scrapper, and it has been a LOT of fun. Tankers will have the larger AoEs which should be fun! I considered Tanker for that reason, but I felt like I was going to be "too comfortable" with the larger AoE and higher HP caps, if that makes sense. Without too much serious critiquing of this alternate AT choice, I have some suggestions. The most important IMO is that because this will be a big bag-o-health, and it will be resistance based, you probably want to lean into more Regeneration and MaxHP. on my scrapper, I plane to have 4 slots in Gamma Boost: 2x Numina (Heal, Global) and 2x Power Transfer (EndMode, %Heal). I think an actual Healing piece in Health (along with Panacea's global) is also worth considering. Multiple Power Transfer %Heals work (and one is better than Panacea, for Tankers/Brutes) but multiple %+End beyond the first do nothing AFAIK. (I can't recall if this was just a longstanding bug or WAI) I chose to put the Kismet +ToHit in Divine Avalanche, but I see what you are going for. On the pre-50 Scrapper, I found that the Katana attacks didn't really need that much more global recharge. MMV for the secondary of course. I want to note: My build also doesn't use Hasten, so I suspect you could sacrifice some LotG pieces and not really notice (with Hasten running). I don't find Hasten needs to be "perma" on Tankers (or anybody, but especially Tankers). I definitely don't feel the need for FF %+Recharge pieces on top of Hasten. Personally: I don't think Golden Dragonfly is worth investing %damage in. It is a 20° cone... maybe better for Tankers than scrappers, but still not great. Flashing Steel is also a poor %damage power IMO because of the 6sec base recharge, although it has an excellent arc size. I would use these powers for set bonuses (one Purple, one Winter). The Kick/Tough/Weave is understandable, but it doesn't look to me like you are really trying to leverage them. I'd drop the Fighting pool and take the Dragon's Roar Taunt (pick whatever multiple of Mocking Beratement makes sense) add Meltdown (slot for Resistance and Recharge) and if you just want a LotG Mule pick another pool like Concealment. I suspect that you may have a different concept than mine (for Tankers) , because it looks like you skipped both the Taunt and Beta Decay. In my final build I plan to just have a Hami-O Lysosome in it, but if Endurance was going to be an issue it would be HO Enzyme instead. 2
BuiltDifferent5 Posted Friday at 06:26 PM Posted Friday at 06:26 PM All previous points are great! I also highly recommend taking Meltdown. It is a T9 that most other T9's aspire to be 😂 1 1
