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Major_Decoy

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Everything posted by Major_Decoy

  1. I suggest re-naming all of the characters Bruce to prevent confusion.
  2. I don't think that the number of "cool names" can possibly be in the "less than a million range" so I cannot believe that all the cool names have been taken.
  3. Technically the ATOs have a level 13 to 50 range because you can't slot them until level 10. If you can slot it at level 7 it has a minimum level of 10. So PVP sets have a level range of 10-50 but ATOs do not. Edit: It looks like the minimum level for Overwhelming Force is also 13.
  4. Depends on who you owe the Debt to. If you owe Drea the Hook you better pay her back fast.
  5. I disagree: Entirely randomize badge location every server day. Every time the sun sets, the badges move to a new location. You can now only find badges by accident or exploration tips.
  6. Book Dracula and Book Frankenstein's Monster are both public domain, but Universal Studios' Dracula, Frankenstein, and Mummy are not. You can make a Mummy, but if 100% of the things you say are "Oh man, I wish I could punch Tom Scientology Guy and Brenden Fraiser" you might fail into a treacherous realm.
  7. Fair, that's kind of why I skipped fire, ice, and electricity. Though, I did forget Storm support set too.
  8. Blaster: Seismic Blast, Storm Blast, Water Blast/ Earth Manipulation, Plant Manipulation Controller: Earth Control, Plant Control / Poison, Nature Affinity Corruptor: Seismic Blast, Storm Blast, Water Blast/ Poison, Nature Affinity Defender: See Corruptor Dominator: Earth Control, Plant Control/ Earth Assault, Thorny Assault.
  9. While Poison trap is possibly the most skippable power of the set, it does feel very much "not nature" It looks like a glass ball.
  10. Yeah, and while it's annoying while you're kind of idling, as long as you're taking about 40 damage every six seconds you won't have to worry about the cap. I could see where this would be a problem for a defense set like Super Reflexes, but Radiation and Bio Armour have varied enough sources of damage mitigation that it shouldn't be an issue even if they do have high defense builds.
  11. What you're really looking for is "Similar to but legally distinct from" You want two different Nickleback songs, not "Ice Ice Baby" to Psylocke's "Under Pressure"
  12. Well, there isn't exactly a stacking effect, but it's clearly using your existing absorb to calculate how much new absorb you get. I suppose that, if there was another source of absorb, like one person using wild bastion and another person using particle shielding, you could check to see what the numbers look like as the different buffs expire.
  13. Given how they approached Dual Pistols, making it so that Suppressive Fire was still proc friendly in normal fire mode but had a shorter recharge in any of the other ammunition settings, it seems like that would be a lot of work they could avoid if they were going to "massively nerf" procs.
  14. Oh, I see. It's flagged on City of Data as "Replaces Existing Effect" not "Stacks With Existing Effect" (so are Ablative Carapace and Particle Shielding) so the question is why the values are stacking at all? I know the first time I noticed it on my Radiation tank, it was kind of a loop. 1110 Absorb, recast get +1110 Absorb, hit Absorb cap (for tanks) of 1874, get just +764 Absorb, initial absorb expires get left with +764 Absorb. recast get +1110 Absorb, +764 expires, run around with 1110 Absorb. These values are definitely stacking and they shouldn't be.
  15. This isn't exactly a bug. What's happening is that the absorption is stacking, hitting the cap and being limited, and then the original absorb is expiring. This happens on Radiation armour too. The closer the power is to providing the absorption cap, the less absorb remains once the initial expires. This is less of an issue if you're actually taking damage because you're farther away from the cap.
  16. Database really seems to be more of a support set, but I suppose you could make a scrapper armour set from it.
  17. That's also how you can make characters very slightly taller or very slightly shorter than the costume maker allows.
  18. It's probably the redraw revamp, if you haven't updated the costume for while. At some point they got rid of "quick draw" animations and just made that the standard. If that's the case, you should have gotten a free costume change token.
  19. I would not be in favor of homogenizing Super Strength to bring it to scrappers, but neither am I in favor of porting it as is. I think giving it something like Reach for the Limit for scrappers, a passive power that gives both passive +to-hit and +damage and a chance to proc +to-hit and +damage.
  20. No. You don't target the Emissary. Sisko has had enough trouble. Fire at Will! Or Thomas if you can't tell them apart.
  21. I'm pretty sure that this would not only kind of break the auction house, but it would also ruin the economy a bit. Currently, the auction house doesn't track if you're selling a level 25 Luck of the Gambler, a level 50 Luck of the Gambler, or an attuned Luck of the Gambler. It just knows you're selling a Luck of the Gambler Def/End and who ever buys a Luck of the Gambler Def/End at a buying price higher than your selling price could end up with your Luck of the Gambler. This change would mean five new categories to hide enhancements in "Crafted +1, Crafted +2, Crafted +3, Crafted +4, and Crafted +5" (I imagine that +1 to +4 would be almost entirely empty but they'd still be necessary) and either mean that enhancements could no longer be pooled the same way (You'd need at least six pools, crafted/attuned, +1, +2, ...) or enhancements would still be pooled and you could just buy something that was listed as attuned as +5. Either way it's not a good solution. And it hurts the function of boosters, which are currently a good merit and influence sink. If it's just that you feel like you're feeling wasteful, then e-mail them to yourself or put them in supergroup storage.
  22. You're all making the protocol much harder than it needs to be. You defeat Giant Monsters from the outside in. The typical order starts with the seafood GM and moves onto the Salad GM, but if the courses are in a different order the host should have set up the Giant Monsters accordingly so you still just need to work from the outside in.
  23. Rudra's got the right of this. Sands of Mu, the Nemesis Staff, Judgement, and all the different Invention Origin and Interface damage procs will ignore both the rage damage boost and the rage damage crash. (though they do all benefit from the +to-hit)
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