Due Regard Posted July 8 Posted July 8 So, I've a friend who streams pinball, and they inspired this creation of a toon - Elec/Martial... The toon is now level 44, and while working on Common IO's, I've been having a little stickiness and tasting floor more often than I'd like in the new Kalisiti's content at +0x2... So, looking at if I can leverage this one a little stronger by starting the quest for Perma-Dom before level 50. Things I'm wedded to, concept wise: Thunder Kick - A pinball machine has to have a kick(out), and my experience with the cone was meh. Trick Shot/Jolting Chain - The ricochet is hilarious and very much part of the concept. With the recent changes to Jolting Chain actually doing solid damage, I could see consolidating and getting rid of Trick Shot, but then I'd lose a ricochet power. Mace Mastery Pool - Pinball machine has to have the plunger! Perma-Dom - Duh. Things I'm looking for advice: Slot crunch led me to not slot out Envenomed Blades (could only get it to 46 seconds under Hasten anyhow), and I dropped Explosive Shuriken - I feel that it and the Snipe are about on par as ST attacks. Leery on slotting/placement of the ATO set, mainly looking for the +Dam Proc, and then the 8.5/10% +Recharge, and again, dealing with slot crunch - Should I toss it into Static Field or something else? Do I really need Chain Fences (no other -Fly)? Should I drop it for Electric Fence, or even go without -Fly and pick up a 1 slot wonder from elsewhere? Summon Tarantuala - I figured why not, but it is also a 5 slot hungry power... Is there better placement/play choices? My only other Dominator at this level is a Dark/Psi, and it's playstyle was MUCH easier to figure out. Anyhow, thanks, and appreciate any attention. First 5 pages didn't show this combo, and not a lot of information on Elec/ or /Martial on their own, tho that is where I saw some going with perma-EB on top of perma-Dom and perma-Hasten. Pinball'd - Villain Dominator Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Electric ControlSecondary powerset: Martial AssaultPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): LeadershipAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Tesla Cage A: Decimation: Accuracy/Damage3: Decimation: Damage/Endurance3: Decimation: Damage/Recharge5: Decimation: Accuracy/Damage/Recharge5: Decimation: Chance of Build Up7: Devastation: Chance of Hold Level 1: Thunder Kick A: Crushing Impact: Accuracy/Damage7: Crushing Impact: Damage/Endurance9: Crushing Impact: Accuracy/Damage/Recharge9: Crushing Impact: Accuracy/Damage/Endurance11: Crushing Impact: Damage/Endurance/Recharge Level 2: Chain Fences A: Ascendency of the Dominator: Accuracy/Control Duration15: Ascendency of the Dominator: Endurance/Recharge17: Ascendency of the Dominator: Accuracy/Control Duration/Endurance17: Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge19: Ascendency of the Dominator: Recharge/Chance for +Damage Level 4: Trick Shot A: Cupid's Crush: Damage/Recharge19: Cupid's Crush: Endurance/Recharge21: Cupid's Crush: Accuracy/Damage/Endurance21: Cupid's Crush: Accuracy/Damage/Recharge23: Cupid's Crush: Accuracy/Damage/Endurance/Recharge23: Cupid's Crush: Damage/Chance for Confuse Level 6: Jolting Chain A: Overwhelming Force: Accuracy/Damage25: Overwhelming Force: Accuracy/Damage/Endurance25: Overwhelming Force: Damage/Endurance/Recharge27: Overwhelming Force: Accuracy/Damage/Endurance/Recharge27: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 8: Conductive Aura A: Power Transfer: EndMod29: Power Transfer: Chance to Heal Self29: Performance Shifter: Chance for +End Level 10: Boxing A: Invention: Accuracy Level 12: Static Field A: Lethargic Repose: Endurance/Sleep Level 14: Tough A: Gladiator's Armor: TP Protection +3% Def (All)31: Steadfast Protection: Resistance/+Def 3%31: Unbreakable Guard: +Max HP31: Gladiator's Armor: Resistance33: Steadfast Protection: Resistance/Endurance Level 16: Envenomed Blades A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: Tesla Coil A: Basilisk's Gaze: Accuracy/Hold33: Basilisk's Gaze: Accuracy/Recharge33: Basilisk's Gaze: Endurance/Recharge/Hold34: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold34: Lockdown: Chance for +2 Mag Hold Level 20: Dragon's Tail A: Obliteration: Damage34: Obliteration: Damage/Recharge36: Obliteration: Accuracy/Damage/Recharge36: Obliteration: Accuracy/Damage/Endurance/Recharge36: Obliteration: Chance for Smashing Damage37: Force Feedback: Chance for +Recharge Level 22: Synaptic Overload A: Malaise's Illusions: Accuracy/Recharge37: Malaise's Illusions: Accuracy/Endurance Level 24: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Shield Wall: +Res (Teleportation), +5% Res (All)39: Reactive Defenses: Scaling Resist Damage39: Kismet: Accuracy +6% Level 26: Gremlins A: Call to Arms: Accuracy/Damage39: Call to Arms: Damage/Endurance40: Call to Arms: Endurance/Damage/Recharge40: Call to Arms: Defense Bonus Aura for Pets40: Blood Mandate: Accuracy/Damage Level 28: Masterful Throw A: Sting of the Manticore: Accuracy/Damage42: Sting of the Manticore: Damage/Endurance42: Sting of the Manticore: Damage/Interrupt/Recharge43: Sting of the Manticore: Damage/Endurance/Recharge43: Sting of the Manticore: Chance of Damage(Toxic) Level 30: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Endurance Level 32: Hasten A: Invention: Recharge Reduction45: Invention: Recharge Reduction Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Endurance Level 38: Poisonous Ray A: Analyze Weakness: Accuracy/Endurance/Recharge46: Achilles' Heel: Chance for Res Debuff Level 41: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense47: Luck of the Gambler: Defense/Endurance Level 44: Summon Tarantula A: Expedient Reinforcement: Accuracy/Recharge47: Expedient Reinforcement: Damage/Endurance48: Expedient Reinforcement: Endurance/Damage/Recharge48: Expedient Reinforcement: Resist Bonus Aura for Pets48: Call to Arms: Accuracy/Damage/Recharge49: Call to Arms: Endurance/Damage/Recharge Level 47: Assault A: Invention: Endurance Reduction Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance11: Numina's Convalesence: +Regeneration/+Recovery13: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End13: Power Transfer: EndMod15: Power Transfer: Chance to Heal Self Level 49: Quick Form |MBD;23802;1602;2136;BASE64;| |G/lcAKwKeHMO5QU7GFSvmqPo2yMkmU2Rrj2LTVW+uq4V5jck+w+IkZ3J0tXXOixdZJ2| |6Uh69LCvQT+lT8mxq71e1J6tPU17RPF2NJvYki46FFeC8v/+1VKlhAAwNgvUvswgNgN| |Gedl1qP6dUVPdUmU4spUKNUSqAtTJeaSDXP3TvJ505MNAoEooDAAo16I5k+amTimzmI| |lZG6YSs3HpGLNKkotcefnRdA1Zd9Sd5j/QRRH7CgMftG74C8JCGBzRKKhDc25wHal+c| |jaXD3xADDSnJ8nMA2t07nO8WfaIpdKRSf6eIEmi0kRFIaIef9B7AM2xWIb2O0IdD/d0| |kNR1jS5I9crtDWU55Y9fweaE2eUeHlkxmrywd3dH8o/jMx8Hrh617R08+HnbjY9nRlQ| |txTT3mlp07NK1kyuzSeXu1PSsmxTGT/zkGJDBP+rmB1SDGuVhSPbvSNH6ODXbXW2MZR| |PDkaBFHx4FG/+0lWnR2Kzky5tWWB+e59Hs576h+MOn9ZtH1r7hW58K+yzoc3M0V3hWg| |v9ZTtQ3L0cY9WKoF+r+uS0VeMvFoLlFOPdEaLjSAu3fbAVs4R6jx7PPag99nVU4z6Ib| |/6uu+lmRnXvctf8FNr4vr9bUlHPglsTrJyUASqEs5DZSueZ0FkZa8dRIgx5l6N7dwbV| 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MoonSheep Posted July 9 Posted July 9 hey due regard no travel power may make it a bit slow to use, combat jumping helps keep it nice and agile during battle though i’d consider picking up explosive shuriken for some extra damage. i’m not familiar with the set but the stats on city of data look reasonable my personal preference is to not build for defense, especially on a dom where i can lock things down. this would allow you to do things like put 4 damage procs in masterful throw and other powers which have a long recharge i’m not sure the chance for +absorb will be that effective in veng, i’d put it in health instead and an LoTG +def in veng to improve the stats if you‘d like one of the purple contagious confusion procs when you hit 50 feel free to DM me If you're not dying you're not living
Caimie Posted July 9 Posted July 9 I can offer some advice on build changes and slotting, but the build I'd present would be based around how I build Doms (I don't take or use the Fighting Pool) using your concept, so there's things I need to ask to get an idea. 1) Do you use the Homecoming Discord? If not, then consider doing so because you'll find a lot more build variations and advice. I hang out there a majority of the time and touch back here every now and then. 2) Why no Purple IO sets? Too expensive? If cost is the issue, then try to do more stuff for merits and the occasional Hami Raid once you reach entry level for the zone. Doing that makes the 'cost' a non-issue. 3) What travel power is preferred? The default slot is the perfect place to put the Winter's Gift slow resist unique. I'd still strongly suggest checking out the Homecoming Discord because it'll give you plenty of options on how to tweak this build.
