Frosty15 Posted April 24 Posted April 24 I have several masterminds, demon/marine, merc/ emp, and Bots/FF. All are in their 30's. Clearing missions and soloing penny yin takes considerably longer than on my blasters and scrappers. Do masterminds do better at lvl 50?
Octogoat Posted April 24 Posted April 24 22 minutes ago, Frosty15 said: I have several masterminds, demon/marine, merc/ emp, and Bots/FF. All are in their 30's. Clearing missions and soloing penny yin takes considerably longer than on my blasters and scrappers. Do masterminds do better at lvl 50? Yes 2
tidge Posted April 24 Posted April 24 Since Penny Yin TF was mentioned.... No matter the AT, when I solo it I do it at +0x1, and rarely engage more enemies mobiles than necessary. My (lvl 50) MMs don't take much longer than (lvl 50) Blasters/Scrappers/Stalkers/Tankers, but they do take longer. I've soloed it with other ATs, but those are the AT I'll choose for a quick 40 merits/Notice/etc. The main source of attributable variation among ATs is due to damage/resistance type mismatches, but the Yin TF has a combination of rez (Freaks) and transformations/untouchables (Council) that can add minutes to any run.
Crysis Posted Monday at 11:38 AM Posted Monday at 11:38 AM On 4/24/2025 at 3:30 PM, Frosty15 said: I have several masterminds, demon/marine, merc/ emp, and Bots/FF. All are in their 30's. Clearing missions and soloing penny yin takes considerably longer than on my blasters and scrappers. Do masterminds do better at lvl 50? By your low/mid 40’s, if built properly, a MM can easily solo +3/7 or 8. Somewhat varies based on what you are facing, status effects used against you, etc. I don’t have a single MM that can’t solo +4/x8 by the late 40’s and definitely easily by 50 with some incarnates slotted. Most of my MM’s solo AV’s and GM’s easily, although it’s easier if you can keep them immobilized. There are exceptions. Some MM’s aren’t as tanky as others nor as built around offense. But with the updates to MM’s, Demon/ Necro/ Ninja/ Mercs/ and Bots/ and even the venerable Thugs/ are all very capable, especially when paired with /Marine /Storm /Time /Dark or /Cold. Heck, even the much reviled Ninja/Trick Arrow can easily solo +4/x8 by 50. In fact, that’s generally my benchmark as to whether or not I’ve built my MM to its fullest potential. If I cannot comfortably and speedily solo +4/x8 by 50 (pre-incarnate), then I’ve got a respec or two to do. Yes, if you built your MM primarily for support or “to keep the henchmen from dying” (hint: there’s a reason we are given near-instant resummoning powers…they are expendable to a point), you’ll likely find that you can survive +4/x8 easy enough but killing takes forever. That’s one reason I’ve always been a big fan of /Storm on MM’s because /Storm is basically just “moar damage” and if slotted properly, high recharge. Oh and don’t ignore your primary attacks either, at least on the newer reworked primaries of Necro/ Bots/ Ninja/ and Mercs/. Maybe not so much for straight damage as much as for procc’d damage and/or secondary effects (especially more +Recharge), or in the case of Necro/ for the added pets. TLDR; yes, much better….if properly built/slotted.
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