Story Archer Posted Thursday at 06:02 PM Posted Thursday at 06:02 PM (edited) These are two pretty confusing powers individually, but in concert? Way past my pay grade. And is Fiery Orb ever a worthwhile consideration? I've never used it and never seen it used. I'm currently slotting Creepers like this (see below) and I'm trying to decide on that final slot. Right now it's between another damage proc (like Ice Mistral's Torment or Explosive Strike) or a wild card like Fiery Orb. Carrion Creepers: Trap of the Hunter (ACC/Rech) Trap of the Hunter (Lethal proc) Javelin Volley (Lethal proc) Bombardment (Fire proc) Positron's Blast (Energy proc) [Empty] Edited Thursday at 06:09 PM by Story Archer
... Posted yesterday at 02:54 AM Posted yesterday at 02:54 AM I think FO sucks in creepers. Something about psuedopets not being able to summon additional psuedopets. Haven't tested. I could be wrong.
Uun Posted 14 hours ago Posted 14 hours ago As stated in your other thread, Fiery Orb isn't very good. Also keep in mind that Ranged AoE and Slow procs have a higher chance to fire in Creepers than Immobilize or Knockback procs. Creepers has 4 attacks; 3 of them do damage, 3 of them slow, 2 of them knock and only 1 of them immobilizes. Consider swapping out the Trap of the Hunter pieces. Uuniverse
tidge Posted 13 hours ago Posted 13 hours ago I've been underwhelmed by %Fiery Orb (and %Energy Font, FWIW) such that if a build is approaching 'tightness', those IOs are near the top of the 'chopping block' list. To extend upon @Uun advice: check the City of Data for pet/pseduopet attacks to get the best idea of which %damage pieces are likely to be. My default slotting (at level 50) for Carrion Creepers is 2xGravitational Anchor (for Accuracy/Recharge and Accuracy/Immob/Recharge) 3x %damage from Ranged AoE, and then one %damage from Slow.
Story Archer Posted 9 hours ago Author Posted 9 hours ago 3 hours ago, tidge said: My default slotting (at level 50) for Carrion Creepers is 2xGravitational Anchor (for Accuracy/Recharge and Accuracy/Immob/Recharge) 3x %damage from Ranged AoE, and then one %damage from Slow. Is there any difference between slotting a 'Slow' damage proc and an 'Immob' damage proc?
tidge Posted 9 hours ago Posted 9 hours ago I start with: https://cod.uberguy.net/html/power.html?power=dominator_control.plant_control.carrion_creepers&at=dominator and then go to https://cod.uberguy.net/html/entity.html?entity=pets_creeper_patch there are three powers listed: Bramble takes Slow pieces: https://cod.uberguy.net/html/power.html?power=villain_pets.creeper_patch.bramble&at=minion_pets and has a target cap of 16, 20' radius Vines is a (pseudo)pet https://cod.uberguy.net/html/power.html?power=villain_pets.creeper_patch.vines&at=minion_pets that has two attacks Single Target Vine Smash https://cod.uberguy.net/html/power.html?power=villain_pets.creeper_vine.vine_smash&at=minion_pets that takes slow and damage and KB pieces Single Target Vine Thorns https://cod.uberguy.net/html/power.html?power=villain_pets.creeper_vine.vine_thorns&at=minion_pets that takes slow and damage pieces Carrion Creepers is a (pseudo)pet https://cod.uberguy.net/html/power.html?power=villain_pets.creeper_patch.carrion_creepers&at=minion_pets with one attack AoE (5 targets, 8' radius) Entangle https://cod.uberguy.net/html/power.html?power=villain_pets.creeper_entangle.entangle&at=minion_pets that takes immob and damage pieces. Note that any attack that does damage can take (and leverage) a "universal damage" piece. This power has another factor that (to me) confuses things: the patch "follows" the caster and summons vines, each summons has a chance to trigger more %damage... this reminds me of the way some AoE that target an area (rather than being cast ON an enemy) can apply %damage to enemies in the area of effect. I'd be lying if I said I could see precisely HOW to tell from CoData how this works under-the-hood (for teh wide variety of different powers), but from in-game observation getting a reliable "on-cast" application of %damage , I try to decide if that is "good enough" to stick with %damage.... Carrion Creepers turns out to be good "on cast" as well as "after cast"! TL; DR: Practically, I look at the powers in CoD and while leveling I slot an accuracy piece and then I play with different %damage and check the logs... often I create a separate tab just for "pet damage". This is how I determined my slotting for Shifting Tides, Corrosive Vial, Tornado, Singularity, Dark Servant, etc. as it is slightly more complicated than just trying to cram every potential %damage piece into every power.
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