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Posted

Just barely getting into Doms right now and curious if anyone has any strong opinions on Psi vs Sonic as a pairing with Illusion for a Dominator? Any sample builds would be super appreciated!

Posted

I haven't played /Sonic, but I would advise against pairing Psi with Illusion. Foes that resist psi damage (i.e., robots) resist it a LOT. Having a second damage type will make your life much easier.

  • Like 3
Posted

Played Psi and Illusion on seperate Dom's, I am not sure if really works the best together. It can probably work if you are able to proc out Psi a lot to overcome the psi damage resistance, but that does go against the perma-PA.

 

Sonic might be a better roll for it do to the -res which will help the PA damage, and with not having the taunt effect you might be more in range with it, to utilize it more.

 

I did a ILL/Dark build and with the seperate damage type made a big difference.

  • Like 1

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted
12 hours ago, Snokle said:

Played Psi and Illusion on seperate Dom's, I am not sure if really works the best together. It can probably work if you are able to proc out Psi a lot to overcome the psi damage resistance, but that does go against the perma-PA.

 

Sonic might be a better roll for it do to the -res which will help the PA damage, and with not having the taunt effect you might be more in range with it, to utilize it more.

 

I did a ILL/Dark build and with the seperate damage type made a big difference.

 

i agree. the -res component of sonic will work nicely with illusion

 

in my opinion psi assault is one of the worst performing secondaries available for doms but is buoyed by people’s memories of it being good 15 years ago on live 

If you're not dying you're not living

Posted

I have an Ill/sonic at 50. She's pretty fun and the -res and different damage types definitely help. I do find her best in melee for the aura. However, she's not terrible at range and feels very blasty at times.

 

I have great memories of /psi from Live. I do still like Drain Psyche--and the -recharge secondary effects might help survival in a long fight--but I'm not sure if Illusion is the best pairing. Arguably, Spectral Terror slows down the attacks of non-resistant enemies better with the fear effect. 

Posted
4 hours ago, BlingBaby said:

I have an Ill/sonic at 50. She's pretty fun and the -res and different damage types definitely help. I do find her best in melee for the aura. However, she's not terrible at range and feels very blasty at times.

 

I have great memories of /psi from Live. I do still like Drain Psyche--and the -recharge secondary effects might help survival in a long fight--but I'm not sure if Illusion is the best pairing. Arguably, Spectral Terror slows down the attacks of non-resistant enemies better with the fear effect. 

That was a follow up question I had about focus on melee v ranged. Any chance you have a build you could share?

Posted (edited)
5 hours ago, Traumalad said:

That was a follow up question I had about focus on melee v ranged. Any chance you have a build you could share?

Yeah, I exported it, so let's see how comprehensible it is. Ah, there it is. Still a noob at exporting, lmk if there is a way to make it more readable or whatever.

 

Warlock Angel - Villain Dominator
Build plan made with Mids Reborn v3.7.14 rev. 1
──────────────────────────────

  • Primary powerset: Illusion Control
  • Secondary powerset: Sonic Assault
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Sorcery
  • Pool powerset (#4): Leaping
  • Ancillary powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Blind

  • A: Thunderstrike: Accuracy/Damage
  • 3: Thunderstrike: Accuracy/Damage/Endurance
  • 3: Thunderstrike: Damage/Endurance
  • 5: Gladiator's Javelin: Chance of Damage(Toxic)
  • 5: Ascendency of the Dominator: Recharge/Chance for +Damage

Level 1: Strident Echo

  • A: Crushing Impact: Accuracy/Damage
  • 7: Crushing Impact: Damage/Endurance
  • 7: Crushing Impact: Damage/Recharge
  • 9: Crushing Impact: Accuracy/Damage/Recharge
  • 9: Crushing Impact: Accuracy/Damage/Endurance

Level 2: Deceive

  • A: Malaise's Illusions: Accuracy/Confused/Recharge
  • 13: Malaise's Illusions: Accuracy/Endurance
  • 15: Malaise's Illusions: Accuracy/Recharge
  • 15: Malaise's Illusions: Confused/Range
  • 17: Malaise's Illusions: Endurance/Confused

Level 4: Scream

  • A: Decimation: Accuracy/Damage
  • 17: Decimation: Damage/Endurance
  • 19: Decimation: Damage/Recharge
  • 19: Decimation: Accuracy/Endurance/Recharge
  • 21: Decimation: Accuracy/Damage/Recharge

Level 6: Boxing

  • (Empty)

Level 8: Superior Invisibility

  • A: Invention: Endurance Reduction
  • 21: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 23: Invention: Recharge Reduction