Grizlee Posted Friday at 07:05 PM Author Posted Friday at 07:05 PM Goofing around with the suggestions ( much appreciated! ) This is a radical departure. Better? I haven't the foggiest, but it's kinda cool to fiddle about 🙂 |MBD;25223;1795;2396;BASE64;| |G4ZiERWcIgCtDnhq1Jk7MXpwUA1sWPmv605HpejZEc0t9csEcNKSM6XfWjPlq4llgA4| |zm+IbhcnS1dc6LCBdwU09ryVSUJ0tzSrK9S6bJPzU2JBipN4d6hGoAN35q2UNyoNQWT| |nKf824hfIoc9M7Q0pZXeoLQ0gL6oPDxahTVjgforU9arshO144TrHr1ksQDpXRLHtVZ| |qEHRa6U2awwLDJGRS/eBKzVGGXklzWcHtbC+RmNw3rXvWYHQ6SFjbjEUsDboT0aX5zl| |t77zGjOkgZuON6Tu2c3fE8kUbjOixZdS6c4uk0Ut5mcrJ6yOcyeEt6QTE7KS7cXnYF7| |ouw53js/dLlospZOKX6hsnuOYQqcgcpy9WQ1BTI/Wjp4wQoGj52Lj1kHt7HoM4BVPGw| |QmWe7pmLB05cKRTVbp6YmypB8Yu0DlW8kDU/lzOwNncV3TnBNt60Ws9DorAm2EPaIx6| |bCDm0K33opxAt9zlqq43FvNatzrrc3wHmwz7lQGb+C779F6KexCwOqXeqWpGbz2Vfvk| |uvCzM0weM5gbeVDjjs36AYsX18Z4yEgL5cG3wqCH5QzD5hFkm2MQNCyY7l1MbmgJP5K| |191bs+VwSM/ZwpWdnUGeP+hXfUZW1MCgYrTfvHWnty6U1QvvnIjjaEvPGKvBQ0ftRId| |P+a6ogrnhnmebSIR75fZPeTewZ642Wmu26Oko5LyUBd8TfnFV2PUHVNgwKBJtdU49a8| |n+hMKFzn0pHRHwEF0IalaYo5V//Mt9oQxeAcjRfivzPYEAMgj9rNgxRt1qVeOQciCrK| |GNLBNji6ka3RydnDd4zhVg9JbtmKiAhBjcL/nQ1Dn2WRGo7t17k41QUtfPMdiDr4qVq| |PiUfOoUnVL2M8JxO6Z6VoLdf9qmfF919o2lOMk8jtgRUJ6+hESsMn3lVNkxFxFyzJqT| |So2EN1hIQyvVZzY3f9rQ7yeXJRt2cQ7vNiXL3ie1u6hdJLThRJp2fEtvEZ4LpOzsl4n| |vpInfe/s7oEOujFqqQl3eyGNXuumBEme6ZwmJ25C2e+JGjOJa+3pOgeLA54YGXrFxQx| |0NZvNpQNFS842XC6I4Mm6bUzOyouOx3P70RfYndNpzpT5EQQjH2JG3eqEnbyKfPpPKe| |EBisQxTs4rrOSG5TGe//qhX4pztsP/RJVJDmg6oKJugFPSI6QrZ7RX4pnoaPbT/E5P7| |sLkRURwYagyyIy2Aik6caFv7rC5l8XP5yzYGqK8TUsFd/sBoPHvflVAKk7v8oDenCo0| |fUvpcCFWw96rNcfmELE1N2Nd6awJdWznYqXqhcMUgmYvIam9jUlTVpt872n2H1BcAbi| |k8Bv8bokVOxOZUSMJUx3fWz3kxaxHFje+dNmw9jbjfg951OlEE1MMoQl/M1heAtcAw3| |35eiS8QTbacgCzyVIPCvzRHIki5Ub5UZmtzOmi2XG20pRpfgPlNX6TN3Gggviu3Mgj4| |J+X+ZP0kH3pU1smCmaj0666VEF1ro0H+cDg+sNIFbQrByhNcQOvfzALhxttxA7GeAua| |bDkmLIR6DB9XdAYgBMpZyA6CqGxGb0DS2KeO9xfxcy2m9Cjy70zqmQh+gV+JXK1YkzL| |kOeO8O+Wl0zJ4gGOGVQV8h+sFe+4mVDcQ1eJuwDTfEyl2Tyoabe2Bq9f9DB1n298D4q| |uwnnKcKNTYTKVppvB0o1P78mB39JDGx2wMJPLvkkT0n/i/pWfQlreWZ9XKonkvlrLbx| |0/QMVMka4lqe9BZRDIHcLnyOgy2++MrM/M1E2Nvdh4+BlfPe6z8cx/SRr+AiNU7gz8L| |gJziQguSe8JZnKJPoeMcGV6SoVbCjhsRos7o8+TY+yAEl8CipiEdluFLJoLDms2vjFX| |iTgBPQ2T3g0ooiRGLpZQbak45vIixCVQGwjY1AOYvcRCcRZkvJ1t30MWxOVrT1vbqIy| |/etvbDbv45HmNJLGx1jpotlMSTbzmknbv045/3IpNyo7lfNmejMGP+kLZdtzvARbDPl| |xAk8o1ZJDi7V+H+nNDEVLPBY2/THs25BNjoJiiCytE7FU2hfjb3jigO3U9yq1cUvYHb| |Zs0c7TvGIpHGI4dhHewhwj1JoNGCe7qxyDqTAawcQdXGb3UUa4unmL8jB1nT6LZ7kmN| |P1Xcbpp+grkfLXB2r3bkX3PdKQNZsnpnj1KU9HLHCShI1Ad/vyLqxj/JRdlOCNL7R4A| |WPV0G1X+53UiLAMo6h3HhOIkJE+czeCWd9Uy2ZnVKKsZKu0AfXNq9iX8sxl27NeP8Vz| |yHPECq/KjIpB2FKiL3GDxwFBC5ENDKi/5K9fljISNPyvEiuEPi8HVpWbIuNu5BSf17+| |vMZMo6T9OqecpnM04cke7g6eiobUlRg9ZJPkoPvbtTpl5AzGw==| Hanzo Fallout F1 - Tanker (Radiation Armor - Katana).mbd
tidge Posted Saturday at 01:39 AM Posted Saturday at 01:39 AM You will probably want to experiment with unslotters at some point if you move forward. Generally: Auras like Beta Decay are not a good place for %procs. 1
