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OEM 102 key can be bound (in allowable_inputs) but has no name (not in key_names)


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Posted (edited)

As per original game code, the "OEM 102" key that is present on many foreign keyboards (including non-US QWERTY) inbetween Windows/Super, Z key, and Left Shift, and traditionally map on 102-keys QWERTY keyboards to some of | \ < > is not properly put in.

 

It is listed as INP_OEM_102 in allowable_inputs define, which makes it possible to be bound via the Options menu, and will work that way.

 

However it is absent from the matching key_names define. This makes it so it can't be used in /bind, and exporting keybinds marks it as "(null)" which obviously won't work.

 

I'd be led to believe just adding it properly to key_names would fix that.

Edited by Fira
  • Fira changed the title to OEM 102 key can be bound (in allowable_inputs) but has no name (not in key_names)

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