Due Regard Posted July 11 Author Posted July 11 On 7/9/2025 at 8:29 AM, MoonSheep said: 1. no travel power may make it a bit slow to use, combat jumping helps keep it nice and agile during battle though 2. i’d consider picking up explosive shuriken for some extra damage. i’m not familiar with the set but the stats on city of data look reasonable 3. my personal preference is to not build for defense, especially on a dom where i can lock things down. this would allow you to do things like put 4 damage procs in masterful throw and other powers which have a long recharge 4. i’m not sure the chance for +absorb will be that effective in veng, i’d put it in health instead and an LoTG +def in veng to improve the stats 5. if you‘d like one of the purple contagious confusion procs when you hit 50 feel free to DM me 1. Between my base, various teleporter powers, and sprint+athletic run+steam jetpack, I don't ever feel the lack of a travel power. And, that let's me pick up something else actually useful in combat. Few of my toons have a travel - only for concept, or because it came inherent. 2. Explosive Shuriken and Masterful Throw work out to similar DPA - owing to power and slot crunch, one had to go. The Snipe has been more useful to me than a fake AoE attack. 3. The defense is a backup to the +Recharge and Perma-Dom. Masterful Throw is helping on the +Recharge, slotting it for procs means losing out on that +7.5%. Also, I dislike procfu, as it is 100% not WAI, and have never bothered to build for it. Toons work just fine on SO's, IO's just make them better. 4. Slotting hack, tho I usually use it more when I have too many +Def powers to slot with LotG: +Recharge - The Prev Maintenance unique is actually a global bonus, and NOT contingent on being in an actively used power. But, yeah, since I've the room in Health, I can just throw it in there, as well. Veng is rarely taken to be used, more as a mule - however, even with the single enhancement, it'll reliably overcap even iContent with one use. Only reason to slot it out would be to chase set bonuses. 5. Thanks, but no - First, toon is only 44, so some of the slotting would need to wait until 47 at least. Secondly, I marketeer enough that I have access to purples. On 7/9/2025 at 11:25 AM, Caimie said: I can offer some advice on build changes and slotting, but the build I'd present would be based around how I build Doms (I don't take or use the Fighting Pool) using your concept, so there's things I need to ask to get an idea. 1) Do you use the Homecoming Discord? If not, then consider doing so because you'll find a lot more build variations and advice. I hang out there a majority of the time and touch back here every now and then. 2) Why no Purple IO sets? Too expensive? If cost is the issue, then try to do more stuff for merits and the occasional Hami Raid once you reach entry level for the zone. Doing that makes the 'cost' a non-issue. 3) What travel power is preferred? The default slot is the perfect place to put the Winter's Gift slow resist unique. 1) Nope, in too many discords, have a need to keep up with them if I do participate, so while I'm in HC's, I don't monitor it, and have most everything muted. 2) Level 44 toon. If you know how to slot purples and superior ATO's in a 44, I'd love to know it. 3) None - my mobility out of missions is just fine without. You're right on me missing the Winter's Gift... Oops. That can go into Combat Jumping (poor Combat Jumping, muled to hell and back) I'll steal the slot either from the confuse or from Poisonous Ray. Quote Slot crunch led me to not slot out Envenomed Blades (could only get it to 46 seconds under Hasten anyhow), and I dropped Explosive Shuriken - I feel that it and the Snipe are about on par as ST attacks. Should I be going for perma-Blades? At the levels of recharge, am I going to have a need/desire for another strong ST attack? (added clarification on first points) Leery on slotting/placement of the ATO set, mainly looking for the +Dam Proc, and then the 8.5/10% +Recharge, and again, dealing with slot crunch - Should I toss it into Static Field or something else? Do I really need Chain Fences (no other -Fly)? Should I drop it for Electric Fence, or even go without -Fly and pick up a 1 slot wonder from elsewhere? Summon Tarantuala - I figured why not, but it is also a 5 slot hungry power... Is there better placement/play choices? Restating my questions/musings on possible tweaks... Any thoughts/feedback on that? Death is the best debuff.