Grizlee Posted Saturday at 05:05 AM Author Posted Saturday at 05:05 AM (edited) Ok, after a mid level respec I've fallen on basically a finalized version of what I think will be my end build moving forward. Thanks for all the lovely advice, it really helped focus this into a playable tank that's fun. |MBD;26022;1743;2324;BASE64;| |G6VlACwKbGNjrBffp+hCx9K0JHtSpOqqEDeerRrb+RA+HUI1ay7lq+taYUIHmLl9Ngr| |9Nesryp09MpNwg+QMKVpfd1ODYgH+uZOlq691WEC67rdXfQWkgBTyf9AF0IT67p88uv| |aS1/wtygCoc+E1IU5YKYyETmo3awCrmc3CaSxGW2NgfRT63sARCy7xseIVxSL7S4X4s| |Adaq0CXHj+34MhNJXD+QoHj9MnDACgirS/gltgX8HXoG21fnBfOmUoMakhzDpwLCN0r| |i88LpAp3EF5CX0qZrV8nG0pQP9s+MHOZ6+BmbcOJtdnO893GYPaTVd/+iKM7X2XjGzZ| |sOwLLRb+RUfxhQYtoGpFZpbN9RD6MANzoEx0K1MrJk0t3daxpbeDlWLByellwuCrPwA| |X2oK11UQm2pNVumxZSB0zHvJVDe3YsdxU0Yd+JWOa88Fl691bhgAVVDW4R/fNWZP371| |PiA5Pzvlligd73d7tas/bzdQN/Ndd33YfdDnjccM3+rZWiaufN42AfX9f9wM0weM1id| |466yS/PdgMUrav/DVXpQuND5THS6zohh2XyA4mbvRAWiM93XYNhECdkWstv7QZ0PQph| |Vh8scQZ/OL3qSXxBU1kKnYBO9NV9IG28pjOTDm8XIk/GVokg5W4yh/k9hB+Q6Fid0ZR| |Php6RCOe5UDbbEL6BFfiVR5p7oZOl0jK3ct+l/I/OjswtSDlGfIUUQJsOUGH2amk9SD| |L+jZ0MwLa1cYNzlbmmBL3KJ72GEGgr+pa+L81jwh+wRKSt/FiPMJw1ynUJEa+uhg4cv| |9G5Twkou2arI4EhWKv8kRmFOskxeKK7felEVGwcnlT2sUAogtxBx2QasIIvtjzwONWQ| |iWI+vmW3DLdBOd1blu3KhmhnkTGVC1MV2fhgZFKaTmJoE49HjuSyyYYytgyr37JAYPH| |q8+3PRxK01i80d+EPi3hAnfeo8VBLuwVT4JiXJhrmLjXgLzvKwH1inclFMHZI2FOqfI| |9tW/O6ATtfGNX4xRJ56HflFPKxJLl77i5xJklU8n5FMisZ5RDJRIWI8eh3mYuWxMNFp| |9BoBsQHShkVok3RupAhS7VFVoYulGFsjj2HS2SzSjAO4SXPEdgtYTJ3W8FbqwFpDC6i| |rn78C/GHKdGf3N8mVT0dcM1BC47Rx5BxJNVkVGVIExiRGYWrlGAhUQBHLzbzu3AMJNz| |QVxwSP6fGYCSDB/eRIUkOtPJWQzqCyIupamWce7LwucgVSXz9ZXC8smcXRqOmHNrWVl| |9AvH51cLwTz1pahrUCMIgBCWQMLwrzrmnM0XVdCJ5mImCsX2jLU8mmf645fdlPNb19w| |v8VV5kVol4B9WLD1jpKy3tdMQA9Wnu3GC9A2n3IYTD7m9Vd1mhF0Gt4I7w7b3wpUIDV| |X8RJeALf8uX9NHImZlgkuyKqMgkCDCup5Wpk2Xs+tSLDmHQQkj6Cg+tRTFEsME1AJjM| |NeoN78x+q2/RgpXbOPVSKPg2heJKa9vUcoQV5lhsYCQkXQULTR2MBNNdz2Ds0G2zg9p| |FwujVr/EeGSSP4SEVP9GOoJuIlT8cRMrqcX3M6SE/Uv2hMKF8kXbYUUxaoHF6ElvWRe| |YjJblEGP3I0uVM0mKCLxbkV5YuQ9U1H6/4ck0tOldX1K3Yuo8IchsKN64ZRN7hScal0| |ydWNbLaYhrIj76XUX29dtBLtPFV1t/qqmSbkl2gJv+h38gGDLOH9Du5YKP42gqxmXls| |RXSQW1+FW2D6+m+tusXAE64ugmuPMJVivZy3swjGEJIvhosenLghc6rwIzEF9Sv7ien| |V9U/Y+y9nIVe3BcHZ0NpQzKPeVVy3YB+n3kcQ2Vl458p8WDnhp4kQR7O3ov2pDW8anx| |fqbLM+G+V26wp/r//+d+jRc5s9vJ6WDt6ZvxLO+4Np8be8jkILH5YEVLWs6a9g1W58k| |NnCfjUNCnt3cFfItl+jFqPZJDJJtP9CVHvAtAvMVT1h9PlZGBJvXVUv6sOyLlAlEqUl| |pWBT7HEvW570mybvyXWOTSNktPX0GadDPphGc5T9IKEIiUBj9vzE7iYQFdk4vLJa2Zc| |kf8VosvJb9Zeb7ShDSRO9qlQhcjl3hOn8MmFWvPeCNvp0ThH0nJTsyCTzcsuFO9WRcO| |6uisKjYvF+fZ2Ccnet5/ee072lbO7SCNg+FLydn5ou8msGFz0QW139oT30jMQbPjWEL| |Xc+WG7F/OZ7MKj28Cq+DKoPyiiKBbcuWalzVzVDdlp5l5LA6XoAfKpyvVN0esV8SUsf| |0IFHFoely2ZN08uQNRuk+nprfDpdepA4PXDwE2DusSBZY3| Hanzo Fallout v1.3 - Tanker (Radiation Armor - Katana).mbd Edited Saturday at 05:12 AM by Grizlee
tidge Posted Saturday at 02:41 PM Posted Saturday at 02:41 PM I like the move away from epic attacks, as the build probably has "one too many" attacks as is... this is a criticism I make of my own builds btw. This is just a personal take, from a distance... I feel like Hasten isn't going to be that necessary. With this build, I suggest you run some of your preferred content without using Hasten to see how it performs. My personal feels are that you will get the following sense of where it is helping: Build Up, because it is essentially unslotted, will be more available (I often