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skoryy

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Everything posted by skoryy

  1. That means you won't get it for Midnight Grasp, though, and that's your heaviest hitter. Also, having it in Smite means its rolling for proc twice every 7~ seconds. The proc rate's lower, but it's going to pop up more often in a longer fight. I'm curious if anyone's ever done the math on that.
  2. There's still teamwork involved in 'semi-solo,' though, and teamwork that works since we are running through mobs far faster than if I was soloing.
  3. He's fun, even if I'm having to continually run ahead of everyone just to keep Soul Drain fueled. Solo, I need to keep popping purples until he gets to T4 Barrier, so I'm wondering if I should fine-tune his regen powers a bit. More so since Torrent is just a set mule I use to play Bowling For Skulls in Atlas Park, but having all that recharge is handy for keeping the attack chain up. Also, still sorting out how the Critical Strikes proc works. If'm going Smite -> Siphon Life -> Smite -> Midnight Grasp, it makes sense to put it in Smite so that it procs for Midnight Grasp, right? Shaolin Midnight II - Scrapper (Dark Melee - Willpower).mbd
  4. Which is why I'm constantly running ahead as safely as possible to get off my nukes and soul drains. Improvise. Adapt. Overcome. Gunny Highway had it right the first time.
  5. And as it's been argued already, this is quality of life and not a buff. The buff's already there, this is just reducing the running back and forth from your base to get it.
  6. You heard the man, no more nice things ever. You thought you were playing a game? You thought you were here for fun? No, you're lucky we haven't made you suffer like we did back in the day when we leveled uphill, both ways! Sister Psyche in a fridge, man. Are y'all listening to yourselves?
  7. See, its stuff like this that I can't take the talk of 'powercreep' around here all that seriously. I mean, if you want to balance this around the START buffs, that's a good idea. Throw in a couple orange salvage items in the recipe, boom, now you're talking real inf. There, now you can make it stackable.
  8. Haven't fought Warwolf and Mage bosses recently?
  9. Especially since I'm not sure Trapdoor catches the current meta. Consider where we went with nuCouncil and nuCircle and X star task forces.
  10. Given how things went the last time the devs touched Rage, good luck with getting that through the fire and flame.
  11. You still get your attacks later than a brute, will get them fully slotted later than a brute, and not everyone farms their way to 50.
  12. Condider that the tanker advantage at the high end game could be their reward for being less fun leveling and exemping than the brute. An SG mate's Dark/Dark tank had me considering one of my own until I realized what few attacks he'd have for the first half of his leveling journey. So I made him a Dark/Dark brute instead. Much more fun.
  13. Which is why it'll never get ported to Scrappers without changes to bring it in line with other melee sets.
  14. Thinking on it... L;ight-based powers as a counter to all the Dark melees, blasts, and what have you. Yeah, there's Energy or Rad, but this wouldn't have all the stupid knockdowns. Its just holy light that does energy/fire damage, maybe returns back buffs or a minor heal as its special trait.
  15. I'm sorry that proc-bombing is the way things are and will be. Thoughts and prayers.
  16. Having run around the island doing radios as of late, I think this is just muscle memory. Heck, I'd say that Malta's easier since they're just targets once you take out the sapper.
  17. Since Actionette's staked her claim as my main...
  18. Between the ability to delete bosses, the crit chance bbnuses you get for sticking around the team, and that even at low levels you still get crits and assassination, stalkers are possibly the most all-purpose non-EAT in the game: Solo, team, hard mode, or exemp!
  19. Yeah, I think we do need the different thread, 'cause I'm just going to re-iterate that the old S/L/E defense cap meta just isn't going to carry you anymore. My S/L/E capped blasters get toasted against nuCouncil but I can breeze through them with my elec/elec stalker with his capped resists and Power Sink. So, yeah, any builds that could just cap S/L/E and call it a day are going to be suffering disproportionately.
  20. The more I think on it, the more I really should put up a post on how HC has shaken up the S/L/E defense meta. I'm getting a lot more mileage out of other sources of damage mitigation now.
  21. UPDATE: Warwolves HATE this one trick! (It's the stalker ATO procs.) Also, I once again forgot how tanky my elec/elec/mu stalker was.
  22. Rad Armor is very much an offense-friendly set, what with the recharge, recovery, and the crash-free damage boost from the T9. I pair it with Street Justice because crunchy smashy, but I can see it easily working well with Fire too. I can also see Shield and Martial Arts co-existing, less Storm Kick topping off your defense than Shield Charge giving you an extra AoE you'll really need. Take it from me, the WP/MA tanker who relies on a weaker Spring Attack.
  23. The only bad PuG experience I've had so far was hopping on a team running at way too high a difficulty for midlevels. After several faceplants, I noticed that the team leader was a mastermind but I didn't see any pets about. Turns out he was running petless. That's when I headed for the door and his the quit team button.
  24. I did some beta testing to see just how tough the new Council was, I didn't have any problems then. It didn't really hit me until this afternoon when I was slogging through Warwolf bosses during lunch. I thought I could do a quick hero tip and that quite didn't work out.
  25. Shaking up the S/L defense meta and making fights more tactical? Cool, I can dig that. My Rad Armor tank can finally flex at the Invulnerables! Spawning massive bags of HP that can barely touch me? That's just wasting my time face-rolling my rotation until the bad doggo goes plop. There's little strategy involved, he's going to spawn regardless, and almost every spawn as well. That's really not all that fun.
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