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Posted (edited)

Going to try a War Mace/Willpower Brute but since I am horrible at making builds myself I did the next best thing and "borrowed" a build from a good source (thanks @Icesphere !) and tried customizing it a little to fit my tastes. I mostly group, will rarely be main tanking, and would like to be able to solo and exemp reasonably well. The build:

 

Cromag - Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: War Mace
  • Secondary powerset: Willpower
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Flight
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Pulverize

  • A: Superior Brute's Fury: Accuracy/Damage
  • 3: Superior Brute's Fury: Damage/Recharge
  • 3: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 5: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 5: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 11: Superior Brute's Fury: Recharge/Fury Bonus

Level 1: High Pain Tolerance

  • A: Unbreakable Guard: Resistance
  • 7: Unbreakable Guard: Resistance/Endurance
  • 7: Unbreakable Guard: RechargeTime/Resistance
  • 9: Unbreakable Guard: +Max HP
  • 9: Doctored Wounds: Heal
  • 11: Doctored Wounds: Heal/Endurance

Level 2: Mind Over Body

  • A: Titanium Coating: Resistance
  • 13: Titanium Coating: Resistance/Endurance
  • 13: Titanium Coating: Resistance/Recharge
  • 15: Titanium Coating: Resistance/Endurance/Recharge
  • 46: Steadfast Protection: Resistance/+Def 3%

Level 4: Fast Healing

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 15: Numina's Convalesence: Heal
  • 17: Numina's Convalesence: Heal/Endurance

Level 6: Hasten

  • A: Invention: Recharge Reduction
  • 17: Invention: Recharge Reduction

Level 8: Clobber

  • A: Superior Blistering Cold: Accuracy/Damage
  • 19: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 19: Hecatomb: Chance of Damage(Negative)
  • 21: Mako's Bite: Chance of Damage(Lethal)
  • 21: Gladiator's Strike: Chance for Smashing Damage
  • 23: Touch of Death: Chance of Damage(Negative)

Level 10: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 23: Kismet: Accuracy +6%

Level 12: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 14: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Rise to the Challenge

  • A: Preventive Medicine: Heal
  • 25: Preventive Medicine: Heal/Endurance
  • 25: Preventive Medicine: Heal/RechargeTime/Endurance
  • 27: Preventive Medicine: Chance for +Absorb
  • 27: Dark Watcher's Despair: To Hit Debuff/Endurance
  • 29: Dark Watcher's Despair: Chance for Recharge Slow

Level 18: Whirling Mace

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 29: Superior Unrelenting Fury: Damage/RechargeTime
  • 31: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 31: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 31: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 33: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 20: Quick Recovery

  • A: Power Transfer: Chance to Heal Self

Level 22: Shatter

  • A: Superior Avalanche: Accuracy/Damage
  • 33: Superior Avalanche: Accuracy/Damage/Endurance
  • 33: Fury of the Gladiator: Chance for Res Debuff
  • 34: Force Feedback: Chance for +Recharge
  • 34: Eradication: Chance for Energy Damage
  • 34: Explosive Strike: Chance for Smashing Damage

Level 24: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Shield Wall: Defense
  • 36: Shield Wall: Defense/Endurance
  • 36: Shield Wall: Defense/Endurance/Recharge
  • 37: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 26: Crowd Control

  • A: Armageddon: Damage/Recharge/Accuracy
  • 37: Armageddon: Damage/Endurance
  • 37: Armageddon: Chance for Fire Damage
  • 39: Force Feedback: Chance for +Recharge
  • 39: Eradication: Chance for Energy Damage
  • 39: Explosive Strike: Chance for Smashing Damage

Level 28: Boxing

  • (Empty)

Level 30: Tough

  • A: Gladiator's Armor: Resistance
  • 40: Gladiator's Armor: End/Resist
  • 40: Gladiator's Armor: Resistance/Rech/End
  • 40: Gladiator's Armor: TP Protection +3% Def (All)

Level 32: Weave

  • A: Reactive Defenses: Defense
  • 42: Reactive Defenses: Defense/Endurance
  • 42: Reactive Defenses: Endurance/RechargeTime
  • 42: Reactive Defenses: Defense/RechargeTime
  • 43: Reactive Defenses: Defense/Endurance/RechargeTime
  • 43: Reactive Defenses: Scaling Resist Damage

Level 35: Superior Conditioning

  • A: Efficacy Adaptor: EndMod
  • 43: Efficacy Adaptor: EndMod/Recharge
  • 45: Efficacy Adaptor: EndMod/Accuracy/Recharge
  • 45: Efficacy Adaptor: Accuracy/Recharge
  • 45: Power Transfer: Chance to Heal Self

Level 38: Focused Accuracy

  • A: Adjusted Targeting: To Hit Buff

Level 41: Physical Perfection

  • A: Performance Shifter: EndMod
  • 46: Performance Shifter: EndMod/Recharge
  • 46: Performance Shifter: EndMod/Accuracy/Recharge
  • 48: Performance Shifter: Accuracy/Recharge
  • 48: Performance Shifter: EndMod/Accuracy
  • 48: Performance Shifter: Chance for +End

Level 44: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 47: Taunt

  • A: Perfect Zinger: Threat/Placate/Range

Level 49: Strength of Will

  • A: Aegis: Psionic/Status Resistance


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • A: Invention: Endurance Modification

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 50: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 50: Performance Shifter: Chance for +End
  • 50: Performance Shifter: EndMod/Accuracy

Level 14: Double Jump

──────────────────────────────
Accolades:

  • Portal Jockey
  • Task Force Commander
  • The Atlas Medallion
  • Freedom Phalanx Reserve


──────────────────────────────
Incarnates:

Vigor Core Paragon

Assault Radial Embodiment

Mighty Radial Final Judgement

Diamagnetic Core Flawless Interface

Barrier Radial Epiphany

 

 

 

Cromag - Brute (War Mace - Willpower).mbd

Edited by Speed Freak
Incarnates wereonelongrunonsentence
Posted

I've had a WM/WP brute for several years, and while it's fun, WP has a number of weaknesses that become prominent as you get into higher levels. Largest among these is the lack of end drain or -recovery protection. Despite its ample +recovery, foes like Mu Adepts can easily sap you dry and drop your toggles. You may want to consider taking Ageless over Barrier. WP also has very little protection against -def or -regen. Monitoring your defense and regen is a must. The build looks largely fine, although my personal preference would be to increase the E/N resists. Attaching my build for comparison.

  • You've only got 3 ST attacks. Try it out and see how it feels, but you may want to reconsider skipping Jawbreaker (which also provides good mitigation).
  • Enhancing the -tohit in RTTC doesn't have great returns (base is 3.75% and you're only adding 0.6%) and procs have a low chance to fire in toggles. I would 6-slot Preventative Medicine for the set bonuses.
  • Slotting Superior Conditioning doesn't have great returns. The 4 pieces of Efficacy Adapter increase your max end by a total of about 4%. I would redeploy those slots.
  • Focused Accuracy has a hefty endurance cost and requires end reduction.
  • You get a lot more mileage adding enhancements to Quick Recovery (+30% recovery) than Physical Protection (+12.5% recovery).

Uunflappable - Brute (War Mace).mbd

  • Like 1

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