either 2-slot or 6-slot this power) Ground Zero will be up slightly more often. (btw, I put the more exotic %Negative damage proc in this one) Particle Shielding/Meltdown will be available more often (Survive harder!) For a Tanker, I think the 3rd point is the most important, but YMMV depending on a bunch of factors. I mention this because you may not need both slots in Hasten, depending on how often you have to rely on those two powers. The self-survive powers are the reason to have Hasten on a Tanker build IMO. I'd still work the Taunt into the build, because without it the build is missing one of the best Tanker tools, but it looks like that is a non-starter. To test what changes you would make, I suggest running though some content without Tough and Weave toggled on, as I think the Fighting pool is the one to drop. Resistance-based Tankers are somewhat tricky, but I don't think S/L numbers are everything if you have the %resistance ATO and scaling damage resistance. 1
Grizlee Posted Saturday at 07:58 PM Author Posted Saturday at 07:58 PM 5 hours ago, tidge said: I like the move away from epic attacks, as the build probably has "one too many" attacks as is... this is a criticism I make of my own builds btw. This is just a personal take, from a distance... I feel like Hasten isn't going to be that necessary. With this build, I suggest you run some of your preferred content without using Hasten to see how it performs. My personal feels are that you will get the following sense of where it is helping: Build Up, because it is essentially unslotted, will be more available (I often either 2-slot or 6-slot this power) Ground Zero will be up slightly more often. (btw, I put the more exotic %Negative damage proc in this one) Particle Shielding/Meltdown will be available more often (Survive harder!) For a Tanker, I think the 3rd point is the most important, but YMMV depending on a bunch of factors. I mention this because you may not need both slots in Hasten, depending on how often you have to rely on those two powers. The self-survive powers are the reason to have Hasten on a Tanker build IMO. I'd still work the Taunt into the build, because without it the build is missing one of the best Tanker tools, but it looks like that is a non-starter. To test what changes you would make, I suggest running though some content without Tough and Weave toggled on, as I think the Fighting pool is the one to drop. Resistance-based Tankers are somewhat tricky, but I don't think S/L numbers are everything if you have the %resistance ATO and scaling damage resistance. I usually 3 slot build up myself 🙂 I haven't gotten anywhere near end build levels but the attacks from Katana come almost ludrcrously fast. I can only imagine when they are hastened. Heard and completely understood on the other points, especially the fighting pool, but I'm old, and I kinda suck now as a player, if I'm honest with myself. Heals and over built defenses are a fact of senior gaming, alas. At least for me 😄 I will try the experiments though, the two sets together have been fun. I was a Willpower / Stone Melee tanker on Virtue from day one live through the deep sleep. Tanking in CoH has always been my happy place. Not having a taunt feels wrong on so many levels. I am struggling to get it back in and still feel effective as a mostly soloer. My worst case was taking Super Jump out and being a void skiff bum. That absolutely curb-stomps my quality of life though. . . . 1
