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Posted

Hello again everyone! Been tinkering with a fresh build but honestly I'm not sure the importance of reaching certain defensive milestones as opposed to slotting for more recharge, currently sitting at 45% ranged and just a hair under 50% S/L resistance while still bringing perma hasten and +22% ToHit for quick snipe (empty slot in Explosive Shot for KB -> KD that isn't in Pines). Also, how useful is Bonfire slotted for knockdown in terms of utility? Is Flame Mastery worth going into over others just to get it? Any help would be greatly appreciated, thanks so much in advance!

 

EDIT: Changed the link to the most up to date version of Hero Planner.

 

 

Hero Plan by Hero Hero Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Natural Blaster

Primary Power Set: Archery

Secondary Power Set: Tactical Arrow

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Electrified Net Arrow

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge

Level 2: Fistful of Arrows

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (13) Superior Blaster's Wrath - Damage/Recharge
  • (13) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 4: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Blazing Arrow

  • (A) Apocalypse - Damage
  • (17) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (19) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Accuracy/Recharge

Level 8: Aim

  • (A) Recharge Reduction IO

Level 10: Upshot

  • (A) Recharge Reduction IO

Level 12: Explosive Arrow

  • (A) Ragnarok - Damage
  • (17) Ragnarok - Damage/Recharge
  • (23) Ragnarok - Accuracy/Damage/Recharge
  • (23) Ragnarok - Accuracy/Recharge
  • (25) Ragnarok - Damage/Endurance
  • (25) Empty

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Boxing

  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (31) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Mako's Bite - Chance of Damage(Lethal)

Level 18: Ranged Shot

  • (A) Executioner's Contract - Accuracy/Damage
  • (29) Executioner's Contract - Damage/Endurance
  • (31) Executioner's Contract - Damage/Interrupt
  • (33) Executioner's Contract - Damage/Range
  • (33) Executioner's Contract - Damage/Recharge
  • (39) Executioner's Contract - Disorient Bonus

Level 20: Eagle Eye

  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (46) Preventive Medicine - Chance for +Absorb

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Tactics

  • (A) To Hit Buff IO
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) To Hit Buff IO

Level 28: Agility

  • (A) Run Speed IO

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - +Max HP

Level 32: Rain of Arrows

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (34) Superior Defiant Barrage - Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Defiant Barrage - RechargeTime/+Status

Level 35: ESD Arrow

  • (A) Unbreakable Constraint - Hold
  • (36) Unbreakable Constraint - Hold/Recharge
  • (37) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (37) Unbreakable Constraint - Accuracy/Recharge
  • (37) Unbreakable Constraint - Endurance/Hold

Level 38: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance

Level 41: Bonfire

  • (A) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 44: Fire Shield

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Gymnastics

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Kismet - Accuracy +6%

Level 1: Brawl

  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Chance of Damage(Lethal)
  • (43) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (11) Numina's Convalesence - +Regeneration/+Recovery
  • (21) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Musculature Core Paragon

------------

 

 

 

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Posted

Alright. It looks good on paper, but I'm not a fan of the many sacrifices you had to do to get there, like 6 slotting two powers that you won't ever use and not having room for Glue Arrow and double stacked holds. Next issue/patch the snipe mechanics will be reworked making +22 ToHit less of an artificial magical goal. My Archery/Tactical is soft-capped ranged, and just shy of perma (but realistically perma due to 2 +recharge procs), less sturdy, but with better endurance management on fewer slots used and is generally much more versatile. Make sure you always, always find room for Gaussian's proc in a self +DMG power, with 1 recharge it will trigger 90% of the time for reliably hyper-spiked alpha strike carnage. Procs in stustain power/Stamina is less efficient than 2 regular End Mod IOs (only better than a 3rd regular IO due to diminishing returns ED).

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Science Blaster

Primary Power Set: Archery

Secondary Power Set: Tactical Arrow

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

Power Pool: Flight

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)

Level 1: Electrified Net Arrow -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(17), Thn-Acc/Dmg/Rchg(19)

Level 2: Glue Arrow -- HO:Micro(A)

Level 4: Fistful of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), DfnBrr-Rchg/+Status Protect(21)

Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Dmg/Rchg(11), Thn-Dmg/EndRdx(40)

Level 8: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(11)

Level 10: Upshot -- RechRdx-I(A), GssSynFr--Build%(40)

Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(34), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(40), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(46)

Level 16: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(17), HO:Cyto(19)

Level 18: Aim -- RechRdx-I(A)

Level 20: Eagle Eye -- Heal-I(A), Heal-I(21), EndMod-I(42), EndMod-I(43)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(48)

Level 24: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(25), StnoftheM-Dam%(25), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(31)

Level 26: Stunning Shot -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(29), Stp-KB%(31)

Level 28: Agility -- HO:Micro(A)

Level 30: Ice Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/Hold(42), BslGaz-Rchg/Hold(46)

Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)

Level 35: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(36), Lck-EndRdx/Rchg/Hold(36), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(39)

Level 38: Gymnastics -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39)

Level 41: Bonfire -- Ann-ResDeb%(A), FrcFdb-Rechg%(43), SudAcc-KBtoKD(43)

Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-End/Res(45), GldArm-ResDam(45)

Level 47: Rise of the Phoenix -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(48), Stp-Acc/EndRdx(48), Stp-Stun/Rng(50), Stp-Acc/Stun/Rchg(50), Stp-KB%(50)

Level 49: Hover -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

Level 2: Swift -- Run-I(A)

Level 4: Ninja Run

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 31% Defense(Energy)
  • 31% Defense(Negative)
  • 6% Defense(Psionic)
  • 37.25% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Range)
  • 6% Enhancement(Stunned)
  • 29% Enhancement(Accuracy)
  • 77.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 12% SpeedFlying
  • 99.39 HP (8.25%) HitPoints
  • 12% JumpHeight
  • 12% SpeedJumping
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 6.25%
  • MezResist(Held) 6.25%
  • MezResist(Immobilized) 6.25%
  • MezResist(Sleep) 6.25%
  • MezResist(Stunned) 6.25%
  • MezResist(Terrorized) 6.25%
  • 15.5% (0.26 End/sec) Recovery
  • 34% (1.71 HP/sec) Regeneration
  • 5% Resistance(Smashing)
  • 8.75% Resistance(Fire)
  • 8.75% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 5% Resistance(Lethal)
  • 12% SpeedRunning

 

 

 

 

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