Onlyasandwich Posted July 4, 2019 Share Posted July 4, 2019 I'm running water/temporal and loving it up to 35 so far. My objective is to build for optimal defense, balancing ranged and AoE. I had a ranged defense only build that had a good amount more recharge, but figured coming close to soft cap for ranged and AoE both was more important if my focus is survival. Relevant totals: 41.5 ranged def 40.3 AoE def 62.5 global recharge What are your thoughts? If my goal is defense, how important is AoE? Would it be better to softcap ranged rather than bring both pretty close? Have I made any obvious sacrifices that don't seem to be worthwhile? I know I have a weirdly large number of travel powers. The big reason here is the very slot efficient bonuses on Zephyr. My ranged def only build included a frankenslotted Steam Spray. I know it's a great power - perhaps taking a def hit is worth picking it up and frankenslotting it with HO's? Another question on power picks: I could drop tactics for burnout with no change in my slot allocation. I haven't run with burnout before, but the utility seems interesting - Tactics is always appreciated in those +4 scenarios however. I could also drop Rise of the Pheonix for melt armor with an Achilles proc. I find myself busy enough most of the time that I don't know I want another active power in the mix on my rotation, while Rise provides good utility and convenience without taking focus away. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Plasmatic: Level 50 Science Blaster Primary Power Set: Water Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Aqua Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) HamiO:Endoplasm ExposureLevel 2: Hydro Blast (A) Superior Defiant Barrage - Accuracy/Damage/Endurance (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (9) Superior Defiant Barrage - RechargeTime/+Status (9) Superior Defiant Barrage - Damage/RechargeTime (11) Superior Defiant Barrage - Accuracy/Damage (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 4: Water Burst (A) Superior Blaster's Wrath - Accuracy/Damage (31) Superior Blaster's Wrath - Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 6: Whirlpool (A) Annihilation - Accuracy/Damage (34) Annihilation - Damage/RechargeTime (34) Annihilation - Accuracy/Damage/RechargeTime (34) Annihilation - Accuracy/Damage/Endurance (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime (36) Annihilation - Chance for Res Debuff Level 8: Tidal Forces (A) Recharge Reduction IO (13) Recharge Reduction IO Level 10: Time Stop (A) Lockdown - Chance for +2 Mag Hold (13) Lockdown - Accuracy/Endurance/Recharge/Hold (15) Lockdown - Accuracy/Hold (15) Lockdown - Accuracy/Recharge (31) Lockdown - Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold Level 12: Chronos (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (17) Recharge Reduction IO Level 14: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (17) Blessing of the Zephyr - Knockback Reduction (4 points) (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (46) Luck of the Gambler - Recharge Speed Level 16: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (23) Blessing of the Zephyr - Knockback Reduction (4 points) (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Water Jet (A) Superior Winter's Bite - Accuracy/Damage (19) Superior Winter's Bite - Damage/RechargeTime (19) Superior Winter's Bite - Accuracy/Damage/Endurance (21) Superior Winter's Bite - Accuracy/Damage/Recharge (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 20: Temporal Healing (A) Numina's Convalesence - +Regeneration/+Recovery (39) Numina's Convalesence - Heal (40) Numina's Convalesence - Heal/Endurance (40) Numina's Convalesence - Endurance/Recharge (40) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - Heal/Endurance/Recharge Level 22: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (23) Blessing of the Zephyr - Knockback Reduction (4 points) (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 24: Afterburner (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (27) Blessing of the Zephyr - Knockback Reduction (4 points) (48) Luck of the Gambler - Recharge Speed Level 26: Maneuvers (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 28: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 30: Tactics (A) Titan:Tanzenite ShardLevel 32: Geyser (A) Superior Frozen Blast - Accuracy/Damage (37) Superior Frozen Blast - Damage/Endurance (37) Superior Frozen Blast - Accuracy/Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Recharge (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 35: Time Shift (A) Razzle Dazzle - Accuracy/Recharge (45) Razzle Dazzle - Endurance/Stun (45) Razzle Dazzle - Accuracy/Endurance (45) Razzle Dazzle - Stun/Range (46) Razzle Dazzle - Chance of Immobilize (46) Razzle Dazzle - Accuracy/Stun/Recharge Level 38: Time Lord (A) Gladiator's Armor - TP Protection +3% Def (All)Level 41: Char (A) Lockdown - Chance for +2 Mag Hold (42) Lockdown - Accuracy/Endurance/Recharge/Hold (42) Lockdown - Accuracy/Hold (42) Lockdown - Accuracy/Recharge (43) Lockdown - Recharge/Hold (43) Lockdown - Endurance/Recharge/Hold Level 44: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to KnockdownLevel 47: Fire Shield (A) Steadfast Protection - Resistance/+Def 3% (48) Reactive Armor - Resistance (48) Reactive Armor - Resistance/Endurance Level 49: Rise of the Phoenix (A) Preventive Medicine - Chance for +AbsorbLevel 1: Brawl (A) EmptyLevel 1: Defiance Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Flight Speed IOLevel 2: Health (A) Panacea - +Hit Points/EnduranceLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IOLevel 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 27.88% Defense(Fire) 27.88% Defense(Cold) 30.38% Defense(Energy) 30.38% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 36% Defense(Ranged) 34.75% Defense(AoE) 4.95% Max End 6% Enhancement(Heal) 3% Enhancement(Max EnduranceDiscount) 2% Enhancement(Stunned) 10% Enhancement(Range) 22% Enhancement(Accuracy) 42.5% Enhancement(RechargeTime) 5% Enhancement(Held) 6% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 90.36 HP (7.5%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -16) Knockup (Mag -16) MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% 12% (0.2 End/sec) Recovery 32% (1.61 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 5.25% Resistance(Smashing) 5.25% Resistance(Lethal) 19.5% Resistance(Fire) 19.5% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 6% SpeedRunning Link to comment Share on other sites More sharing options...
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