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Posted

I'm a newish player to the game, been playing for about a week now. I have gotten level 50 on a fire aura/rad melee brute and I have done a build in mids reborn and I am looking for any tips that veteran players can share to help improve the build. I made this build with a jack of all trades but master of none kind of approach to the game, such as the build being decent at fire farming and also being decent at other pve activities like task forces and such. I know there is a way to save different types of builds at the trainer npcs but I have noticed when you save a build and then swap to another build the enhancements stay in the build and you cant use them in the other build, so this build is a build I was gonna work towards to be decent at all pve related activites without having to swap between builds. So far I've gotten the two brute arche type enchantment sets, the preventative medicine set, and half of the avalanche set. Let me know what you veteran build players think and any help is appreciated!

fire aura radiation melle v4.mbd

Posted (edited)

Have a read of the Resistances for Brutes guide in my signature for some overall analysis on taking advantage of that 90% Res cap.

 

You've got the Reactive Defences unique in Vengeance. Good.

There's also the Shield Wall +5% Res vs all unique IO, which I think you're missing.

 

That could go in Hover, which is way overslotted. It's base defence is so low it isn't worth 4 slots. In fact, pop both those uniques (Reactive Def and Shield Wall) in Hover for when you're exemplared, and stick a LotG +Recharge in Vengeance

Make Hover just 3 slots - LotG unique and the two +Res IOs

 

Can you easily close the remaining 5% gap for S/L resistances?

Plasma Shield needs some slots to max its innate resistance, so 4 Aegis in there adds +3%. Take a slot from Manouvers maybe, and two slots from... 1 from Weave and 1 from Fire Shield.

 

AND/OR

 

Give up on the GSFC in Tactics. Its giving you +2.5 defence vs all, which is OK, but you could redistribute that shore up Plasma Shield and work on your Psi resists with some more Impervium Armor uniques? (You can slot 5 of them) I'm not sure which is better really.

 

 

(One tip I didn't put in my guide. For Energy heavy situations, you can grab the kinetic Dampener temp power from the P2W vendor for some more energy resist!)

 

Edited by MonteCarla
  • Like 1
Posted

Burn on paper looks kind of weak, BUT it procs out like crazy. I can maintain a -20% res debuff on a pile and it does good damage.

Consume is better to have an HP IO slotted. The recovery is only ~15 sec and you'll get a full blue bar off a few bad guys so the biggest benefits it offers is the boost to your health pool and the endurance debuff resist, both of which last for 120 sec, well above the recharge.

Devastating blow is sloooooooooooW, however I took it too but rarely ever use it. When you click it, you can get up and go make a sandwich, come back, get settled back in, and still won't miss it executing.

If you plan to stay in flight while fighting the lack of any real knockback protection won't matter. But I think you will find with only Hover on your movement speed may disappoint you, and adding in Flight will make your endurance use lopsided.

 

But all in all, it's a workable build that should do fine.

 

 

  • Like 1
Posted

I mad some adjustments to your last build to improve it's sustainability when farming. For fire farms specifically, it's especially useful to hit 45% fire def, although you could stick with your build and pop a single purple insp to hit that mark. I also added Burn and Fusion to the build, both are extremely useful for boosting damage and you really don't need to go so deep into leadership pool, Maneuvers is enough as a LotG mule and small defense boost (you could also consider dropping Maneuvers for Combat Jumping which consumes almost no endurance and distribute the 2 extra slots in Maneuvers to Consume). This build does have slightly lower global recharge, but hits similar resist/defense marks. A bit less on psionic, but it's not very common to encounter. I would also suggest using enhancement boosters on important recharge powers to make the recharge IOs +5, I did so on Hasten and Fiery Embrace (you can hit/hold + key on keyboard while hovering over the IO you want to put in to boost it's level in mids). Ideally more slots in Consume would be nice, but would probably have to rework a lot more of the build to get that. I personally use/slot Consume as a damage dealing power on my farming fire armor brute, but you can adjust it to boost max HP as well, would be more useful in general content as @WuTang stated.

fire aura radiation melle v6.mbd

Posted
10 hours ago, TheBringer said:

Thank you everyone for the tips and advice. @WarshadesThank you for the help, i will definitely look into enhancement boosters. I didn't know that was a thing lol.

 

I think the best build is one that plays well at all levels so I want to catalyze some and boost others. Level 50 purples expemp down as if catalyzed (don't catalyze rare) so do the ATOs as does all of the Winter sets. Regular (yellow & orange) enhancements need to be catalyzed to match your level (within their level range). I tend to catalyze any regular enhancements in powers selected before 40 and boost any after. You can boost any or all and when you exemp it won't hurt too bad, but you do lose the set bonuses...BUT the raw boosted stat from each enhancement will remain active, so it's like they're roided out. You can mix catalyzed with boosted within a set if you only need to rely on the 2-3 set bonuses when you exemp. Also, if you don't have any set bonuses to worry about boost them all.

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