Grizlee Posted Sunday at 12:38 AM Author Posted Sunday at 12:38 AM (edited) 9 hours ago, tidge said: I like the move away from epic attacks, as the build probably has "one too many" attacks as is... this is a criticism I make of my own builds btw. This is just a personal take, from a distance... I feel like Hasten isn't going to be that necessary. With this build, I suggest you run some of your preferred content without using Hasten to see how it performs. My personal feels are that you will get the following sense of where it is helping: Build Up, because it is essentially unslotted, will be more available (I often either 2-slot or 6-slot this power) Ground Zero will be up slightly more often. (btw, I put the more exotic %Negative damage proc in this one) Particle Shielding/Meltdown will be available more often (Survive harder!) For a Tanker, I think the 3rd point is the most important, but YMMV depending on a bunch of factors. I mention this because you may not need both slots in Hasten, depending on how often you have to rely on those two powers. The self-survive powers are the reason to have Hasten on a Tanker build IMO. I'd still work the Taunt into the build, because without it the build is missing one of the best Tanker tools, but it looks like that is a non-starter. To test what changes you would make, I suggest running though some content without Tough and Weave toggled on, as I think the Fighting pool is the one to drop. Resistance-based Tankers are somewhat tricky, but I don't think S/L numbers are everything if you have the %resistance ATO and scaling damage resistance. Ok 🙂 Hanzo Fallout v1.4 - Tanker (Radiation Armor - Katana).mbd |MBD;25902;1771;2364;BASE64;| |Gy1lEdWbPIBWxxsLw4ovaOjISNDkj8b3pZ4fRB2WhRkrR+S21C8vbKLYgpjSm7mW8q+| |J5QbaHmeaY6Oe/DXrv49yZ8tMwgmS7YcUree2/EGxAN/bk6Wrr3VYQLqCO/B8WSH+/6| |+lJ8JEmEg/v0BCxsgOvL9QYvoZ2vLUBYQqkiaUeuNq7Xtq7mvZbVxl63bdeluT4ewmT| |P+9GmgKgQaZLAjFouBJhXi3wN6FRnr8WIYlV5XQ/InCZX/72XPCExExH7tEruD2c0YM| |yuI8Mfvcj1FD6tlxfYG7FxZ/10kVbie8pCylVYVlsqJE/Wz9xMp57ge3Ej4Juqzn9WZ| |1MFNj1dc/9d4TX2RzhBWbLWY56RcyimdGs6gZkRWls+0En0YADfSBBgrUipMXlya1r2| |mtwduytlOol2VPVxSLuWx3q611UoluabXYpplUANP213KUvUIqNxXrRjAVIuZfZ6Yj2| |TeDBWZUNbhZ9OatqLj3obPlyfnulpihdL3N5tY6U7vdrL5bWHTfu/VWsQYcK3+pZWia| |hdeR/Fy0Lv8M5hLvUrC4iElV5kbFgEULansM0lnhROdHotOwVoyAmndQPOydUIjO5L5| |Eawslhc1k834VdT7LYYE6nH+2+nQ061F+ElT2Rich8PSWfCLa+EUJSyi+nRmG78YfRT| |DVORhF4+/lDqh3dj26RE/4samuHMNXoz3zm9UiP5OQeRY6dQx1jAO5b9V/IPDjcyilL| |KI+AYVRTngKRVBODIriZ3QMQ780vcC4ydyyg3vDBV/DgBoC+aWvk4u54U9y5kqZ/gNG| |mEYacO1DeOvAQdsP3+jdloRV3FCrIkEiWSn5DiMwJyyVFwambz2rss2Lk8ozOzk+AO7| |C4w0ysFpZbHvkealhs4Jd5jL/23wItNPEqvQuzEhmtnKmMiHqut2oGhmHp4tISoLxvs| |y5zdJqjAMLpXfsMsEeeYs0x3oTt9YsdrfgTxLjyJzoA7tLJeEOzIfeoiTZCHcLVrwZj| |/gwVayTXhRTB6INhcaHyEEu/vDkXH7JLkMk5Hw/jRQRsu4geeuKPV6PunCY0SQhmQSN| |X93cCObbY04WnhsLnaqxQYgoEBFtWjAE04PCmNqOqgIFdINU/57PSlybvMM5qkiqU6B| |V1g3fztff2P313DU0Jy4hncfbhRIap83Lxy3qiFWRgMIwJhiBqcdRMEjBYSYzkvLZPc| |kHNDWvgGMuc0wTnuD+4EjS40zvS6DDKguiLpU+8xDna5ZpYFIC38CE1V+YCuqmMEV1g| |wapf7ZgOz6hXhlMt7YEbRkwghIAZRUiCPNh2ZZDaNhXZFRL8jbb0f8/8U9Uf27ryLrv| |g+8lW1mCAszI26chrjRd7c/mnZ2BjaKspdYd8MTKqw3siGzzg0MQcgvdb9VjfgGP4Un| |w5nD8NfZqoygZPsvXcPMp3b0mjsTyy4AXl31VDqLseXlyQBcwPfFTnpD9gxG5yYs+IU| |faU6snWHOwAHKinionUShZYmhCJDAve4Y68y+r2jYwWKqQ90BSiYSLZC1k2nOnlKWJV| |5mgMgNF8LNY0FghTZrn+gaa2ctd/xCYIGcKi78IuCW8v0JEqX4E9RjSrFNRM1KuphVu| |V+RB46P2jPii+CUbR8BAxYMryaT1HtaFlGVXKlD45fk8MPJZqYj9t5BEOjr4pafkH0W| |1L2NBUAeZ67PhJuKUd8w0rIlrNlW4xdxNr+rt3MMAuwQYXW1+q8ZMdUsZFX2a5DmZyC| |ySp434J+g6e+xwBrOpakDZ8na5ZbPNoAoV+SW2JRaadU59+igXgM4uawCfRKyqE4qTX| |djWGmnFyKFiy5mBPzTR+ZnZfs+p/1ixkXNBbVmpvZqcn/XCWTE7y5EWQwMX0AwvaVFG| |eyeH8FRMcLunGryJ2X5oRrgrMPCYblishPvZ6WVXvugd9/yv9md5ZEGPY0E+yzU76nS| |8KwzlEOV/p23NMu8eRSPOTVEID/csiB9rz5TFQWzriRX5lSVT+Wu/xosbWA6r+KHzk1| |1R6s9kCVewrL7JdMNDRIka0Zghsz3Njb1o/lFzRMoNQipSWpBKtKvkY+97lKQH/0lss| |oiQSPvPgCaNJp38nzweRKsADm7sixPFgD+/NifaUc7joJS1eykZO99R+olM8SU/bE1D| |sOLOqIVoHvhKbA5qqsMc6i+VHSov481qEa5swS6CM4PysyKChpTKNs+rzVHNlJ2aCTE| |7bOJsBxurVF8tsVwQ7Vem4vAjbrq3btmDF+2irMKHptfLpdd2zNpLx6Pzsi6rQKUZHz| |Ooz8uiojVT7ojntXn69dDByuuFmqQqpjWiVr12mlRa+4dX4oNGkdDWyUrTTOS0w4wh3| |cznyOD2x7OqhF7zGw==| Edited Sunday at 12:40 AM by Grizlee
tidge Posted Sunday at 03:26 AM Posted Sunday at 03:26 AM What piece do you have in Physical Perfection?
Grizlee Posted Sunday at 08:13 AM Author Posted Sunday at 08:13 AM 4 hours ago, tidge said: What piece do you have in Physical Perfection? +End Performance shifter. Not sure if that is a good placement. I think a +5 would give better results, but I'm not there yet to know for sure.
tidge Posted Sunday at 12:25 PM Posted Sunday at 12:25 PM IIRC, only 1 %+End Performance Shifter "works"... but even if I am wrong about that the %+Heal Power Transfer does work in multiples and is probably a better choice for a Tanker (especially a resistance-based one) with its big bag of HP. 1
Octogoat Posted Sunday at 01:07 PM Posted Sunday at 01:07 PM 42 minutes ago, tidge said: IIRC, only 1 %+End Performance Shifter "works"... but even if I am wrong about that the %+Heal Power Transfer does work in multiples and is probably a better choice for a Tanker (especially a resistance-based one) with its big bag of HP. Shifter proc is not unique but yes op power transfer heal proc is better 1
tidge Posted Sunday at 01:17 PM Posted Sunday at 01:17 PM 7 minutes ago, Octogoat said: Shifter proc is not unique but yes op power transfer heal proc is better Radiation has an early Recovery power too, so the need for more %+End should be minimized. This sort of thing is very hard for me to judge without playing the character, but as I've been leveling up the Katana/Radiation Scrapper (without Hasten) I haven't needed to slot as many +Recovery pieces as I have with other characters. 1