Level 12: Gleam

  • A: Razzle Dazzle: Accuracy/Recharge
  • 23: Razzle Dazzle: Endurance/Stun
  • 25: Razzle Dazzle: Accuracy/Endurance
  • 25: Razzle Dazzle: Accuracy/Stun/Recharge
  • 27: Razzle Dazzle: Chance of Immobilize

Level 14: Tough

  • A: Invention: Endurance Reduction
  • 27: Invention: Resist Damage
  • 29: Gladiator's Armor: TP Protection +3% Def (All)
  • 29: Steadfast Protection: Resistance/+Def 3%

Level 16: Bass Boost

  • A: Invention: Recharge Reduction

Level 18: Phantom Army

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 31: Expedient Reinforcement: Accuracy/Damage
  • 31: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 31: Expedient Reinforcement: Endurance/Damage/Recharge
  • 33: Call to Arms: Endurance/Damage/Recharge
  • 33: Call to Arms: Accuracy/Damage/Recharge

Level 20: Deafening Wave

  • A: Obliteration: Damage/Recharge
  • 33: Obliteration: Accuracy/Damage/Recharge
  • 34: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 34: Obliteration: Chance for Smashing Damage
  • 34: Obliteration: Accuracy/Recharge
  • 36: Fury of the Gladiator: Chance for Res Debuff

Level 22: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Invention: Defense Buff
  • 36: Invention: Endurance Reduction

Level 24: Disruption Aura

  • A: Invention: Endurance Reduction

Level 26: Cross Punch

  • A: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 37: Obliteration: Accuracy/Damage/Recharge
  • 37: Obliteration: Accuracy/Recharge
  • 37: Obliteration: Damage
  • 39: Obliteration: Damage/Recharge
  • 39: Obliteration: Chance for Smashing Damage

Level 28: Shout

  • A: Decimation: Accuracy/Damage
  • 39: Decimation: Damage/Endurance
  • 40: Decimation: Damage/Recharge
  • 40: Decimation: Accuracy/Endurance/Recharge
  • 40: Decimation: Accuracy/Damage/Recharge

Level 30: Earsplitter

  • A: Crushing Impact: Damage/Endurance/Recharge
  • 42: Crushing Impact: Damage/Endurance
  • 42: Crushing Impact: Accuracy/Damage/Recharge
  • 42: Crushing Impact: Accuracy/Damage/Endurance
  • 43: Crushing Impact: Accuracy/Damage
  • 43: Gladiator's Net: Chance of Damage(Lethal)

Level 32: Mystic Flight

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 35: Fire Ball

  • A: Bombardment: Damage
  • 43: Bombardment: Damage/Recharge
  • 45: Bombardment: Accuracy/Damage/Recharge
  • 45: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 45: Bombardment: Chance for Fire Damage
  • 46: Annihilation: Chance for Res Debuff

Level 38: Fire Shield

  • A: Invention: Endurance Reduction
  • 46: Invention: Resist Damage
  • 46: Invention: Resist Damage

Level 41: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 48: Kismet: Accuracy +6%

Level 44: Flash

  • A: Ghost Widow's Embrace: Accuracy/Hold/Recharge
  • 48: Gladiator's Net: Chance of Damage(Lethal)
  • 48: Lockdown: Chance for +2 Mag Hold

Level 47: Phantasm

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 50: Expedient Reinforcement: Accuracy/Damage
  • 50: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 50: Expedient Reinforcement: Endurance/Damage/Recharge

Level 49: Rise of the Phoenix

  • A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Endurance Reduction

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 11: Performance Shifter: Chance for +End
  • 11: Power Transfer: EndMod
  • 13: Power Transfer: Chance to Heal Self

Level 32: Translocation


 

Edited by BlingBaby
Better readability
Posted
1 hour ago, BlingBaby said:

Yeah, I exported it, so let's see how comprehensible it is. Ah, there it is. Still a noob at exporting, lmk if there is a way to make it more readable or whatever.

 

 

Warlock Angel - Villain Dominator
Build plan made with Mids Reborn v3.7.14 rev. 1
──────────────────────────────
Primary powerset: Illusion ControlSecondary powerset: Sonic AssaultPool powerset (#1): FightingPool powerset (#2): SpeedPool powerset (#3): SorceryPool powerset (#4): LeapingAncillary powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Blind
A: Thunderstrike: Accuracy/Damage3: Thunderstrike: Accuracy/Damage/Endurance3: Thunderstrike: Damage/Endurance5: Gladiator's Javelin: Chance of Damage(Toxic)5: Ascendency of the Dominator: Recharge/Chance for +Damage

Level 1: Strident Echo
A: Crushing Impact: Accuracy/Damage7: Crushing Impact: Damage/Endurance7: Crushing Impact: Damage/Recharge9: Crushing Impact: Accuracy/Damage/Recharge9: Crushing Impact: Accuracy/Damage/Endurance

