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Posted

Hi, it's me... the person that liked things the way they were and is unhappy with all your hard work. Sorry!

 

Defensive follow is a good default for a mastermind, but not really anyone else. For a controller, a pet in defensive mode is going to sit and watch you work.

 

I understand that I can just tell the pets to become aggressive. The problem is that I can't remember to tell them in the middle of a fight.

 

So far, my experience with the new mastermind AI and controller pets has been mixed. Telling pets where I want them to be is nice, but telling them I want them to fight is rage bait. It's not a good trade.

 

Some pets, the fight just lasts longer until I notice they aren't doing anything. Ranged pets are harder to notice slacking off. Tank pets don't bother taking agro until I've been shot at.

 

How can I summon a pet and make it aggressive without multiple keypresses / mouse clicks to remember?

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Posted

Out of the possible complaints I was expecting, Controllers having to actually control their pets to make use of the pet controls they have been asking for was not on my bingo card....

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Posted
24 minutes ago, Rudra said:

Out of the possible complaints I was expecting, Controllers having to actually control their pets to make use of the pet controls they have been asking for was not on my bingo card....

 

I'd be happy to throw a petcom in my summon macro, but that doesn't work. I'd be happy to add any number of control words to the power command. What I'm not happy about it having to remember to wait a second and then press a button every time I summon a pet or enter a mission in order to get it to behave the way it has since launch.

Posted

Controller's don't benefit from pets in "defensive follow" since they don't get bodyguard, so overall I agree with the suggestion.  I probably won't even have "defensive" as a button or macro I'll ever use on my controller pets unless they ever give controllers some version of Bodyguard.

 

Much more likely I'll just be using attack, aggressive follow and passive follow, with occasional 'goto', or 'stay', thrown in there.  Having defensive as the default I agree wouldn't be my first choice either.  In the end not a big deal to me and it only takes one button press at the beginning of a mission.  

 

Another possible suggestion would be to make the 'pet stance' stay through zoning and not reset every time back to defensive follow.  Not sure how technically feasible or difficult that'd be though.  

 

 

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