tidge Posted Sunday at 04:21 PM Posted Sunday at 04:21 PM Here is a question: Does anyone know if the Panacea %+HP/+End piece in Ground Zero would affect both the Tanker and any allies within range? I ask, because often on Tankers I like to add benefits/powers that will support any allies standing close. 1
tidge Posted Sunday at 05:53 PM Posted Sunday at 05:53 PM I don't use MIDS, but here is a quickie snapshot of what I'd use as a starting point for consideration of a Radiation/Katana tanker. Both the primary and secondary are full of goodness, so what I have below is an effort to include all the powers, sort of as early as possible... with some personal opinion as to when they are needed for what content. I wouldn't consider attack slotting fixed, but I did try to put the %damage pieces where I think they would go "best". Depending on a variety of factors, sometimes I delay resistance toggles. Some places I'd probably tweak: The Recharge/%Absorb Guantleted fist would probably replace one of the %damage in Ground Zero... saving a slot. I'm not sure the build needs two Power Transfer %Heals, I'd probably pull one from Gamma Boost to save a second slot. Those two slots would add a Shield Wall: Defense and a D-S Heal/recharge to Unleash Potential. (I want the HP boost and better recharge here) I included Wall of Force because (a) it is a great ranged attack for Tankers, (b) it seems like "moar %damage plz" was the assignment. This shouldn't really be necessary, and would be the power I'd drop to include Hasten, and allow some slot-shuffling. This is not a recharge-focused build, but there is enough going on that you won't have a shortage of clicks. For harder/high-end content Hasten certainly helps with the clicks for survivability. 1
Grizlee Posted Sunday at 07:57 PM Author Posted Sunday at 07:57 PM (edited) 2 hours ago, tidge said: I don't use MIDS, but here is a quickie snapshot of what I'd use as a starting point for consideration of a Radiation/Katana tanker. Both the primary and secondary are full of goodness, so what I have below is an effort to include all the powers, sort of as early as possible... with some personal opinion as to when they are needed for what content. I wouldn't consider attack slotting fixed, but I did try to put the %damage pieces where I think they would go "best". Depending on a variety of factors, sometimes I delay resistance toggles. Some places I'd probably tweak: The Recharge/%Absorb Guantleted fist would probably replace one of the %damage in Ground Zero... saving a slot. I'm not sure the build needs two Power Transfer %Heals, I'd probably pull one from Gamma Boost to save a second slot. Those two slots would add a Shield Wall: Defense and a D-S Heal/recharge to Unleash Potential. (I want the HP boost and better recharge here) I included Wall of Force because (a) it is a great ranged attack for Tankers, (b) it seems like "moar %damage plz" was the assignment. This shouldn't really be necessary, and would be the power I'd drop to include Hasten, and allow some slot-shuffling. This is not a recharge-focused build, but there is enough going on that you won't have a shortage of clicks. For harder/high-end content Hasten certainly helps with the clicks for survivability. 