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Posted (edited)

could i suggest some solutions to avoid excessive spamming of primary powers with heal in pvp like the above mentioned?
1) increase cooldowns
2) restore the heal decoy in pvp at least for primary heals
3) heal by a percentage based on the damage actually done. this would make the powers with heal less effective against resistances (against defenses they can miss and therefore not heal)

 

Thx to all

Edited by Dandropo
  • Thumbs Down 2
Posted

1. This would nerf PvE, so no thanks

2. this would actually probably hurt PvP more than it is now.  If it’s based on percentage of damage done, you could slot for damage and end up healing more.

What this team needs is more Defenders

Posted (edited)
1 hour ago, Dandropo said:

We already slot It for damage in pvp, and with some healing enanch. Flat heal Is not so good. Adaptive rech could be a solution too. 

Players may slot Siphon Life, Radiation Siphon, or whatever other powers you want nerfed with damage enhancements, but if they are changed to heal a portion of the damage done, then they won't need to slot heal enhancements any more because they will get better effect from damage enhancements. Right now, the more heal enhancements a player slots into those powers to bolster their healing, the less enhancement slots they have available for anything else. With your proposal, players can skip the healing enhancements and just focus on damage and accuracy to get solid damage and heals without having to figure out how to balance their slots.

 

Edit: Anyway, what makes any power usage "excessive spamming" in PvP? And why should PvE be nerfed because you want PvP changed?

 

Edited by Rudra

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