Linkubus Posted July 4, 2019 Posted July 4, 2019 Hello again everyone! Been tinkering with a fresh build but honestly I'm not sure the importance of reaching certain defensive milestones as opposed to slotting for more recharge, currently sitting at 45% ranged and just a hair under 50% S/L resistance while still bringing perma hasten and +22% ToHit for quick snipe (empty slot in Explosive Shot for KB -> KD that isn't in Pines). Also, how useful is Bonfire slotted for knockdown in terms of utility? Is Flame Mastery worth going into over others just to get it? Any help would be greatly appreciated, thanks so much in advance! EDIT: Changed the link to the most up to date version of Hero Planner. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: Level 1: Snap Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (7) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Electrified Net Arrow (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (9) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Endurance (46) Thunderstrike - Damage/Endurance/Recharge Level 2: Fistful of Arrows (A) Superior Blaster's Wrath - Accuracy/Damage (13) Superior Blaster's Wrath - Damage/Recharge (13) Superior Blaster's Wrath - Accuracy/Damage/Recharge (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 4: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (45) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Blazing Arrow (A) Apocalypse - Damage (17) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Damage/Endurance (21) Apocalypse - Accuracy/Recharge Level 8: Aim (A) Recharge Reduction IOLevel 10: Upshot (A) Recharge Reduction IOLevel 12: Explosive Arrow (A) Ragnarok - Damage (17) Ragnarok - Damage/Recharge (23) Ragnarok - Accuracy/Damage/Recharge (23) Ragnarok - Accuracy/Recharge (25) Ragnarok - Damage/Endurance (25) Empty Level 14: Assault (A) Endurance Reduction IOLevel 16: Boxing (A) Mako's Bite - Accuracy/Damage (27) Mako's Bite - Damage/Endurance (29) Mako's Bite - Damage/Recharge (31) Mako's Bite - Accuracy/Endurance/Recharge (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge (33) Mako's Bite - Chance of Damage(Lethal) Level 18: Ranged Shot (A) Executioner's Contract - Accuracy/Damage (29) Executioner's Contract - Damage/Endurance (31) Executioner's Contract - Damage/Interrupt (33) Executioner's Contract - Damage/Range (33) Executioner's Contract - Damage/Recharge (39) Executioner's Contract - Disorient Bonus Level 20: Eagle Eye (A) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod (46) Preventive Medicine - Chance for +Absorb Level 22: Maneuvers (A) Luck of the Gambler - Recharge SpeedLevel 24: Combat Jumping (A) Luck of the Gambler - Recharge SpeedLevel 26: Tactics (A) To Hit Buff IO (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) To Hit Buff IO Level 28: Agility (A) Run Speed IOLevel 30: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - +Max HP Level 32: Rain of Arrows (A) Superior Defiant Barrage - Accuracy/Damage (34) Superior Defiant Barrage - Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/Endurance (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (39) Superior Defiant Barrage - RechargeTime/+Status Level 35: ESD Arrow (A) Unbreakable Constraint - Hold (36) Unbreakable Constraint - Hold/Recharge (37) Unbreakable Constraint - Accuracy/Hold/Recharge (37) Unbreakable Constraint - Accuracy/Recharge (37) Unbreakable Constraint - Endurance/Hold Level 38: Weave (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense/Endurance Level 41: Bonfire (A) Positron's Blast - Damage/Endurance (42) Positron's Blast - Accuracy/Damage (42) Positron's Blast - Damage/Recharge (42) Positron's Blast - Damage/Range (43) Positron's Blast - Chance of Damage(Energy) (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 44: Fire Shield (A) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - TP Protection +3% Def (All) Level 47: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 49: Gymnastics (A) Luck of the Gambler - Recharge Speed (50) Kismet - Accuracy +6% Level 1: Brawl (A) Mako's Bite - Accuracy/Damage (40) Mako's Bite - Chance of Damage(Lethal) (43) Mako's Bite - Damage/Endurance (43) Mako's Bite - Damage/Recharge (48) Mako's Bite - Accuracy/Endurance/Recharge (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 1: Defiance Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Panacea - +Hit Points/Endurance (11) Numina's Convalesence - +Regeneration/+Recovery (21) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +EndLevel 