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Posted

I like to randomize at times, just clicking away at the 'Random' until something interesting shows up.

Often, however, only a few selected pieces of the whole random sets are considered good. But I am not able to keep the interesting bits while I further shuffle the rest.

 

So I would forward the idea of 'locking' certain selections (and colors), being exempt from being shuffled by the 'Random' feature - Or just preventing it from accidentally being clicked upon.

  • Like 3
Posted

I like it but I'd spin it a little differently. Instead of locking anything which would require knowing under which subheading each element that you like resides (not always intuitive) and then clicking a lock button, I'd preferers if each subheading got it's own random button.

 

I picture it working like this:

  • You hit the main all-encompassing random button a few times, this rolls random on every subheading (as it does now) until you find something you half like but it has a neon green wolf head (for example).
  • Then you go to the "head" subheading and click random a few times, this rolls random on all the "head" subheadings (face, hair, ears, ect). Now you have a half decent head but it has exposed brain for hair and you don't want exposed brain for hair.
  • Then you go to the "hair" subheading and hit random a few times until you find a fresh cut you like. "Hair" has no other subheadings so it would only roll random on that 1 element.

This would allow for more granular control over the random selections. Start with big random and work down to small random until you're happy with the results.

 

SPOON!

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