Traumalad Posted June 14 Posted June 14 Just barely getting into Doms right now and curious if anyone has any strong opinions on Psi vs Sonic as a pairing with Illusion for a Dominator? Any sample builds would be super appreciated!
Uun Posted June 15 Posted June 15 I haven't played /Sonic, but I would advise against pairing Psi with Illusion. Foes that resist psi damage (i.e., robots) resist it a LOT. Having a second damage type will make your life much easier. 3 Uuniverse
Snokle Posted June 15 Posted June 15 Played Psi and Illusion on seperate Dom's, I am not sure if really works the best together. It can probably work if you are able to proc out Psi a lot to overcome the psi damage resistance, but that does go against the perma-PA. Sonic might be a better roll for it do to the -res which will help the PA damage, and with not having the taunt effect you might be more in range with it, to utilize it more. I did a ILL/Dark build and with the seperate damage type made a big difference. 1 Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane
MoonSheep Posted June 16 Posted June 16 12 hours ago, Snokle said: Played Psi and Illusion on seperate Dom's, I am not sure if really works the best together. It can probably work if you are able to proc out Psi a lot to overcome the psi damage resistance, but that does go against the perma-PA. Sonic might be a better roll for it do to the -res which will help the PA damage, and with not having the taunt effect you might be more in range with it, to utilize it more. I did a ILL/Dark build and with the seperate damage type made a big difference. i agree. the -res component of sonic will work nicely with illusion in my opinion psi assault is one of the worst performing secondaries available for doms but is buoyed by people’s memories of it being good 15 years ago on live If you're not dying you're not living
BlingBaby Posted Thursday at 11:55 AM Posted Thursday at 11:55 AM I have an Ill/sonic at 50. She's pretty fun and the -res and different damage types definitely help. I do find her best in melee for the aura. However, she's not terrible at range and feels very blasty at times. I have great memories of /psi from Live. I do still like Drain Psyche--and the -recharge secondary effects might help survival in a long fight--but I'm not sure if Illusion is the best pairing. Arguably, Spectral Terror slows down the attacks of non-resistant enemies better with the fear effect.
Traumalad Posted Thursday at 04:07 PM Author Posted Thursday at 04:07 PM 4 hours ago, BlingBaby said: I have an Ill/sonic at 50. She's pretty fun and the -res and different damage types definitely help. I do find her best in melee for the aura. However, she's not terrible at range and feels very blasty at times. I have great memories of /psi from Live. I do still like Drain Psyche--and the -recharge secondary effects might help survival in a long fight--but I'm not sure if Illusion is the best pairing. Arguably, Spectral Terror slows down the attacks of non-resistant enemies better with the fear effect. That was a follow up question I had about focus on melee v ranged. Any chance you have a build you could share?
BlingBaby Posted Thursday at 07:25 PM Posted Thursday at 07:25 PM (edited) 5 hours ago, Traumalad said: That was a follow up question I had about focus on melee v ranged. Any chance you have a build you could share? Yeah, I exported it, so let's see how comprehensible it is. Ah, there it is. Still a noob at exporting, lmk if there is a way to make it more readable or whatever. Warlock Angel - Villain Dominator Build plan made with Mids Reborn v3.7.14 rev. 1 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Sonic AssaultPool powerset (#1): FightingPool powerset (#2): SpeedPool powerset (#3): SorceryPool powerset (#4): LeapingAncillary powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Thunderstrike: Accuracy/Damage3: Thunderstrike: Accuracy/Damage/Endurance3: Thunderstrike: Damage/Endurance5: Gladiator's Javelin: Chance of Damage(Toxic)5: Ascendency of the Dominator: Recharge/Chance for +Damage Level 1: Strident Echo A: Crushing Impact: Accuracy/Damage7: Crushing Impact: Damage/Endurance7: Crushing Impact: Damage/Recharge9: Crushing Impact: Accuracy/Damage/Recharge9: Crushing Impact: Accuracy/Damage/Endurance Level 2: Deceive A: Malaise's