2 hours ago, tidge said: I had a version where I used the force of will powers but the powers are redundant versions of what's in the build already aside from range ( Weaken / Beta Decay ) or they are a low damage cone ( which none of them are better than any single attack Katana brings to the table natively imo ). I dislike cones on tanks, even wide ones, as needing to focus on attack position as well as taunt position along with if a cone is positioned optimally is adding un-needed complication ( and I'm old dag nabit 😄 ) A question about Katana I have is how much defense does divine avalanche bring to the table? On the last build version the defense numbers are making my eye twitch Edited Sunday at 08:03 PM by Grizlee
tidge Posted Sunday at 09:57 PM Posted Sunday at 09:57 PM With no Defense enhancement, Divine Avalanche should be +15%, but only to Melee (and IIRC Lethal). I don't think it stacks on Tankers, but it stacks on Scrappers. I wouldn't be so quick to short-sell Force of Will. Weaken Resolve is another -7.5% Damage Resistance (but for 15 seconds) at range. Wall of Force is a reliable %damage (+knockdown) ranged AoE power that is going to be available LONG before any similar ranged attacks from Epic Pools... and if all you would be doing with such powers is %proc anyway, you may as well take it early. Since this is the sort of character that will be taking a lot of damage (if you challenge it), I think Unleash Potential is a reasonable addition. Note that build I showed above delayed Wall of Force because of the primary/secondary choices were (I felt) more important. As a practical matter, I'd probably drop it and take either Hasten (because of self-survival, as noted above) or Combat Teleport (although that is another power I prefer to have early for melee characters). 1
Grizlee Posted Sunday at 11:45 PM Author Posted Sunday at 11:45 PM I want to love Teleport and any teleport powers, but I'm absolute booty trying to use them and it makes my anxiety go through the roof. I DO love using team tele and foe teleports though. But, those are situational most times. Traps with tele foe, any healing with tele ally are things I like.
tidge Posted Monday at 01:16 AM Posted Monday at 01:16 AM For all my characters with Combat Teleport: /macro_image "StaffFighting_StaffMastery" "BAMF" "powexec_location target Combat Teleport" /bind shift+lbutton "powexec_name Combat Teleport" For ones that are squishier and/or have ranged attacks /macro_image "StaffFighting_AssassinsStaff" "BACK" "powexec_location Back:25 Combat Teleport" 1
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