Caimie Posted July 11 Posted July 11 11 minutes ago, Due Regard said: 1. Between my base, various teleporter powers, and sprint+athletic run+steam jetpack, I don't ever feel the lack of a travel power. And, that let's me pick up something else actually useful in combat. Few of my toons have a travel - only for concept, or because it came inherent. 2. Explosive Shuriken and Masterful Throw work out to similar DPA - owing to power and slot crunch, one had to go. The Snipe has been more useful to me than a fake AoE attack. 3. The defense is a backup to the +Recharge and Perma-Dom. Masterful Throw is helping on the +Recharge, slotting it for procs means losing out on that +7.5%. Also, I dislike procfu, as it is 100% not WAI, and have never bothered to build for it. Toons work just fine on SO's, IO's just make them better. 4. Slotting hack, tho I usually use it more when I have too many +Def powers to slot with LotG: +Recharge - The Prev Maintenance unique is actually a global bonus, and NOT contingent on being in an actively used power. But, yeah, since I've the room in Health, I can just throw it in there, as well. Veng is rarely taken to be used, more as a mule - however, even with the single enhancement, it'll reliably overcap even iContent with one use. Only reason to slot it out would be to chase set bonuses. 5. Thanks, but no - First, toon is only 44, so some of the slotting would need to wait until 47 at least. Secondly, I marketeer enough that I have access to purples. 1) Nope, in too many discords, have a need to keep up with them if I do participate, so while I'm in HC's, I don't monitor it, and have most everything muted. 2) Level 44 toon. If you know how to slot purples and superior ATO's in a 44, I'd love to know it. 3) None - my mobility out of missions is just fine without. You're right on me missing the Winter's Gift... Oops. That can go into Combat Jumping (poor Combat Jumping, muled to hell and back) I'll steal the slot either from the confuse or from Poisonous Ray. Restating my questions/musings on possible tweaks... Any thoughts/feedback on that? First off, I was going by the build pic you posted and noticed no purple sets, not your Alts current level, so you read too much into it. Standard ATO & Event IOs getting turned into superior versions can only be done at lvl 50 is a given so they weren't part of my question. If you have easy enough access to purple sets, why not include them in the build? I understand people like to do 'phased' builds with Mids and update as they progress, but it's easier (to me) to plan out the final build, slotting and sets so if something isn't 'clicking' with the build/concept you can adjust it and respec at certain level milestones. I would at least unmute the Dominator channel on the HC Discord until you get some of your answers for this build, but if you still don't want to, I'm not press the subject anymore. I can see plenty of places where there could be tweaks and stuff that's over-slotted or under-slotted, but if this isn't your end-game/ level 50-on build you posted, then not a whole lot of the tweaks I could suggest would make a difference before level 47 or improve your survival at your current level. The best advice I can give for the Perma-Dom path pre-lvl47 is get as many of your LotG +recharge mules as feasible, 5 slot the ATO set in the immob (it can go in others, but that's where I usually put mine) and if there are any lvl30 to lvl40 IO sets with +recharge bonus to get them slotted or at least start slotting them. The new Kalisti mobs can be kinda of rough going, but I took my Pyro/Arsena and Grav/Fire thru them at +2 x3 or x4 (the Blackwing can be a bugger at times). I died a few times, but it was because I misjudged how close the groups were to each other and got overwhelmed before I could finish thinning them out. 1
Due Regard Posted July 11 Author Posted July 11 (edited) 1 hour ago, Caimie said: First off, I was going by the build pic you posted and noticed no purple sets, not your Alts current level, so you read too much into it. Standard ATO & Event IOs getting turned into superior versions can only be done at lvl 50 is a given so they weren't part of my question. On 7/8/2025 at 6:16 PM, Due Regard said: So, I've a friend who streams pinball, and they inspired this creation of a toon - Elec/Martial... The toon is now level 44, and while working on Common IO's, I've been having a little stickiness and tasting floor more often than I'd like in the new Kalisiti's content at +0x2... So, looking at if I can leverage this one a little stronger by starting the quest for Perma-Dom before level 50. I read too much, and apparently you didn't read enough - the opening lines of the post. Thanks for the reminder on the Slow resist, again. Glad I read your post. Good luck. Edit: if your responses are indicative of the level of "assistance" on the discord, I'm not missing anything. Edited July 11 by Due Regard Death is the best debuff.