Illusions: Accuracy/Confused/Recharge13: Malaise's Illusions: Accuracy/Endurance15: Malaise's Illusions: Accuracy/Recharge15: Malaise's Illusions: Confused/Range17: Malaise's Illusions: Endurance/Confused Level 4: Scream A: Decimation: Accuracy/Damage17: Decimation: Damage/Endurance19: Decimation: Damage/Recharge19: Decimation: Accuracy/Endurance/Recharge21: Decimation: Accuracy/Damage/Recharge Level 6: Boxing (Empty) Level 8: Superior Invisibility A: Invention: Endurance Reduction21: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Hasten A: Invention: Recharge Reduction23: Invention: Recharge Reduction Level 12: Gleam A: Razzle Dazzle: Accuracy/Recharge23: Razzle Dazzle: Endurance/Stun25: Razzle Dazzle: Accuracy/Endurance25: Razzle Dazzle: Accuracy/Stun/Recharge27: Razzle Dazzle: Chance of Immobilize Level 14: Tough A: Invention: Endurance Reduction27: Invention: Resist Damage29: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3% Level 16: Bass Boost A: Invention: Recharge Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge31: Expedient Reinforcement: Accuracy/Damage31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge33: Call to Arms: Endurance/Damage/Recharge33: Call to Arms: Accuracy/Damage/Recharge Level 20: Deafening Wave A: Obliteration: Damage/Recharge33: Obliteration: Accuracy/Damage/Recharge34: Obliteration: Accuracy/Damage/Endurance/Recharge34: Obliteration: Chance for Smashing Damage34: Obliteration: Accuracy/Recharge36: Fury of the Gladiator: Chance for Res Debuff Level 22: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Invention: Defense Buff36: Invention: Endurance Reduction Level 24: Disruption Aura A: Invention: Endurance Reduction Level 26: Cross Punch A: Obliteration: Accuracy/Damage/Endurance/Recharge37: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Recharge37: Obliteration: Damage39: Obliteration: Damage/Recharge39: Obliteration: Chance for Smashing Damage Level 28: Shout A: Decimation: Accuracy/Damage39: Decimation: Damage/Endurance40: Decimation: Damage/Recharge40: Decimation: Accuracy/Endurance/Recharge40: Decimation: Accuracy/Damage/Recharge Level 30: Earsplitter A: Crushing Impact: Damage/Endurance/Recharge42: Crushing Impact: Damage/Endurance42: Crushing Impact: Accuracy/Damage/Recharge42: Crushing Impact: Accuracy/Damage/Endurance43: Crushing Impact: Accuracy/Damage43: Gladiator's Net: Chance of Damage(Lethal) Level 32: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 35: Fire Ball A: Bombardment: Damage43: Bombardment: Damage/Recharge45: Bombardment: Accuracy/Damage/Recharge45: Bombardment: Accuracy/Damage/Recharge/Endurance45: Bombardment: Chance for Fire Damage46: Annihilation: Chance for Res Debuff Level 38: Fire Shield A: Invention: Endurance Reduction46: Invention: Resist Damage46: Invention: Resist Damage Level 41: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Kismet: Accuracy +6% Level 44: Flash A: Ghost Widow's Embrace: Accuracy/Hold/Recharge48: Gladiator's Net: Chance of Damage(Lethal)48: Lockdown: Chance for +2 Mag Hold Level 47: Phantasm A: Expedient Reinforcement: Accuracy/Recharge50: Expedient Reinforcement: Accuracy/Damage50: Expedient Reinforcement: Accuracy/Damage/Recharge50: Expedient Reinforcement: Endurance/Damage/Recharge Level 49: Rise of the Phoenix A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint A: Endurance Reduction Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: EndMod11: Performance Shifter: Chance for +End11: Power Transfer: EndMod13: Power Transfer: Chance to Heal Self Level 32: Translocation Edited Thursday at 09:24 PM by BlingBaby Better readability
Traumalad Posted Thursday at 09:24 PM Author Posted Thursday at 09:24 PM 1 hour ago, BlingBaby said: Yeah, I exported it, so let's see how comprehensible it is. Ah, there it is. Still a noob at exporting, lmk if there is a way to make it more readable or whatever. Warlock Angel - Villain Dominator Build plan made with Mids Reborn v3.7.14 rev. 1 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Sonic AssaultPool powerset (#1): FightingPool powerset (#2): SpeedPool powerset (#3): SorceryPool powerset (#4): LeapingAncillary powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Thunderstrike: Accuracy/Damage3: Thunderstrike: Accuracy/Damage/Endurance3: Thunderstrike: Damage/Endurance5: Gladiator's