srmalloy Posted April 12 Posted April 12 The groups collecting to summon and defeat Adamastor have taken to, more often than I have seen in the past, clustering on top of the area that Adamastor spawns on, crowding the area that it has, in more than one instance, caused the summoning to fail due to being no space for Adamastor to spawn on. What I would like to throw out as a suggestion for comment is that, as an additional bit of threat added to Adamastor, is to have his summoning include his new "BEGONE" effect as an integral part -- the summoning bringing Adamastor to this plane, but accompanied by an eldritch blast of energy that hurls nearby heroes away. This would make clustering on top of Adamastor's spawn point unwise, as you would make yourself vulnerable to being hurled off the platform. It would also serve to hinder the practice I have seen (much less often since the 20-hour lockout on all the rewards but XP) of parking a melee character at the spawn point with a PBAoE attack on autofire to, first, evade the AFK idle disconnect timer, and second, to automatically engage Adamastor while the player is doing something else, possibly while dual-boxing and playing CoH on another account, or simply with CoH in the background. Characters left at the spawn point with a PBAoE attack on autofire would find themselves flung well away from the spawn point, after which they would have to manually be brought back to the spawn point, so just leaving them there for hours or days wouldn't work any more.
tidge Posted April 12 Posted April 12 I've witnessed a lot of peculiar player behavior w.r.t. Adamastor, but I've yet to see it fail to spawn because of a crowd. I can believe that there are multi-box doofuses parking characters right there, as I've seen that on lower population serves. A related behavior I've seen that I suppose could contribute are the folks that somehow think Adamastor requires a multi-spawn Lore pet brigade to defeat, as if it was Hamidon. As near as I can tell, a majority of those folks *are* multiboxers who have gotten used to not being able to control all of their characters so they rely on multiple Lore pets to do their playing for them.
srmalloy Posted April 12 Author Posted April 12 47 minutes ago, tidge said: I've witnessed a lot of peculiar player behavior w.r.t. Adamastor, but I've yet to see it fail to spawn because of a crowd. I've not experienced it myself, but on two occasions I've either logged in on the character I keep parked on the summoning plateau (when the first I find out about it is a two-minute warning) or arrive on a character from the Ouro portal, and seen someone in chat asking for people to move away from the summoning point because the last time the spawn came up there were too many mobs at the spawn point and Adamastor didn't spawn. The PBAoE autofire Brute/Tank has thankfully trickled off, but I remember a period of two weeks, during which I rotated about a dozen characters through Echo:DA (only for four or five summons each day, though) when the respawn timer ran down, and saw the same character in the same spot doing the same autofire PBAoE attack, sometimes (when I misjudged the timer) watching them repeating the same attack for fifteen minutes before the spawn timer ran out, and continuing as most of the people who'd showed up ran off after Adamastor went down.
srmalloy Posted Sunday at 12:42 AM Author Posted Sunday at 12:42 AM On 4/12/2025 at 8:15 AM, srmalloy said: The PBAoE autofire Brute/Tank has thankfully trickled off, Seems to have trickled off due to all of the people spamming LFG asking where the mapserver is; this morning, there was a SS/Shield Brute standing at the spawn point with Foot Stomp on auto; he was there from at least forty minutes before Adamastor could be summoned (when I logged in on a character I park on the platform for a quick timer check), and was still there stomping away when Adamastor was summoned and spanked forty minutes later. There was some discussion in local where the rest of us determined that no one had a Teleport Other power to be able to drop him over the edge of the platform to the next level down (assuming he didn't have confirm teleport on), though.
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