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Posted
+14.5% DamageBuff(Smashing)
+14.5% DamageBuff(Lethal)
+14.5% DamageBuff(Fire)
+14.5% DamageBuff(Cold)
+14.5% DamageBuff(Energy)
+14.5% DamageBuff(Negative)
+14.5% DamageBuff(Toxic)
+14.5% DamageBuff(Psionic)
+4.25% Defense(Smashing)
+4.25% Defense(Lethal)
+4.25% Defense(Fire)
+4.25% Defense(Cold)
+15.19% Defense(Energy)
+15.19% Defense(Negative)
+3% Defense(Toxic)
+3% Defense(Psionic)
+5.5% Defense(Melee)
+24.56% Defense(Ranged)
+5.5% Defense(AoE)
+3.6% Max Endurance
+24% Enhancement(Accuracy)
+15% Enhancement(Range)
+75% Enhancement(RechargeTime)
+6% Enhancement(Heal)
+22.5% SpeedFlying
+GrantPower Preventive Medicine (10% chance)
+208.8 HP (19.5%) HitPoints
+22.5% JumpHeight
+22.5% SpeedJumping
+Knockback (Mag -16)
+Knockup (Mag -16)
+11.25% MezResist(Confused)
+11.25% MezResist(Held)
+11.25% MezResist(Immobilized)
+11.25% MezResist(Sleep)
+11.25% MezResist(Stunned)
+11.25% MezResist(Terrorized)
+100% MezResist(Teleport) (20% chance)
+20% (100ft) PerceptionRadius
+2.5% (0.04 End/sec) Recovery
+94% (4.19 HP/sec) Regeneration
+20% ResEffect(SpeedFlying)
+20% ResEffect(RechargeTime)
+20% ResEffect(SpeedRunning)
+5.25% Resistance(Smashing)
+5.25% Resistance(Lethal)
+1.5% Resistance(Fire)
+1.5% Resistance(Cold)
+37.5% SpeedRunning



 

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Posted
  • You don't need both Shriek and Scream. Pick one.
  • Don't skip Screech. It's the highest damage power in the set.
  • Siren's Song is a high damage cone and worth taking.
  • Split the Scouring Blast set into 2 groups of 3 to double up on the 10% recharge bonus.
  • Slotting Shriek with %dmg procs isn't productive. It has a 3s base recharge, giving them a very low chance of firing.
  • Frostwork isn't worth 6 slots. The +regen/+recovery proc won't work here and needs to be in an active power.
  • Arctic Fog should be split between a defense set and a resist set. The F/C/E resists are worth enhancing and the set bonuses from Red Fortune aren't great.
  • Sleet is a debuff and not worth slotting for damage. Slot 2x recharge IOs or 3-4 pieces of a Defense Debuff set.
  • Maneuvers needs end reduction.
  • 16 pts of knockback protection is WAY more than you need.
  • Stamina is overslotted (and 2 of the enhancements don't do anything). Slot Performance Shifter end mod and %end.
Posted

Huh, I thought Screech and Sirens were low damage, perhaps changed since live?
 

Quote

Split the Scouring Blast set into 2 groups of 3 to double up on the 10% recharge bonus.

Does this work in game? I thought you could only get unique bonuses once.

Posted (edited)
14 minutes ago, branefabricator said:

Does this work in game? I thought you could only get unique bonuses once.


It does indeed work! Very handy little trick. You are limited to 5 of any same amount buff. So you can only have +10% recharge 5 times, a sixth will be ignored. 
 

But you can’t use (for example) 2 Acc/Dam enhancements from the same unique set in the same toon. So you would use a combination of all 6 divided, up however you please, in multiple powers. In this case Uun is recommending you split the six up into 2 sets of three in two different powers in order to get the +10 recharge twice. 

Edited by BassAckwards
Posted

It's also worth noting that even though it is a cone Siren's Song is one of the few cones that hits 16 targets. Always worth the pick up for that alone.

Posted

I believe for Numinas on Frostwork, it will proc on myself when I use the power on someone. At least thats how regen tissue works on Ground Zero for rad armor.
For Sleet, Artillery gives 4% ranged defense, which is hard to beat I think, same with Numinas large ranged defense at 6 slots.

With this its 41.5% ranged defense, 1514hp, 254% regen.
For Stamina, I am not quite seeing how to maximize the bonuses there with the slots available, but the goal was high rech and ranged def.

 

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Posted
16 hours ago, branefabricator said:

I believe for Numinas on Frostwork, it will proc on myself when I use the power on someone.

That's correct, but that's not where I was going. The proc has a 2 minute duration. If you slot it in a click power, you need to activate the power every 2 minutes to keep the buff active. Perhaps you use Frostwork differently than I do, but for me it's a situational power. I apply it to the tank when facing a particularly tough AV (usually in HMs). It's not a buff I regularly apply to multiple team members every 2 minutes. This is also why I suggested that it didn't require 6 slots. If you're using it as a mule for the set bonus, that's fine.

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