Techwright Posted March 28 Posted March 28 I'm looking for instructions on something but I'm not even sure what terms to use to find it. I'm attempting to expand my little single room, all-functions-only base into something more. When I went above the original walls, I noticed that components I was laying down changed to a dark cast, even if they were not components that could be recolored/tinted. Some of this is lighting needs, for certain, but I noticed on the ground floor that some components I'm laying down are taking on color characteristics of components touching them. It is as if the system was designed to homogenize the color of all connected components. While I like some of the results, I'd like the ability to selectively turn this function on or off. But I don't know what to call this...thing, process, whatever, and what I have tried searching for invariable turns to discussions of tinting tintable objects. Is there a term for what I've described and is there any discussion on it, hopefully with a way to reverse it or toggle it on/off?
Retired Community Rep Easter Bunny Posted March 28 Retired Community Rep Posted March 28 Couple things: - Love that you were inspired to get back in the editor! Was it visiting the competitors that inspired you? - The "dark cast" you've described outside/above/below is your Lighting Type. The default Lighting Type is Indoor and is the most dynamic. But only applies to the lighting inside the original base walls, thus "indoor". With Indoor lighting you can have vibrant colors in each of your base rooms. But this lighting does not extend outside the base. That's where the other Lighting Types (which can be changed in Options in the editor) come into play. The outdoor lighting will basically cast a giant spotlight over your entire base map, so that the areas above and below won't be dark. The major drawback to this is that it washes out your indoor lighting - no dynamic color settings or mood lighting with Outdoor Lighting on. - Lastly, the homogenizing of colors that you explained, I think this is your Room Lighting within your base. Some items in the editor pick up on the room lighting colors significantly more than other items. The Room Lighting can be found on the Lighting Tab of the Room Window. It looks like this: Hope this helps! 1 (\/) Easter Bunny ( . . ) Retired Community Rep | Active Base Advocate c (") (") Community Base Directory | Base Building Guide | Base Building Discord
Techwright Posted March 29 Author Posted March 29 8 hours ago, Easter Bunny said: Couple things: - Love that you were inspired to get back in the editor! Was it visiting the competitors that inspired you? ... Hope this helps! I believe it will help. Thanks very much! In answer; One week before the contest announcement, I had just started to convert a 1-room base and turn it into a bigger, and a bit fancier, 1-room base (I like having every function close to the base portal). The contest announcement gave me a "in for a penny, in for a pound" moment. I'll not lie: I'd dabbled and waffled in building because I found the CoH base design tools daunting, and even now there are concepts I see in other bases, but don't yet understand. But the contest gave me the impetus to try harder. I've been re-watching Dacy's training videos, and visiting all the contest bases, as well as bases still active on The Base Directory to gain insight, ideas and generally be inspired. It's clear with the time still available I'll not be able to redo some things created prior to the announcement, but I hope to have a working show base by May 4. That is, if I can get the base to stop grabbing and flinging the wrong parts around. LOL. 1
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