Rudra Posted yesterday at 12:31 AM Posted yesterday at 12:31 AM 1 hour ago, Uun said: There's a (very) short list of NPC powers that can actually be interrupted. Rikti Communication Officers summoning portals. CoT mages blowing themselves up. Some of the ally rez powers. 42 minutes ago, Psyonico said: Add Sky Raider engineer FFG to the list Also possibly add Malta Operation Engineer's Auto-Turret.
CraterLabs Posted 23 hours ago Author Posted 23 hours ago On 6/19/2025 at 5:27 AM, Shin Magmus said: You use enhancements that drop? Yep! My preferred method of slotting stuff. I'm not really a fan of the crafting system (and I'm grateful that the original devs made it more or less optional outside of stuff like LRSF and Incarnate Trials, and even those can be managed with the right group)
CraterLabs Posted 23 hours ago Author Posted 23 hours ago On 6/17/2025 at 6:29 PM, Rudra said: As already stated in this thread, Teleport Target does not have an interrupt period when using the Recall Friend function. So slotting an interrupt reduction to recall friends isn't going to do a thing to speed it up. (Edit again: Also, it wouldn't even speed up the Teleport Foe function of Teleport Target. Interrupt Reductions don't speed up powers, they just shorten the window in which those powers can be interrupted. The full assigned time still has to elapse even if the interrupt window is shortened.) Ahh, I misunderstood earlier then, sorry. Guess I'm just enjoying the reduction when I use it on enemies, then. Even so, I'm a fan. 🙂
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