Quasar Seraph Posted June 21 Posted June 21 After using Glittering Column, I can't help but feel underwhelmed. The animation is awesome, and from what I can tell at level 16 the power is the centerpiece of the set. But while the effects of the power (-to hit and taunt) last 14 secs, the animation lasts a measly 6 secs. The first time I used it during a DFB, I don't even think I saw the animation it was so short. I'm wondering if maybe the during of the animation lasts only as long as the Blast Off chance, but it seems like a missed opportunity. If the Glittering Column is what is blinding the enemies and taunting them, then the animation should last as long as the debuffs. Suggestion: Increase the duration of the Glittering Column animation to match the effects of the power.
Psyonico Posted Saturday at 02:35 AM Posted Saturday at 02:35 AM 42 minutes ago, Quasar Seraph said: Suggestion: Increase the duration of the Glittering Column animation to match the effects of the power. Alternately, have a 2nd “partial” animation that shows the full time and the current animation stays as is. i need to do some solo-testing, as I’ve only played my pyros on teams so far, but do enemies continue to attack “nothing” if they’re taunted and the column has already exploded? What this team needs is more Defenders
Rudra Posted Saturday at 02:36 AM Posted Saturday at 02:36 AM Just now, Psyonico said: i need to do some solo-testing, as I’ve only played my pyros on teams so far, but do enemies continue to attack “nothing” if they’re taunted and the column has already exploded? I just threw a pyrotechnic character together on the test server. After Glittering Column's Blast Off, the mobs attacked me, not empty space where the power had been activated.
Psyonico Posted Saturday at 02:48 AM Posted Saturday at 02:48 AM That’s kind of what I was seeing on teams, but couldn’t be sure it wasn’t because tanks were out taunting it. So: my initial thinking was to slot 4x the taunt set that gives recharge, but enhancing the taunt seems pointless, 4x Cloud Senses and a Lysosome it is. 1 What this team needs is more Defenders
Quasar Seraph Posted Saturday at 03:25 AM Author Posted Saturday at 03:25 AM 48 minutes ago, Psyonico said: Alternately, have a 2nd “partial” animation that shows the full time and the current animation stays as is. i need to do some solo-testing, as I’ve only played my pyros on teams so far, but do enemies continue to attack “nothing” if they’re taunted and the column has already exploded? No it doesn't seem like they are taunted past the animation, but City of Data shows the taunt should last 14 secs. I agree, the animation could change, maybe have the column remain but get rid of the ground pulse.
Rudra Posted Saturday at 03:28 AM Posted Saturday at 03:28 AM 39 minutes ago, Psyonico said: That’s kind of what I was seeing on teams, but couldn’t be sure it wasn’t because tanks were out taunting it. So: my initial thinking was to slot 4x the taunt set that gives recharge, but enhancing the taunt seems pointless, 4x Cloud Senses and a Lysosome it is. I didn't bother with any enhancements, was only a power test after all, so I'm looking forward to the results.
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