Redletter Posted July 16 Posted July 16 So, in the spirit of Marvel Rivalz stunningly adapting YA BOY I was inspired to try and make a character inspired by the aforementioned YA BOY However! I'm kinda stuck. Part of this all just feels *off* and something's not clicking in my testing. I *feel* like it's World of Confusion, as appropriate as it is, it feels like a power that doesnt belong here, or, if it does, it needs a different slotting. Part of me thinks I should abandon the way Ive slotted Phantom Army, and instead, move Cupid's Crush into Phantom Army, so while the Phantoms are going around smacking everyone, theyre also *literally* causing confusion. I'm also not sold on Mystic Flight. I *want* to teleport, I'm considering replacing it for Combat Teleport. Likewise, Im not big on Decieve being like this, I feel like I should be slotting Decieve for *damage*, giving it procs. Villain Dominator Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Sonic AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): SorceryAncillary powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Apocalypse: Damage29: Apocalypse: Chance of Damage(Negative)31: Apocalypse: Damage/Recharge/Accuracy31: Apocalypse: Damage/Endurance31: Apocalypse: Damage/Recharge Level 1: Shriek A: Decimation: Chance of Build Up42: Decimation: Accuracy/Damage Level 2: Deceive A: Coercive Persuasion : Contagious Confusion3: Coercive Persuasion : Confused/Endurance3: Coercive Persuasion : Confused/Recharge/Accuracy5: Coercive Persuasion : Confused5: Coercive Persuasion : Confused/Recharge Level 4: Hasten (Empty) Level 6: Spectral Terror A: Glimpse of the Abyss: Chance of Damage(Psionic)7: Cloud Senses: Chance for Negative Energy Damage7: Cloud Senses: ToHit Debuff27: Cloud Senses: Accuracy/ToHitDebuff29: Cloud Senses: ToHit Debuff/Endurance/Recharge Level 8: Superior Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Shield Wall: +Res (Teleportation), +5% Res (All)9: Shield Wall: Defense25: Shield Wall: Defense/Endurance27: Shield Wall: Defense/Endurance/Recharge Level 10: Shockwave A: Force Feedback: Chance for +Recharge11: Force Feedback: Damage/Endurance/Knockback11: Force Feedback: Recharge/Endurance17: Annihilation: Chance for Res Debuff23: Annihilation: Accuracy/Damage/Endurance25: Annihilation: Accuracy/Damage/Endurance/RechargeTime Level 12: Gleam A: Superior Dominating Grasp: RechargeTime/Fiery Orb13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance15: Superior Dominating Grasp: Endurance/RechargeTime15: Superior Dominating Grasp: Control Duration/RechargeTime17: Superior Dominating Grasp: Accuracy/Control Duration Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Bass Boost (Empty) Level 18: Phantom Army A: Soulbound Allegiance: Chance for Build Up19: Expedient Reinforcement: Endurance/Damage/Recharge19: Expedient Reinforcement: Accuracy/Damage/Recharge21: Expedient Reinforcement: Accuracy/Recharge21: Expedient Reinforcement: Accuracy/Damage23: Soulbound Allegiance: Damage/Recharge Level 20: Deafening Wave A: Fury of the Gladiator: Chance for Res Debuff36: Armageddon: Chance for Fire Damage36: Unbreakable Constraint: Chance for Smashing Damage36: Fury of the Gladiator: Accuracy/Damage/End/Rech37: Fury of the Gladiator: Accuracy/Endurance/Recharge37: Fury of the Gladiator: Damage/Endurance/Recharge Level 22: Flash A: Superior Entomb: Recharge/Chance for +Absorb34: Superior Entomb: Accuracy/Hold/Endurance/Recharge34: Superior Entomb: Endurance/Recharge42: Superior Entomb: Hold/Recharge42: Superior Entomb: Accuracy/Hold/Endurance Level 24: Disruption Aura (Empty) Level 26: Phantasm A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown46: Overwhelming Force: Accuracy/Damage Level 28: Kick (Empty) Level 30: Earsplitter A: Superior Ascendency of the Dominator: Recharge/Chance for +Damage43: Superior Ascendency of the Dominator: Accuracy/Control Duration43: Superior Ascendency of the Dominator: Endurance/Recharge46: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance47: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge Level 32: Tough A: Gladiator's Armor: TP Protection +3% Def (All)33: Aegis: Psionic/Status Resistance33: Aegis: Resistance33: Aegis: Resistance/Endurance34: Aegis: Resistance/Endurance/Recharge Level 35: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Link Minds A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Reactive Defenses: Scaling Resist Damage39: Reactive Defenses: Defense/Endurance/RechargeTime39: Reactive Defenses: Defense/RechargeTime40: Reactive Defenses: Endurance/RechargeTime40: Reactive Defenses: Defense/Endurance Level 41: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Mind Over Body A: Unbreakable Guard: +Max HP45: Unbreakable Guard: Resistance/Endurance/RechargeTime45: Unbreakable Guard: Resistance/Endurance45: Unbreakable Guard: Resistance46: Steadfast Protection: Resistance/+Def 3% Level 47: World of Confusion A: Cupid's Crush: Damage/Chance for Confuse48: Cupid's Crush: Accuracy/Damage/Endurance/Recharge48: Cupid's Crush: Accuracy/Damage/Recharge48: Cupid's Crush: Accuracy/Damage/Endurance50: Cupid's Crush: Endurance/Recharge50: Cupid's Crush: Damage/Recharge Level 49: Mystic Flight A: Winter's Gift: Slow Resistance (20%) ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Domination Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery37: Panacea: +Hit Points/Endurance40: Miracle: +Recovery43: Preventive Medicine: Chance for +Absorb Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: Chance for +End Level 49: Translocation The *alternative* looks something like this Villain Dominator Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Sonic AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): TeleportationAncillary powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Apocalypse: Damage29: Apocalypse: Chance of Damage(Negative)31: Apocalypse: Damage/Recharge/Accuracy31: Apocalypse: Damage/Endurance31: Apocalypse: Damage/Recharge Level 1: Shriek A: Decimation: Chance of Build Up42: Decimation: Accuracy/Damage Level 2: Deceive A: Malaise's Illusions: Chance of Damage(Psionic)3: Cacophany: Chance of Damage(Energy)3: Malaise's Illusions: Endurance/Confused5: Malaise's Illusions: Accuracy/Endurance5: Malaise's Illusions: Confused/Range49: Malaise's Illusions: Accuracy/Confused/Recharge Level 4: Hasten (Empty) Level 6: Spectral Terror A: Glimpse of the Abyss: Chance of Damage(Psionic)7: Cloud Senses: Chance for Negative Energy Damage7: Cloud Senses: ToHit Debuff27: Cloud Senses: Accuracy/ToHitDebuff29: Cloud Senses: ToHit Debuff/Endurance/Recharge Level 8: Superior Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Shield Wall: +Res (Teleportation), +5% Res (All)9: Shield Wall: Defense25: Shield Wall: Defense/Endurance27: Shield Wall: Defense/Endurance/Recharge Level 10: Shockwave A: Force Feedback: Chance for +Recharge11: Force Feedback: Damage/Endurance/Knockback11: Force Feedback: Recharge/Endurance17: Annihilation: Chance for Res Debuff23: Annihilation: Accuracy/Damage/Endurance25: Annihilation: Accuracy/Damage/Endurance/RechargeTime Level 12: Gleam A: Superior Dominating Grasp: RechargeTime/Fiery Orb13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance15: Superior Dominating Grasp: Endurance/RechargeTime15: Superior Dominating Grasp: Control Duration/RechargeTime17: Superior Dominating Grasp: Accuracy/Control Duration Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Bass Boost (Empty) Level 18: Phantom Army A: Cupid's Crush: Damage/Chance for Confuse19: Cupid's Crush: Accuracy/Damage/Endurance/Recharge19: Cupid's Crush: Accuracy/Damage/Recharge21: Cupid's Crush: Accuracy/Damage/Endurance21: Cupid's Crush: Endurance/Recharge23: Cupid's Crush: Damage/Recharge Level 20: Deafening Wave A: Fury of the Gladiator: Chance for Res Debuff36: Armageddon: Chance for Fire Damage36: Unbreakable Constraint: Chance for Smashing Damage36: Fury of the Gladiator: Accuracy/Damage/End/Rech37: Fury of the Gladiator: Accuracy/Endurance/Recharge37: Fury of the Gladiator: Damage/Endurance/Recharge Level 22: Flash A: Superior Entomb: Recharge/Chance for +Absorb34: Superior Entomb: Accuracy/Hold/Endurance/Recharge34: Superior Entomb: Endurance/Recharge42: Superior Entomb: Hold/Recharge42: Superior Entomb: Accuracy/Hold/Endurance Level 24: Disruption Aura (Empty) Level 26: Phantasm A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown46: Overwhelming Force: Accuracy/Damage Level 28: Kick (Empty) Level 30: Earsplitter A: Superior Ascendency of the Dominator: Recharge/Chance for +Damage43: Superior Ascendency of the Dominator: Accuracy/Control Duration43: Superior Ascendency of the Dominator: Endurance/Recharge46: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance47: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge Level 32: Tough A: Gladiator's Armor: TP Protection +3% Def (All)33: Aegis: Psionic/Status Resistance33: Aegis: Resistance33: Aegis: Resistance/Endurance34: Aegis: Resistance/Endurance/Recharge Level 35: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Link Minds A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Reactive Defenses: Scaling Resist Damage39: Reactive Defenses: Defense/Endurance/RechargeTime39: Reactive Defenses: Defense/RechargeTime40: Reactive Defenses: Endurance/RechargeTime40: Reactive Defenses: Defense/Endurance Level 41: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Mind Over Body A: Unbreakable Guard: +Max HP45: Unbreakable Guard: Resistance/Endurance/RechargeTime45: Unbreakable Guard: Resistance/Endurance45: Unbreakable Guard: Resistance46: Steadfast Protection: Resistance/+Def 3% Level 47: World of Confusion A: Coercive Persuasion : Contagious ConfusionA: Coercive Persuasion : Confused/Endurance48: Coercive Persuasion : Confused48: Coercive Persuasion : Confused/Recharge48: Coercive Persuasion : Confused/Recharge/Accuracy Level 49: Combat Teleport A: Warp: Range / Increased Perception ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery37: Panacea: +Hit Points/Endurance40: Miracle: +Recovery43: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: Chance for +End But even with this? I dont know. I *like* how it feels to jump between my phantoms, my spectre, and my team with Combat Teleport, but there's just something that's not clicking. I don't know what it is. *Maybe* im mixing too much melee in, and I should try a more dedicated ranged attacker. Earpiercer is only slotted this way because I needed a place for the +dam ATO, and it was basically the perfect mule for that. I dunno! Im gonna still mess around with it, but, Im looking for imput before the next round of tests. Resident certified baby
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