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Posted

https://api.midsreborn.com/build/download/FM3KsGinFCdPltLL

 

Villain Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: MercenariesSecondary powerset: TrapsPool powerset (#1): LeadershipPool powerset (#2): LeapingPool powerset (#3): TeleportationPool powerset (#4): SpeedAncillary powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: Soldiers
A: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Damage/Endurance3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Expedient Reinforcement: Resist Bonus Aura for Pets5: Shield Breaker: Chance for Lethal Damage7: Touch of Lady Grey: Chance for Negative Damage

Level 1: Caltrops
A: Ice Mistral's Torment: Endurance/Slow7: Ice Mistral's Torment: Damage/Recharge9: Ice Mistral's Torment: Damage/Slow9: Ice Mistral's Torment: Accuracy/Damage/Endurance11: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge11: Ice Mistral's Torment: Chance for Cold Damage

Level 2: Slug
A: Thunderstrike: Accuracy/Damage17: Thunderstrike: Damage/Endurance19: Thunderstrike: Accuracy/Damage/Endurance

Level 4: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense21: Luck of the Gambler: Defense/Endurance

Level 6: Equip Mercenary
A: Gladiator's Armor: TP Protection +3% Def (All)21: Gladiator's Armor: Resistance23: Steadfast Protection: Resistance/+Def 3%23: Impervious Skin: Status Resistance/Regeneration

Level 8: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Teleport
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 12: Spec Ops
A: Nucleolus Exposure25: Superior Mark of Supremacy: Damage25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Call to Arms: Defense Bonus Aura for Pets27: Shield Breaker: Chance for Lethal Damage29: Touch of Lady Grey: Chance for Negative Damage

Level 14: Acid Mortar
A: Achilles' Heel: Chance for Res Debuff29: Ragnarok: Recharge/Accuracy31: Ragnarok: Damage/Recharge/Accuracy

Level 16: Force Field Generator
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Endurance

Level 18: Serum
A: Unbreakable Guard: RechargeTime/Resistance33: Unbreakable Guard: Resistance/Endurance/RechargeTime33: Gladiator's Armor: Recharge/Resist33: Gladiator's Armor: Resistance/Rech/End

Level 20: Poison Trap
A: Unbreakable Constraint: Hold/Recharge34: Unbreakable Constraint: Hold/Recharge/Accuracy34: Unbreakable Constraint: Recharge/Accuracy34: Unbreakable Constraint: Hold/Endurance36: Unbreakable Constraint: Chance for Smashing Damage

Level 22: Commando
A: Superior Command of the Mastermind: Accuracy/Damage36: Superior Command of the Mastermind: Damage/Endurance36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge37: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura37: Soulbound Allegiance: Chance for Build Up37: Edict of the Master: Defense Bonus

Level 24: Seeker Drones
A: Cloud Senses: ToHit Debuff39: Cloud Senses: Accuracy/ToHitDebuff39: Cloud Senses: ToHit Debuff/Endurance/Recharge39: Cloud Senses: Accuracy/Endurance/Recharge

Level 26: Tactical Upgrade
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance40: Kismet: Accuracy +6%

Level 28: Assault
A: Invention: Endurance Reduction

Level 30: M30 Grenade
A: Bombardment: Chance for Fire Damage42: Positron's Blast: Accuracy/Damage/Endurance42: Positron's Blast: Chance of Damage(Energy)43: Annihilation: Accuracy/Damage/Endurance43: Annihilation: Chance for Res Debuff43: Sudden Acceleration: Knockback to Knockdown

Level 32: Hasten
A: Invention: Recharge Reduction42: Invention: Recharge Reduction

Level 35: Combat Teleport
A: Warp: Range / Increased Perception

Level 38: Charged Armor
A: Ribosome Exposure50: Ribosome Exposure

Level 41: Fold Space
A: Invention: Accuracy45: Invention: Recharge Reduction45: Invention: Recharge Reduction

Level 44: Electrifying Fences
A: Gravitational Anchor: Immobilize45: Gravitational Anchor: Immobilize/Recharge46: Gravitational Anchor: Immobilize/Recharge/Accuracy46: Gravitational Anchor: Recharge/Accuracy46: Gravitational Anchor: Immobilize/Endurance

Level 47: Triage Beacon
A: Preventive Medicine: Heal48: Preventive Medicine: Heal/Endurance48: Preventive Medicine: Endurance/RechargeTime48: Preventive Medicine: Heal/RechargeTime50: Preventive Medicine: Heal/RechargeTime/Endurance50: Preventive Medicine: Chance for +Absorb

Level 49: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Quickfoot: Endurance/RunSpeed

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Run Speed

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Panacea: +Hit Points/Endurance13: Miracle: +Recovery13: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End15: Performance Shifter: EndMod15: Power Transfer: Chance to Heal Self17: Power Transfer: EndMod

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Posted

More defensive option. Lose Teleportation Pool and pick up Fighting Pool for more defense. Mobs tend to scatter alot though. 

