Jump to content

BuiltDifferent5

Members
  • Posts

    106
  • Joined

  • Last visited

Reputation

30 Excellent

About BuiltDifferent5

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Anyone have an all human, perma light form PB that they are particularly proud of?
  2. Wow this is a really cool idea. Are there other heal procs than call of the sandman to put in there?
  3. Does it CREATE a chance for knockdown with a power, or does it only convert KB > KD? Edit: Nevermind, looks like it ADDS a chance to KD. Woot woot.
  4. @Sovera @Warboss I’ve definitely been looking at Fiery Melee as well. I’ve been torn on pairing it with either Shield Defense or Dark Armor. Is there one you’d recommend over the other? How are Fiery Melee’s end costs compared to something like Axe? Fiery Melee does seem like it can hit like a truck. Doesn’t bring any disorients or natural mitigation it seems but, like Boss said, you can slot a lot of KD in it.
  5. I could totally see why. Brings an extra heal and quasi damage aura. Both Devastating Blow and Atom Smasher disorient as well, which works with OG. If only the animation time of Devastating Blow was a little bit faster 😂
  6. I love that suggestion Doc! Rad Melee is the bees knees and I could see it and dark being **chefs kiss** together. My only reason for not including it is my farmer is a Rad/Fire Brute, so I just use Rad Melee quite a bit 😂
  7. So I’ve been reading up a lot on Dark Armor for a Tanker recently and I’m stoked to give it a run. I love how you can pump up resists with decent defenses and have a giant heal up every 15-20 seconds. I’m also leaning into the “Tanktroller” aspect of it and looking to take Oppressive Gloom and use disorients and knockdowns. All that being said, I’ve settled on two secondaries that I feel can help lend into this tanktroller set up that brings some disorients/KD’s of their own and can help mitigate Dark Armor’s endurance costs (paired with Cardiac Alpha). The two are: **Electric Melee**: I think this is a combination that l have a “Shadowstorm” theme for. Brings KDs (or KB>KD) with Thunderstrike, Lightning Clap, and Lightning Rod. Thunderstike and Lightning Clap both bring AOE disorients to stack with Oppressive Gloom. Lightning Rod is an awesome engage tool that is just fun, but has a nice control aspect as well. Comes with proper Build up as well, which the other secondary I am looking at lacks. Lastly, all Elec Melee attacks drain enemy endurance, but ALSO have a chance to return some of that endurance to the hero. This could be a nice way to help alleviate the high end costs of Dark Armor. Surprisingly, I can’t find much info on this combo! **Staff Fighting**: This is a cool “Dark Dragoon” theme. I personally dig Staff’s sound effects and animations. Precise Strike and Sky Splitter both being disorients to stack with OG, although they are both only single target. Staff has good KD’s though with Eye of the Storm and Skysplitter. Staff has the endurance reduction stance, but I would mostly stay in form of the body in order to max resists out (can potentially get to 90% to ALL), which Elec melee can’t do. Guarded Spin can also help soft cap melee defense. This one seems to be a bit more popular! Staff Fighting seems like it may be the “tankier” option and Elec Melee seems to have a bit better damage and control. Which one would you rather have on your team? 🤙
  8. From what I hear, Rad Armor/Martial Arts is something else.
  9. This the most updated build Betty? *leaves to go create another Alt* I SHALL CALL HIM FORGE AEGIS (tm)
  10. I’ve seen both your Kat/Rad and Psi/Shield. Which one would you pick between those two? 😛
  11. The lack of DDR on Rad is a really good call out. This is the way I’m leaning currently, Rad/Fiery for more offensive minded amd Shield/MA for a true turtle Tanker haha.
  12. Rad/Fire is one of the options! Haha I want to run a Rad Tanker and a Shield Tanker. So basically either: Rad/Fire and Shield/MA OR Rad/MA and Shield/Fire I know you run a lot of tankers! Would you lean towards one pairing or the other?
  13. Thanks Zem. I remember @Werner doing cool things with his Shield/MA. I just didn’t know if the extra defense is overkill or not. I think both option or combos seem enticing. I view one as covering the weaknesses of the other. In Rad/MA case, you get some snappy ST dmg with MA and extra AOE with Rad. Shield lacks AOE on it’s own (other than Shield Charge) so Fiery Melee really helps there. On the other hand, the other options seem to be doubling down on strengths. Rad/Fiery would be an AOE monster. Shield/MA would have ALL the defense 😂
  14. Returning to the game after a long hiatus. I’ve decided that I’m gonna level two tankers, one Rad Armor and one Shield. The secondaries I’m interested in are Fiery Melee and Martial Arts. Which secondary do you think would go better with each primary? Basically either going: Rad Armor/Martial Arts and Shield/Fiery Melee **OR** Rad Armor/Fiery Melee and Shield/Martial Arts Which two would you choose? Is one set of combos more synergistic than the other? Thanks!
×
×
  • Create New...