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Looking for feedback - Defense IO build for Water/Temporal


Onlyasandwich

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I'm running water/temporal and loving it up to 35 so far.

 

My objective is to build for optimal defense, balancing ranged and AoE. I had a ranged defense only build that had a good amount more recharge, but figured coming close to soft cap for ranged and AoE both was more important if my focus is survival.

 

Relevant totals:

 

41.5 ranged def

40.3 AoE def

62.5 global recharge

 

What are your thoughts? If my goal is defense, how important is AoE? Would it be better to softcap ranged rather than bring both pretty close? Have I made any obvious sacrifices that don't seem to be worthwhile?

 

I know I have a weirdly large number of travel powers. The big reason here is the very slot efficient bonuses on Zephyr. My ranged def only build included a frankenslotted Steam Spray. I know it's a great power - perhaps taking a def hit is worth picking it up and frankenslotting it with HO's?

 

Another question on power picks: I could drop tactics for burnout with no change in my slot allocation. I haven't run with burnout before, but the utility seems interesting - Tactics is always appreciated in those +4 scenarios however. I could also drop Rise of the Pheonix for melt armor with an Achilles proc. I find myself busy enough most of the time that I don't know I want another active power in the mix on my rotation, while Rise provides good utility and convenience without taking focus away.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Plasmatic: Level 50 Science Blaster

Primary Power Set: Water Blast

Secondary Power Set: Temporal Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Aqua Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

  • (A) HamiO:Endoplasm Exposure

Level 2: Hydro Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (9) Superior Defiant Barrage - RechargeTime/+Status
  • (9) Superior Defiant Barrage - Damage/RechargeTime
  • (11) Superior Defiant Barrage - Accuracy/Damage
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 4: Water Burst

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (31) Superior Blaster's Wrath - Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 6: Whirlpool

  • (A) Annihilation - Accuracy/Damage
  • (34) Annihilation - Damage/RechargeTime
  • (34) Annihilation - Accuracy/Damage/RechargeTime
  • (34) Annihilation - Accuracy/Damage/Endurance
  • (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (36) Annihilation - Chance for Res Debuff

Level 8: Tidal Forces

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 10: Time Stop

  • (A) Lockdown - Chance for +2 Mag Hold
  • (13) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (15) Lockdown - Accuracy/Hold
  • (15) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold

Level 12: Chronos

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Recharge Reduction IO

Level 14: Hover

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Luck of the Gambler - Recharge Speed

Level 16: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Water Jet

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (19) Superior Winter's Bite - Damage/RechargeTime
  • (19) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (21) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 20: Temporal Healing

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (39) Numina's Convalesence - Heal
  • (40) Numina's Convalesence - Heal/Endurance
  • (40) Numina's Convalesence - Endurance/Recharge
  • (40) Numina's Convalesence - Heal/Recharge
  • (43) Numina's Convalesence - Heal/Endurance/Recharge

Level 22: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 24: Afterburner

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Luck of the Gambler - Recharge Speed

Level 26: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 30: Tactics

  • (A) Titan:Tanzenite Shard

Level 32: Geyser

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (37) Superior Frozen Blast - Damage/Endurance
  • (37) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (39) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 35: Time Shift

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (45) Razzle Dazzle - Endurance/Stun
  • (45) Razzle Dazzle - Accuracy/Endurance
  • (45) Razzle Dazzle - Stun/Range
  • (46) Razzle Dazzle - Chance of Immobilize
  • (46) Razzle Dazzle - Accuracy/Stun/Recharge

Level 38: Time Lord

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Char

  • (A) Lockdown - Chance for +2 Mag Hold
  • (42) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (42) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (43) Lockdown - Recharge/Hold
  • (43) Lockdown - Endurance/Recharge/Hold

Level 44: Bonfire

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 47: Fire Shield

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Endurance

Level 49: Rise of the Phoenix

  • (A) Preventive Medicine - Chance for +Absorb

Level 1: Brawl

  • (A) Empty

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

------------

------------

Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 27.88% Defense(Fire)
  • 27.88% Defense(Cold)
  • 30.38% Defense(Energy)
  • 30.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 36% Defense(Ranged)
  • 34.75% Defense(AoE)
  • 4.95% Max End
  • 6% Enhancement(Heal)
  • 3% Enhancement(Max EnduranceDiscount)
  • 2% Enhancement(Stunned)
  • 10% Enhancement(Range)
  • 22% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 5% Enhancement(Held)
  • 6% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 90.36 HP (7.5%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Confused) 45%
  • MezResist(Held) 45%
  • MezResist(Immobilized) 45%
  • MezResist(Sleep) 45%
  • MezResist(Stunned) 45%
  • MezResist(Terrorized) 45%
  • 12% (0.2 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 5.25% Resistance(Smashing)
  • 5.25% Resistance(Lethal)
  • 19.5% Resistance(Fire)
  • 19.5% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 6% SpeedRunning

 

 

 

 

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