Giocondi Posted July 12 Posted July 12 Howdy all, been away from CoH a bit (booo) and wanted to get some feedback on my Shield/Fire tanker concept. Any notes are apprecaited! Tanker (Shield Defense - Fiery Melee).mbd
Zect Posted Sunday at 12:53 PM Posted Sunday at 12:53 PM All builds slot deflection with some amount of resist sets. It is more slot-effective to get SL res from deflection and melee def from set bonuses, than it is to try and do the reverse, because resist bonuses are extremely slot-inefficient while def bonuses are naturally abundant. Steadfast unique should go in true grit instead of owts. You are building for capped SL without owts, and true grit has the same amount of non-SL res with 100% uptime, so you may as well grab the freebie. Arguably 90% SL res (with 1 stack of ATIO1 +res proc) is overkill and you are better off building to cap with 2 stacks and buffing the other resists instead. Lotg in phalanx fighting only increases the buff you get from allied toons standing near you. It does not increase the always-on part. Generally you should mule kismet here and put lotg in the powers that actually have always-on def bonuses. Tanker (Shield Defense - Fiery Melee).mbd
Giocondi Posted Monday at 08:03 PM Author Posted Monday at 08:03 PM @ZectGreat points, this is exactly the feedback I was looking for! Thanks a bunch.
Griffin Posted 4 hours ago Posted 4 hours ago Here is my take on it. Someone helped me with this a while back (can probably find the thread). Very sturdy. You want to get all the +psi resistance uniques slotted, and build for that since it is a major hole. I went with energy mastery and physical perfection and still needed cardiac. Probably should look to fill the no heal issue by going Rebirth as your destiny. I am not capped at S/L resistance, but my other resistances are higher across the board. Tanker (Shield Defense - Fiery Melee) - 2025.mbd
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