seaborndan Posted yesterday at 01:06 AM Posted yesterday at 01:06 AM Not saying either is great, but for comparison purposes. Which of the following would be best for PvE, TFs, etc.? Am I looking for a balance of Def/Resist, or is greater Resist better? Left is Battle Axe/Energy Aura. Built up Def & Res, attacks do a bit more damage, but lower Health Points. Right is Battle Axe/Invulnerability. Better Resist, with a bit of Smash/Lethal/Melee Defense, more Health Points. Finally, would either make a fair farm toon? Thank you for your help!
WuTang Posted yesterday at 11:54 AM Posted yesterday at 11:54 AM On the invulnerability build, I'm guessing you don't have Invincibility scaled out. There is a slide, 0-10, that lets you see the values with bad guys around. You get a nice bump to your type defenses. And if those are your base numbers for F/C/E/N, then I think they are a bit too low. I shoot for low 30s so that it doesn't take but a few baddies to get them into the 40% range. You can probably active farm S/L with either build. Personally, from what I can see, I like the /EA build better. 1
Zect Posted yesterday at 05:06 PM Posted yesterday at 05:06 PM Against pure damage, and in the absence of external buffs, it is generally better to have 1 kind of mit (either def or res) capped rather than to have both halfway capped. The reason is mitigation in this game shows increasing, not diminishing, returns - against all principles of game balance and common sense. Going from 0% to 10% def is barely any difference. Go from 35% to 45% and you can afk in mobs. Brutes are not good at building for resists, so focus on def unless you are a res set or you are within easy reach of the res hardcap. Invuln for example will always hardcap SL res. I can tell you have energy drain toggled to the max and invincibility at 1, so you can't compare these builds anyway. 1
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