 

https://api.midsreborn.com/build/download/FM5BOZogQu0jFq0v

 

Villain Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: MercenariesSecondary powerset: TrapsPool powerset (#1): LeadershipPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): FightingAncillary powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: Soldiers
A: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Damage/Endurance3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Achilles' Heel: Chance for Res Debuff5: Shield Breaker: Chance for Lethal Damage7: Touch of Lady Grey: Chance for Negative Damage

Level 1: Caltrops
A: Ice Mistral's Torment: Damage/Slow

Level 2: Slug
A: Thunderstrike: Accuracy/Damage13: Thunderstrike: Damage/Endurance13: Thunderstrike: Accuracy/Damage/Endurance

Level 4: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Endurance

Level 6: Equip Mercenary
A: Gladiator's Armor: TP Protection +3% Def (All)17: Gladiator's Armor: Resistance17: Steadfast Protection: Resistance/+Def 3%19: Impervious Skin: Status Resistance/Regeneration

Level 8: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Acid Mortar
A: Cupid's Crush: Damage/Recharge19: Cupid's Crush: Endurance/Recharge21: Cupid's Crush: Accuracy/Damage/Endurance21: Cupid's Crush: Accuracy/Damage/Recharge23: Cupid's Crush: Accuracy/Damage/Endurance/Recharge23: Cupid's Crush: Damage/Chance for Confuse

Level 12: Spec Ops
A: Nucleolus Exposure25: Superior Mark of Supremacy: Damage25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Expedient Reinforcement: Resist Bonus Aura for Pets27: Shield Breaker: Chance for Lethal Damage29: Touch of Lady Grey: Chance for Negative Damage

Level 14: Super Speed
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Force Field Generator
A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Endurance

Level 18: Serum
A: Unbreakable Guard: RechargeTime/Resistance31: Unbreakable Guard: Resistance/Endurance/RechargeTime31: Gladiator's Armor: Recharge/Resist33: Gladiator's Armor: Resistance/Rech/End

Level 20: Poison Trap
A: Unbreakable Constraint: Hold/Recharge33: Unbreakable Constraint: Hold/Recharge/Accuracy33: Unbreakable Constraint: Recharge/Accuracy34: Unbreakable Constraint: Hold/Endurance34: Unbreakable Constraint: Chance for Smashing Damage

Level 22: Commando
A: Superior Command of the Mastermind: Accuracy/Damage34: Superior Command of the Mastermind: Damage/Endurance36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge36: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura36: Soulbound Allegiance: Chance for Build Up37: Call to Arms: Defense Bonus Aura for Pets

Level 24: Seeker Drones
A: Cloud Senses: ToHit Debuff37: Cloud Senses: Accuracy/ToHitDebuff37: Cloud Senses: ToHit Debuff/Endurance/Recharge39: Cloud Senses: Accuracy/Endurance/Recharge39: Sovereign Right: Resistance Bonus39: Edict of the Master: Defense Bonus

Level 26: Tactical Upgrade
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance40: Kismet: Accuracy +6%

Level 28: Assault
A: Invention: Endurance Reduction

Level 30: M30 Grenade
A: Bombardment: Chance for Fire Damage42: Positron's Blast: Accuracy/Damage/Endurance42: Positron's Blast: Chance of Damage(Energy)42: Annihilation: Accuracy/Damage/Endurance43: Annihilation: Chance for Res Debuff43: Sudden Acceleration: Knockback to Knockdown

Level 32: Hasten
A: Invention: Recharge Reduction43: Invention: Recharge Reduction

Level 35: Triage Beacon
A: Preventive Medicine: Heal45: Preventive Medicine: Heal/Endurance45: Preventive Medicine: Endurance/RechargeTime45: Preventive Medicine: Heal/RechargeTime46: Preventive Medicine: Heal/RechargeTime/Endurance46: Preventive Medicine: Chance for +Absorb

Level 38: Charged Armor
A: Ribosome Exposure46: Ribosome Exposure

Level 41: Electrifying Fences
A: Gravitational Anchor: Immobilize48: Gravitational Anchor: Immobilize/Recharge48: Gravitational Anchor: Immobilize/Recharge/Accuracy48: Gravitational Anchor: Recharge/Accuracy50: Gravitational Anchor: Immobilize/Endurance

Level 44: Boxing
(Empty)

Level 47: Tough
A: Ribosome Exposure

Level 49: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Quickfoot: Endurance/RunSpeed

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Run Speed

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Panacea: +Hit Points/Endurance7: Miracle: +Recovery9: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End9: Performance Shifter: EndMod11: Power Transfer: Chance to Heal Self11: Power Transfer: EndMod

Level 14: Speed Phase


 

 

 

 

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