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;679;1358;HEX;| |78DA75935F53126114C6DF85250525145434450514106401B56ECB126D4A1B269BE| |E1A66830D281266C1292FFB0ADD34532959CD5437DDF467BAEFEF6768BAE903585D| |D445170D1DF63CE84E4C3B03BF7D9F779FB3E79C3DEFDACDA5DEE72BB78E0BC979A| |AACD66AD993F45FD7F4AE736A7D5357CBA27575D16F081BD9F3EA4641CB2B8B7AAE| |A8E95BE36D797DB35AADE875E5829AAB97726A39BBA8EB951BA23753A99495554DA| |D96360AAEF622AFE9B562A9EA34D6CBA542B14EBB0E63B55ED5B4BC3B5D2DE594E5| |B27A5DCBAE19F1B786298728FDC644FB6ADAC436216517961DA6DC001F300FED820| |F99E99EFF7BBBE1ED86D7016F1CDE718204AF74D76A68BDF7C0FBCCC3DBE00E73B6| |C1F45203ADEC95AC9F2DBCF7853941AA8DF764DB2C6B7D71A65B0193CC81047312D| |F843CA22BC6F9354242D8A1D9A1F9093DC8B9670EB1E799430BE051E6F031B04997| |705378A7C4D19C7E8E2691E64234D715D68E1498634574A9045E654E5E630608FDF| |0F6BF85E71D9E7D8F673F801F99A14FCC5DAACCC3B9583C7738CBF06D667C8F3BDC| |4FB90D22DFC1D64DAB32D2BCD0BCD03CA48D20D6C81C6A788A58589F98116214BED| |1386B56F2F9E0F3FDE477067F3143BF9953B43B811A2784CC5F40022DA095199499| |211BF311D518C0140496389F609A39B50CAE80A79932E534CD3949D3A82FDCC77C4| |22945904BE425D730F3027C05BE6646DF30135FB98E678418E2C65A0DF4D1B4CEF1| |5E80DEA9A00F0AA62CF50F1F532D49F893C82BF5471871C664D309C40C85312351C| |C5214B394C02C25304B7EB97D049BCDE8419CD6922636D9A1A43A94F90E65A14359| |352BF8FA1979FFEC0BC978CADEB77FA29B7B0EDAC5BC48707C3FD02C929F7BE7B8C| |8BD1838430CDBC537B32FC2BE1F660DB39E7118B918EFBA64BA574DF7974DF7673D| |64439FFE0244EBE52E| |-------------------------------------------------------------------|
atletikus Posted July 4, 2019 Posted July 4, 2019 First critique is: 1. Update to latest version of pine 2. Include data link ;)
atletikus Posted July 7, 2019 Posted July 7, 2019 Alright. It looks good on paper, but I'm not a fan of the many sacrifices you had to do to get there, like 6 slotting two powers that you won't ever use and not having room for Glue Arrow and double stacked holds. Next issue/patch the snipe mechanics will be reworked making +22 ToHit less of an artificial magical goal. My Archery/Tactical is soft-capped ranged, and just shy of perma (but realistically perma due to 2 +recharge procs), less sturdy, but with better endurance management on fewer slots used and is generally much more versatile. Make sure you always, always find room for Gaussian's proc in a self +DMG power, with 1 recharge it will trigger 90% of the time for reliably hyper-spiked alpha strike carnage. Procs in stustain power/Stamina is less efficient than 2 regular End Mod IOs (only better than a 3rd regular IO due to diminishing returns ED). Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Flight Ancillary Pool: Flame Mastery Hero Profile: Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Electrified Net Arrow -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(17), Thn-Acc/Dmg/Rchg(19) Level 2: Glue Arrow -- HO:Micro(A) Level 4: Fistful of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), DfnBrr-Rchg/+Status Protect(21) Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Dmg/Rchg(11), Thn-Dmg/EndRdx(40) Level 8: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(11) Level 10: Upshot -- RechRdx-I(A), GssSynFr--Build%(40) Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(34), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(40), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(46) Level 16: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(17), HO:Cyto(19) Level 18: Aim -- RechRdx-I(A) Level 20: Eagle Eye -- Heal-I(A), Heal-I(21), EndMod-I(42), EndMod-I(43) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(48) Level 24: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(25), StnoftheM-Dam%(25), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(31) Level 26: Stunning Shot -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(29), Stp-KB%(31) Level 28: Agility -- HO:Micro(A) Level 30: Ice Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/Hold(42), BslGaz-Rchg/Hold(46) Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(36), Lck-EndRdx/Rchg/Hold(36), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(39) Level 38: Gymnastics -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39) Level 41: Bonfire -- Ann-ResDeb%(A), FrcFdb-Rechg%(43), SudAcc-KBtoKD(43) Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-End/Res(45), GldArm-ResDam(45) Level 47: Rise of the Phoenix -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(48), Stp-Acc/EndRdx(48), Stp-Stun/Rng(50), Stp-Acc/Stun/Rchg(50), Stp-KB%(50) Level 49: Hover -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 4: Ninja Run ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 31% Defense(Energy) 31% Defense(Negative) 6% Defense(Psionic) 37.25% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 10% Enhancement(Range) 6% Enhancement(Stunned) 29% Enhancement(Accuracy) 77.5% Enhancement(RechargeTime) 2.5% Enhancement(Held) 12% SpeedFlying 99.39 HP (8.25%) HitPoints 12% JumpHeight 12% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 6.25% MezResist(Held) 6.25% MezResist(Immobilized) 6.25% MezResist(Sleep) 6.25% MezResist(Stunned) 6.25% MezResist(Terrorized) 6.25% 15.5% (0.26 End/sec) Recovery 34% (1.71 HP/sec) Regeneration 5% Resistance(Smashing) 8.75% Resistance(Fire) 8.75% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 5% Resistance(Lethal) 12% SpeedRunning
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