Major_Decoy Posted May 23 Posted May 23 Add a tag to every power in the Regeneration set and add a tag to every damage source in the game wherein, if a targeted character has that regeneration power, there's a specific chance related to that power, to have the damage proc a heal on the targeted character, similar to spectral wounds. This in itself would be a tremendous effort for not a lot of benefit, but I think we can do better. I think there's probably a way to make using Regeneration so resource intensive that someone taking the set will crash the server. 1
TheMoneyMaker Posted May 24 Posted May 24 Regen should either go back to its old virtually unkillable status and require either tremendous damage or -Regen debuffs to overcome, or it should remain at its current moderately useful healing rate but be ridiculously resistant to -Regen effects COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
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