Level 2: Deceive
A: Malaise's Illusions: Accuracy/Confused/Recharge13: Malaise's Illusions: Accuracy/Endurance15: Malaise's Illusions: Accuracy/Recharge15: Malaise's Illusions: Confused/Range17: Malaise's Illusions: Endurance/Confused

Level 4: Scream
A: Decimation: Accuracy/Damage17: Decimation: Damage/Endurance19: Decimation: Damage/Recharge19: Decimation: Accuracy/Endurance/Recharge21: Decimation: Accuracy/Damage/Recharge

Level 6: Boxing
(Empty)

Level 8: Superior Invisibility
A: Invention: Endurance Reduction21: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Hasten
A: Invention: Recharge Reduction23: Invention: Recharge Reduction

Level 12: Gleam
A: Razzle Dazzle: Accuracy/Recharge23: Razzle Dazzle: Endurance/Stun25: Razzle Dazzle: Accuracy/Endurance25: Razzle Dazzle: Accuracy/Stun/Recharge27: Razzle Dazzle: Chance of Immobilize

Level 14: Tough
A: Invention: Endurance Reduction27: Invention: Resist Damage29: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3%

Level 16: Bass Boost
A: Invention: Recharge Reduction

Level 18: Phantom Army
A: Expedient Reinforcement: Accuracy/Recharge31: Expedient Reinforcement: Accuracy/Damage31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge33: Call to Arms: Endurance/Damage/Recharge33: Call to Arms: Accuracy/Damage/Recharge

Level 20: Deafening Wave
A: Obliteration: Damage/Recharge33: Obliteration: Accuracy/Damage/Recharge34: Obliteration: Accuracy/Damage/Endurance/Recharge34: Obliteration: Chance for Smashing Damage34: Obliteration: Accuracy/Recharge36: Fury of the Gladiator: Chance for Res Debuff

Level 22: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Invention: Defense Buff36: Invention: Endurance Reduction

Level 24: Disruption Aura
A: Invention: Endurance Reduction

Level 26: Cross Punch
A: Obliteration: Accuracy/Damage/Endurance/Recharge37: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Recharge37: Obliteration: Damage39: Obliteration: Damage/Recharge39: Obliteration: Chance for Smashing Damage

Level 28: Shout
A: Decimation: Accuracy/Damage39: Decimation: Damage/Endurance40: Decimation: Damage/Recharge40: Decimation: Accuracy/Endurance/Recharge40: Decimation: Accuracy/Damage/Recharge

Level 30: Earsplitter
A: Crushing Impact: Damage/Endurance/Recharge42: Crushing Impact: Damage/Endurance42: Crushing Impact: Accuracy/Damage/Recharge42: Crushing Impact: Accuracy/Damage/Endurance43: Crushing Impact: Accuracy/Damage43: Gladiator's Net: Chance of Damage(Lethal)

Level 32: Mystic Flight
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 35: Fire Ball
A: Bombardment: Damage43: Bombardment: Damage/Recharge45: Bombardment: Accuracy/Damage/Recharge45: Bombardment: Accuracy/Damage/Recharge/Endurance45: Bombardment: Chance for Fire Damage46: Annihilation: Chance for Res Debuff

Level 38: Fire Shield
A: Invention: Endurance Reduction46: Invention: Resist Damage46: Invention: Resist Damage

Level 41: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Kismet: Accuracy +6%

Level 44: Flash
A: Ghost Widow's Embrace: Accuracy/Hold/Recharge48: Gladiator's Net: Chance of Damage(Lethal)48: Lockdown: Chance for +2 Mag Hold

Level 47: Phantasm
A: Expedient Reinforcement: Accuracy/Recharge50: Expedient Reinforcement: Accuracy/Damage50: Expedient Reinforcement: Accuracy/Damage/Recharge50: Expedient Reinforcement: Endurance/Damage/Recharge

Level 49: Rise of the Phoenix
A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Brawl
(Empty)

Level 1: Domination


Level 1: Sprint
A: Endurance Reduction

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Run Speed

Level 1: Health
A: Panacea: +Hit Points/Endurance

Level 1: Hurdle
A: Invention: Jumping

Level 1: Stamina
A: Performance Shifter: EndMod11: Performance Shifter: Chance for +End11: Power Transfer: EndMod13: Power Transfer: Chance to Heal Self

Level 32: Translocation


 

 

Thank you so much!

Posted
Just now, Traumalad said:

 

Thank you so much!

 

No problem. It's not a bad build, but it's pretty cheap, so there are definitely things you could improve on. If you commit to either melee or ranged, there are probably skippable powers you could swap for others. Anyway, have fun!

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