Wimbochismo Posted July 11 Posted July 11 I have an Electric Controller and a Plant/Martial Dom that I revisited recently because of the new changes. One thing that doesn't get mentioned often about Martial is that it has a funky attack chain because of the long cooldowns. Even if that makes it great for proccing. The best DPA single target attacks are Thunder Kick, Masterful Throw, and Explosive Shuriken - followed by Trick Shot. I don't consider the single target holds to be good DPA attacks unless I can proc it out like a Controller. I personally don't like Spinning Kick because it doesn't require a target and is a close cone - it is incredibly easy to whiff an attack with it. The issue comes in the form of recharge times. In your current build Thunder Kick recharges in 2.07s, Trick in 2.79s, and Master in 6.43s. The cast times are fairly quick at 1.05s, 1.32s, and 1.58s respectively. If you start with Trick, then by the time you get off 1.58s+1.05s=2.63s, you will see a delay before pressing Trick. Not to even mention Masterful Throw. You can partially get around this by heavily proccing something like Tesla Cage, Poisonous Ray, and/or Dragon's Tail. Ideally in this case you will probably want to pick up Explosive Shuriken. Summon Tarantula is nice to have and is good passive dps. It will also stay up well with all of your cc. I would still consider dropping it for a more robust attack chain. Procced Poisonous Ray is an option but again, it has a long recharge and is potentially better used to refresh the debuffs. Your chain could look something like Explosive - Thunder - Trick - Master - Thunder - Trick. Or a priority system with something along the lines of Master > Explosive > Thunder > Trick and whatever coolsdown first. On Dom's I consider the single target hold, single immob, and/or aoe immob to be 1 slot wonders or set mules at best. I only use them if I absolutely need to, they're rarely a part of my normal usage. Only if I really need to hold something, immob an AV, and team's usually dislike the aoe immob as it prevents enemy clumpage. My go-to's are usually the aoe controls, on Electric especially Synaptic Overload, Tesla Coil, and Static Field. If you can spare a slot to get Envenom to 45s that would be ideal. Even with 2, 50+5 recharges it's a pain to get it sub 40s so not worth the extra slot. It's one of the better features of Martial.
MoonSheep Posted July 11 Posted July 11 (edited) On 7/9/2025 at 5:25 PM, Caimie said: I can offer some advice on build changes and slotting, but the build I'd present would be based around how I build Doms (I don't take or use the Fighting Pool) using your concept, so there's things I need to ask to get an idea. 2) Why no Purple IO sets? Too expensive? If cost is the issue, then try to do more stuff for merits and the occasional Hami Raid once you reach entry level for the zone. Doing that makes the 'cost' a non-issue. i agree with both these points - purples make it a lot easier to get permadom and generally give some useful +acc which makes it useful for a few key, longer recharge powers that can be slotted up heavily with damage procs instead. they are expensive but well worth the extra effort to attain not building for defense also allows better focus on overall damage and effectiveness opportunities. tough and weave are very much not required on a dom given that a mezzed enemy deals no damage Edited July 11 by MoonSheep If you're not dying you're not living
Nemu Posted Monday at 11:31 PM Posted Monday at 11:31 PM You can respec your build and achieve perma dom by 44, you just need to get rid of all the other distractions, like the +def uniques. Also, the 8.75% recharge bonus from the cupid set is generally a trap, just like the 8.75% bonus from reactive defense that I see in a lot of builds. There are very few scenarios where 6 slotting a power for a recharge bonus is the best option. Usually you can find a way to get even more recharge by reallocating that 6th slot. Level 44 Perma Dom - Dominator (Electric Control - Martial Assault).mbd Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
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