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398 ExcellentAbout skoryy
- Birthday 01/23/1974
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The problem is when one has been on the internet so long is that one has also invariably lost their assumption of good faith long long ago.
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Which actually reminds me of something I was thinking over last night. Since Titan Weapons and Energy Melee now get their combos without requiring a hit check, is it in the works for the same to be applied to all the other sets that require hit checks for their combos? Going back to @Galaxy Brain's charts, my Street Justice and Staff Fighting alts can definitely use a little more love!
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Played around a little with this on my tank tonight. 90 degree arc, seven foot radius. I was able to get two Nemmies lined up at attention in one shot, I imagine I might get a couple more in bigger taunted spawns. EC still hits like a truck - 50% harder than DT - so it'll make spawn clearing a little faster. Only downside will be affecting my Superior Gauntleted Fist procs, might have to think if its worth swapping my ATO slotting.
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I'll have to test tomorrow, but I'm fairly certain that scrapper ET still does crit damage.
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The scrapper / stalker crit's not negated on ET. You get crit damage and bonus healing.
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That was me when I two-shot a +3 Fake Nemmie with TF -> ET yesterday.
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I put together my old elec/TW build from live, loaded him up with incarnates, and gave him a test run in PI. I wasn't interested in numbers or times, I just wanted to get a good feel on the set. And, yeah, it runs a lot smoother now. Being able to hold up a steady attack chain is a huge improvement over janky missed momentum moments, even more so on a tank where more attacks means more aggro. I may have to bring this guy back on Everlasting now.
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I get the notion that this makes the set more gimmicky, but press button -> receive bonus is about as minimally gimmicky as you can get. Signed, an occasional FFXIV DNC 😵
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Five minutes to pick up the Atlas Park exploration medallion. LRT takes me to the transit station, which is just a short jump from the base portal. Okay, this is reasonable. LRT, however, has a ten minute cooldown. 😐 I think @Xanatos got it right with the recharge adjustments on the first page. Not sure why any of these should go beyond 30/90 seconds.
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One thought: Move the portal for Atlas Park closer to City Hall, like at the SE corner of the plaza where you start the Posi 1 mission. That way the base portal is right there. Might be a good idea to go through all the portals and revise where they're located too, a lot of them don't make sense. Steel Canyon putting you on the north edge of the map? EDIT: Also Ouro -> Atlas -> Base Portal seems like it'd be quicker and wouldn't require the accolade. EDIT2: D'oh, I forgot that part of the patch notes where they moved the beacons! 🤪 Teach me to go posting ideas when I'm half-awake.