Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

While working on the influence for my latest stalker 50, I decided to do a bit of farming with my level 50 tanks to see what that was like. What I discovered was that the MA/WP was effective but horribly boring with all of five attacks. The Rad/StJ had more to do but the shield and combo mechanics made her feel too fiddly. I wanted someone survivable with good enough damage and enough to do without feeling like it was too much.

 

Let me tell you, Fire/Energy fits that bill like a glove.

 

Sunflare - Tanker (Fiery Aura - Energy Melee) II.mbd

 

It fits thematically. Sunflare is a mutant with 'the gift of the Sun': Fire and physics. Gameplay, it really works out well. Fire gives me more toys to play with, while Energy is just interactive enough so that it doesn't feel either rote or fiddly. And the animations and effects, well, I giggle like a madman every time I connect with Energy Transfer. She sails through S/L easy peasy and can handle other single spawns just fine before I have to start riding insps. She's still really squishy compared to my usual tank experience, but her fun factor is more than enough to make up for it. 

 

Build Decisions:

  • The thing about Energy Melee is that you have two amazing ST powers in Total Focus and Energy Transfer. The rest is, as the kids say, mid. Burn has more DPA than Barrage and Energy Punch. Hence Burn finding its way into her single target rotation: Burn - Total Focus - Energy Transfer - Bone Smasher - Energy Punch. With enough bonus recharge, I can even ditch EP.
  • I would've liked to put a proc or two in Total Focus. Energy Focus and Energy Transfer, however, pretty much demands sinking as much recharge into TF as possible to get the most out of ET. Not to mention that TF's long activation time means I'd only be getting something like 30 or so extra DPA. So, I feel I'm not losing out that much by six-slotting with the ATO and capping my S/L resists. The odd absorb from the proc can be helpful, especially with this build.
  • AoE rotation is Burn - Whirling Hands - Total Focus - Power Crash with Consume as the 'Oh Poopie' button. I'd have liked to have found an extra slot to proc PC but just couldn't squeeze it in. It's hard enough to try and maximize targets with the arc, though, so again I'm not feeling like I'm losing too much.
  • Flight was a thematic choice, and I found that having Hover made for easier maneuvering and placement. Yes, Burn requires being grounded, so I've been riding the ol' X key a lot before starting up the firing sequence. It's really not difficult at all to pull off.

 Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire!

Also Starwave, Nightlight, and many more!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...