Story Archer Posted Friday at 06:42 PM Posted Friday at 06:42 PM (edited) So I'm running a RAD/SS Tanker with lots of proc'ed out AoE, most of it PBAoE. I've chosen the Teleport travel pool because I like its speed, the ability to 'port allies to me and, initially, because Fold Space would seem to be a no-brainer to compliment my area attacks. I've never used Combat Teleport before, so I don't know how cumbersome it is to actually use, particularly once your group gets on a roll, but it looks like it could take a Guissian's Build-Up proc and that's got me wondering if that would be a viable tactic to take. My instinct is that the power probably isn't smooth to use without some sort of macro/keybind invested and that Fold Space is the way to go, but I was wondering if anyone had any experience using both, and if the BU proc would work the way I think it would. I'd hate to waste a respec just for that unless it's genuinely effective. Edited Friday at 06:57 PM by Story Archer
lemming Posted Friday at 08:59 PM Posted Friday at 08:59 PM I tend to have a lot of teleporters, but don't tend to use combat teleport as much though it's not a bad power with a low investment. "powexec_location target Teleport" and going the same with Combat Teleport really made a huge difference in how I run them. And Fold Space is pretty darn useful as long as you're not pulling everyone out of someone else's AOE. The targetted TP is great for going a lot of different places since it works for enemies, teammates, NPCs, (anything you can name really) This will work thru many walls, etc... though some maps have blocked spots. 1
Maelwys Posted Monday at 08:19 AM Posted Monday at 08:19 AM (edited) I've precisely one character which has a Gaussian in Combat TP. It goes off extremely rarely, feels very much like the baseline 6.5% chance. Not worth it IMO unless you can't slot it anywhere else and you already have both +perception and a Winter's Gift unique. The combat teleport power itself however is definitely very useful for a melee toon. No thought required anymore to reposition yourself or navigate through tricky geometry or up/down stairwells - just tap your "teleport to the currently selected target" bind. Squishier toons may want to make additional binds to teleport up/down/left/right/backwards/whatever as it's a very fast animation + a good means of playing keepaway. Edited Monday at 08:20 AM by Maelwys 1
tidge Posted Monday at 09:59 PM Posted Monday at 09:59 PM On a low-level character, while monitoring ToHit bonus (this was a Katana Scrapper) I wasn't seeing any +ToHit from Combat Teleport (when I made an attack) This behavior is still there at level 50.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now