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So, I've found a new main (Legacy Main was Kat/Regen Scrapper, my namesake on these boards)... And I'm loving it. However, I'm sure he can be made better.

 

Slotting is 1/2 of what I have on Live right now, using all attuned IO's for anything that's giving me set bonuses, and regular/enhanced for generic/singletons. All the Defenses and Incarnates are current, working on replacing SO placeholders with the actual IO's on the attacks. Absolutely silly againt pretty much any content... Cascading Defense Failure or inattention and Endurance Crashes are my only worries... Ageless helps to solve that.

 

Also, currently have parts of the Critical Strike set in Spine Burst, and Scrapper's Strike in Ripper... Swapping once I get more pieces of the attack enhancements, and I feel like doing another respec, as I'm tired of waiting 3 seconds for my Critical Strike proc.

 

So, how can I make him better? With the current hybrid build of SO's/IO's, I'm doing most 50 general content at +2x8. Vanguard suck... And psychic heavy mobs hurt... But I can get through most with Shadows/Dull Pain/Bastion/Insps. I'd like to get up to soloing AV's... I managed against Duray on a failed Duo of Market Crash, but lost to a Synapse in a mission. +4x8 would be cool, but not required, he's not a farmer, he's a Scrapper. He's here to kill.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Penitentes: Level 50 Natural Scrapper

Primary Power Set: Spines

Secondary Power Set: Ice Armor

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/Rchg:50(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), SprBlsCol-Rchg/HoldProc:50(46)

Level 1: Frozen Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(5), LucoftheG-Def/EndRdx:50(5)

Level 2: Spine Burst -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Acc/Dmg/Rchg:50(3), SprScrStr-Dmg/EndRdx/Rchg:50(11), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(39), SprScrStr-Rchg/+Crit:50(43)

Level 4: Chilling Embrace -- EndRdx-I:50(A)

Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(7)

Level 8: Impale -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(9), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(37), Apc-Dam%:50(43)

Level 10: Wet Ice -- EndRdx-I:50(A)

Level 12: Hoarfrost -- Prv-Absorb%:50(A), Prv-Heal:50(13), Prv-Heal/Rchg:50(13), Ags-ResDam/Rchg:50(23), Ags-EndRdx/Rchg:50(46), Ags-ResDam/EndRdx/Rchg:50(46)

Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)

Level 16: Glacial Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17)

Level 18: Quills -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36), SprAvl-Rchg/KDProc:50(40)

Level 20: Energy Absorption -- GifoftheA-Run+:40(A), GifoftheA-Def/EndRdx:40(21), GifoftheA-EndRdx/Rchg:40(21), GifoftheA-Def/EndRdx/Rchg:40(23), EffAdp-EndMod/EndRdx:50(31)

Level 22: Kick -- Acc-I:50(A)

Level 24: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(25), Ags-ResDam/EndRdx/Rchg:50(25)

Level 26: Ripper -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(27), SprCrtStr-Acc/Dmg/Rchg:50(27), SprCrtStr-Dmg/EndRdx/Rchg:50(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(40), SprCrtStr-Rchg/+50% Crit:50(45)

Level 28: Permafrost -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(29), UnbGrd-Max HP%:50(29)

Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31)

Level 32: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/Rchg:50(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34), SprFrzBls-Rchg/ImmobProc:50(34)

Level 35: Icicles -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(36), OvrFrc-Acc/Dmg/End:50(36), OvrFrc-Dmg/End/Rech:50(37), OvrFrc-Acc/Dmg/End/Rech:50(37)

Level 38: Icy Bastion -- Ags-ResDam/Rchg:50(A), Ags-ResDam/EndRdx/Rchg:50(39), Ags-Psi/Status:50(39)

Level 41: Dark Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(42), SprWntBit-Acc/Dmg/EndRdx:50(42), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Rchg/SlowProc:50(48)

Level 44: Shadow Meld -- LucoftheG-Rchg+:50(A), LucoftheG-Def/Rchg:50(45), LucoftheG-Def/EndRdx/Rchg:50(45)

Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48), ShlWal-ResDam/Re TP:50(48), Rct-ResDam%:50(50), Ksm-ToHit+:30(50)

Level 49: Assault -- EndRdx-I:50(A)

Level 1: Brawl -- Acc-I:50(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth:50(A)

Level 2: Rest -- IntRdx-I:50(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I:50(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(50)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15)

Level 50: Agility Core Paragon

Level 50: Ion Judgement

Level 50: Diamagnetic Total Radial Conversion

Level 50: Cimeroran Core Ally

Level 50: Ageless Partial Radial Invocation

Level 50: Assault Core Genome

------------

 

 

 

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Death is the best debuff.

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