Javelin: Chance of Damage(Toxic)5: Ascendency of the Dominator: Recharge/Chance for +Damage Level 1: Strident Echo A: Crushing Impact: Accuracy/Damage7: Crushing Impact: Damage/Endurance7: Crushing Impact: Damage/Recharge9: Crushing Impact: Accuracy/Damage/Recharge9: Crushing Impact: Accuracy/Damage/Endurance Level 2: Deceive A: Malaise's Illusions: Accuracy/Confused/Recharge13: Malaise's Illusions: Accuracy/Endurance15: Malaise's Illusions: Accuracy/Recharge15: Malaise's Illusions: Confused/Range17: Malaise's Illusions: Endurance/Confused Level 4: Scream A: Decimation: Accuracy/Damage17: Decimation: Damage/Endurance19: Decimation: Damage/Recharge19: Decimation: Accuracy/Endurance/Recharge21: Decimation: Accuracy/Damage/Recharge Level 6: Boxing (Empty) Level 8: Superior Invisibility A: Invention: Endurance Reduction21: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Hasten A: Invention: Recharge Reduction23: Invention: Recharge Reduction Level 12: Gleam A: Razzle Dazzle: Accuracy/Recharge23: Razzle Dazzle: Endurance/Stun25: Razzle Dazzle: Accuracy/Endurance25: Razzle Dazzle: Accuracy/Stun/Recharge27: Razzle Dazzle: Chance of Immobilize Level 14: Tough A: Invention: Endurance Reduction27: Invention: Resist Damage29: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3% Level 16: Bass Boost A: Invention: Recharge Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge31: Expedient Reinforcement: Accuracy/Damage31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge33: Call to Arms: Endurance/Damage/Recharge33: Call to Arms: Accuracy/Damage/Recharge Level 20: Deafening Wave A: Obliteration: Damage/Recharge33: Obliteration: Accuracy/Damage/Recharge34: Obliteration: Accuracy/Damage/Endurance/Recharge34: Obliteration: Chance for Smashing Damage34: Obliteration: Accuracy/Recharge36: Fury of the Gladiator: Chance for Res Debuff Level 22: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Invention: Defense Buff36: Invention: Endurance Reduction Level 24: Disruption Aura A: Invention: Endurance Reduction Level 26: Cross Punch A: Obliteration: Accuracy/Damage/Endurance/Recharge37: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Recharge37: Obliteration: Damage39: Obliteration: Damage/Recharge39: Obliteration: Chance for Smashing Damage Level 28: Shout A: Decimation: Accuracy/Damage39: Decimation: Damage/Endurance40: Decimation: Damage/Recharge40: Decimation: Accuracy/Endurance/Recharge40: Decimation: Accuracy/Damage/Recharge Level 30: Earsplitter A: Crushing Impact: Damage/Endurance/Recharge42: Crushing Impact: Damage/Endurance42: Crushing Impact: Accuracy/Damage/Recharge42: Crushing Impact: Accuracy/Damage/Endurance43: Crushing Impact: Accuracy/Damage43: Gladiator's Net: Chance of Damage(Lethal) Level 32: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 35: Fire Ball A: Bombardment: Damage43: Bombardment: Damage/Recharge45: Bombardment: Accuracy/Damage/Recharge45: Bombardment: Accuracy/Damage/Recharge/Endurance45: Bombardment: Chance for Fire Damage46: Annihilation: Chance for Res Debuff Level 38: Fire Shield A: Invention: Endurance Reduction46: Invention: Resist Damage46: Invention: Resist Damage Level 41: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Kismet: Accuracy +6% Level 44: Flash A: Ghost Widow's Embrace: Accuracy/Hold/Recharge48: Gladiator's Net: Chance of Damage(Lethal)48: Lockdown: Chance for +2 Mag Hold Level 47: Phantasm A: Expedient Reinforcement: Accuracy/Recharge50: Expedient Reinforcement: Accuracy/Damage50: Expedient Reinforcement: Accuracy/Damage/Recharge50: Expedient Reinforcement: Endurance/Damage/Recharge Level 49: Rise of the Phoenix A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Domination Level 1: Sprint A: Endurance Reduction Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod11: Performance Shifter: Chance for +End11: Power Transfer: EndMod13: Power Transfer: Chance to Heal Self Level 32: Translocation Thank you so much!
BlingBaby Posted Thursday at 09:26 PM Posted Thursday at 09:26 PM Just now, Traumalad said: Thank you so much! No problem. It's not a bad build, but it's pretty cheap, so there are definitely things you could improve on. If you commit to either melee or ranged, there are probably skippable powers you could swap for others. Anyway, have fun!
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