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Posted

So, in the spirit of Marvel Rivalz stunningly adapting YA BOY I was inspired to try and make a character inspired by the aforementioned YA BOY 

 

However! I'm kinda stuck. Part of this all just feels *off* and something's not clicking in my testing. I *feel* like it's World of Confusion, as appropriate as it is, it feels like a power that doesnt belong here, or, if it does, it needs a different slotting.

 

Part of me thinks I should abandon the way Ive slotted Phantom Army, and instead, move Cupid's Crush into Phantom Army, so while the Phantoms are going around smacking everyone, theyre also *literally* causing confusion. I'm also not sold on Mystic Flight. I *want* to teleport, I'm considering replacing it for Combat Teleport. Likewise, Im not big on Decieve being like this, I feel like I should be slotting Decieve for *damage*, giving it procs.

 

Villain Dominator
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────

  • Primary powerset: Illusion Control
  • Secondary powerset: Sonic Assault
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Sorcery
  • Ancillary powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Blind

  • A: Apocalypse: Damage
  • 29: Apocalypse: Chance of Damage(Negative)
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Damage/Recharge

Level 1: Shriek

  • A: Decimation: Chance of Build Up
  • 42: Decimation: Accuracy/Damage

Level 2: Deceive

  • A: Coercive Persuasion : Contagious Confusion
  • 3: Coercive Persuasion : Confused/Endurance
  • 3: Coercive Persuasion : Confused/Recharge/Accuracy
  • 5: Coercive Persuasion : Confused
  • 5: Coercive Persuasion : Confused/Recharge

Level 4: Hasten

  • (Empty)

Level 6: Spectral Terror

  • A: Glimpse of the Abyss: Chance of Damage(Psionic)
  • 7: Cloud Senses: Chance for Negative Energy Damage
  • 7: Cloud Senses: ToHit Debuff
  • 27: Cloud Senses: Accuracy/ToHitDebuff
  • 29: Cloud Senses: ToHit Debuff/Endurance/Recharge

Level 8: Superior Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Shield Wall: Defense
  • 25: Shield Wall: Defense/Endurance
  • 27: Shield Wall: Defense/Endurance/Recharge

Level 10: Shockwave

  • A: Force Feedback: Chance for +Recharge
  • 11: Force Feedback: Damage/Endurance/Knockback
  • 11: Force Feedback: Recharge/Endurance
  • 17: Annihilation: Chance for Res Debuff
  • 23: Annihilation: Accuracy/Damage/Endurance
  • 25: Annihilation: Accuracy/Damage/Endurance/RechargeTime

Level 12: Gleam

  • A: Superior Dominating Grasp: RechargeTime/Fiery Orb
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance
  • 15: Superior Dominating Grasp: Endurance/RechargeTime
  • 15: Superior Dominating Grasp: Control Duration/RechargeTime
  • 17: Superior Dominating Grasp: Accuracy/Control Duration

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Bass Boost

  • (Empty)

Level 18: Phantom Army

  • A: Soulbound Allegiance: Chance for Build Up
  • 19: Expedient Reinforcement: Endurance/Damage/Recharge
  • 19: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 21: Expedient Reinforcement: Accuracy/Recharge
  • 21: Expedient Reinforcement: Accuracy/Damage
  • 23: Soulbound Allegiance: Damage/Recharge

Level 20: Deafening Wave

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 36: Armageddon: Chance for Fire Damage
  • 36: Unbreakable Constraint: Chance for Smashing Damage
  • 36: Fury of the Gladiator: Accuracy/Damage/End/Rech
  • 37: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 37: Fury of the Gladiator: Damage/Endurance/Recharge

Level 22: Flash

  • A: Superior Entomb: Recharge/Chance for +Absorb
  • 34: Superior Entomb: Accuracy/Hold/Endurance/Recharge
  • 34: Superior Entomb: Endurance/Recharge
  • 42: Superior Entomb: Hold/Recharge
  • 42: Superior Entomb: Accuracy/Hold/Endurance

Level 24: Disruption Aura

  • (Empty)

Level 26: Phantasm

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 46: Overwhelming Force: Accuracy/Damage

Level 28: Kick

  • (Empty)

Level 30: Earsplitter

  • A: Superior Ascendency of the Dominator: Recharge/Chance for +Damage
  • 43: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 43: Superior Ascendency of the Dominator: Endurance/Recharge
  • 46: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 47: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge

Level 32: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Aegis: Psionic/Status Resistance
  • 33: Aegis: Resistance
  • 33: Aegis: Resistance/Endurance
  • 34: Aegis: Resistance/Endurance/Recharge

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Link Minds

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Reactive Defenses: Scaling Resist Damage
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 39: Reactive Defenses: Defense/RechargeTime
  • 40: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/Endurance

Level 41: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 44: Mind Over Body

  • A: Unbreakable Guard: +Max HP
  • 45: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 45: Unbreakable Guard: Resistance/Endurance
  • 45: Unbreakable Guard: Resistance
  • 46: Steadfast Protection: Resistance/+Def 3%

Level 47: World of Confusion

  • A: Cupid's Crush: Damage/Chance for Confuse
  • 48: Cupid's Crush: Accuracy/Damage/Endurance/Recharge
  • 48: Cupid's Crush: Accuracy/Damage/Recharge
  • 48: Cupid's Crush: Accuracy/Damage/Endurance
  • 50: Cupid's Crush: Endurance/Recharge
  • 50: Cupid's Crush: Damage/Recharge

Level 49: Mystic Flight

  • A: Winter's Gift: Slow Resistance (20%)


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Domination


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 37: Panacea: +Hit Points/Endurance
  • 40: Miracle: +Recovery
  • 43: Preventive Medicine: Chance for +Absorb

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 49: Translocation

 

The *alternative* looks something like this

Villain Dominator
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────

  • Primary powerset: Illusion Control
  • Secondary powerset: Sonic Assault
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Teleportation
  • Ancillary powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Blind

  • A: Apocalypse: Damage
  • 29: Apocalypse: Chance of Damage(Negative)
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Damage/Recharge

Level 1: Shriek

  • A: Decimation: Chance of Build Up
  • 42: Decimation: Accuracy/Damage

Level 2: Deceive

  • A: Malaise's Illusions: Chance of Damage(Psionic)
  • 3: Cacophany: Chance of Damage(Energy)
  • 3: Malaise's Illusions: Endurance/Confused
  • 5: Malaise's Illusions: Accuracy/Endurance
  • 5: Malaise's Illusions: Confused/Range
  • 49: Malaise's Illusions: Accuracy/Confused/Recharge

Level 4: Hasten

  • (Empty)

Level 6: Spectral Terror

  • A: Glimpse of the Abyss: Chance of Damage(Psionic)
  • 7: Cloud Senses: Chance for Negative Energy Damage
  • 7: Cloud Senses: ToHit Debuff
  • 27: Cloud Senses: Accuracy/ToHitDebuff
  • 29: Cloud Senses: ToHit Debuff/Endurance/Recharge

Level 8: Superior Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Shield Wall: Defense
  • 25: Shield Wall: Defense/Endurance
  • 27: Shield Wall: Defense/Endurance/Recharge

Level 10: Shockwave

  • A: Force Feedback: Chance for +Recharge
  • 11: Force Feedback: Damage/Endurance/Knockback
  • 11: Force Feedback: Recharge/Endurance
  • 17: Annihilation: Chance for Res Debuff
  • 23: Annihilation: Accuracy/Damage/Endurance
  • 25: Annihilation: Accuracy/Damage/Endurance/RechargeTime

Level 12: Gleam

  • A: Superior Dominating Grasp: RechargeTime/Fiery Orb
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance
  • 15: Superior Dominating Grasp: Endurance/RechargeTime
  • 15: Superior Dominating Grasp: Control Duration/RechargeTime
  • 17: Superior Dominating Grasp: Accuracy/Control Duration

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Bass Boost

  • (Empty)

Level 18: Phantom Army

  • A: Cupid's Crush: Damage/Chance for Confuse
  • 19: Cupid's Crush: Accuracy/Damage/Endurance/Recharge
  • 19: Cupid's Crush: Accuracy/Damage/Recharge
  • 21: Cupid's Crush: Accuracy/Damage/Endurance
  • 21: Cupid's Crush: Endurance/Recharge
  • 23: Cupid's Crush: Damage/Recharge

Level 20: Deafening Wave

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 36: Armageddon: Chance for Fire Damage
  • 36: Unbreakable Constraint: Chance for Smashing Damage
  • 36: Fury of the Gladiator: Accuracy/Damage/End/Rech
  • 37: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 37: Fury of the Gladiator: Damage/Endurance/Recharge

Level 22: Flash

  • A: Superior Entomb: Recharge/Chance for +Absorb
  • 34: Superior Entomb: Accuracy/Hold/Endurance/Recharge
  • 34: Superior Entomb: Endurance/Recharge
  • 42: Superior Entomb: Hold/Recharge
  • 42: Superior Entomb: Accuracy/Hold/Endurance

Level 24: Disruption Aura

  • (Empty)

Level 26: Phantasm

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 46: Overwhelming Force: Accuracy/Damage

Level 28: Kick

  • (Empty)

Level 30: Earsplitter

  • A: Superior Ascendency of the Dominator: Recharge/Chance for +Damage
  • 43: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 43: Superior Ascendency of the Dominator: Endurance/Recharge
  • 46: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 47: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge

Level 32: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Aegis: Psionic/Status Resistance
  • 33: Aegis: Resistance
  • 33: Aegis: Resistance/Endurance
  • 34: Aegis: Resistance/Endurance/Recharge

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Link Minds

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Reactive Defenses: Scaling Resist Damage
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 39: Reactive Defenses: Defense/RechargeTime
  • 40: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/Endurance

Level 41: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 44: Mind Over Body

  • A: Unbreakable Guard: +Max HP
  • 45: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 45: Unbreakable Guard: Resistance/Endurance
  • 45: Unbreakable Guard: Resistance
  • 46: Steadfast Protection: Resistance/+Def 3%

Level 47: World of Confusion

  • A: Coercive Persuasion : Contagious Confusion
  • A: Coercive Persuasion : Confused/Endurance
  • 48: Coercive Persuasion : Confused
  • 48: Coercive Persuasion : Confused/Recharge
  • 48: Coercive Persuasion : Confused/Recharge/Accuracy

Level 49: Combat Teleport

  • A: Warp: Range / Increased Perception


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 37: Panacea: +Hit Points/Endurance
  • 40: Miracle: +Recovery
  • 43: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

 

But even with this? I dont know. I *like* how it feels to jump between my phantoms, my spectre, and my team with Combat Teleport, but there's just something that's not clicking. I don't know what it is. *Maybe* im mixing too much melee in, and I should try a more dedicated ranged attacker. Earpiercer is only slotted this way because I needed a place for the +dam ATO, and it was basically the perfect mule for that.

 

 I dunno! Im gonna still mess around with it, but, Im looking for imput before the next round of tests.

Resident certified baby

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