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Posted

So, in the spirit of Marvel Rivalz stunningly adapting YA BOY I was inspired to try and make a character inspired by the aforementioned YA BOY 

 

However! I'm kinda stuck. Part of this all just feels *off* and something's not clicking in my testing. I *feel* like it's World of Confusion, as appropriate as it is, it feels like a power that doesnt belong here, or, if it does, it needs a different slotting.

 

Part of me thinks I should abandon the way Ive slotted Phantom Army, and instead, move Cupid's Crush into Phantom Army, so while the Phantoms are going around smacking everyone, theyre also *literally* causing confusion. I'm also not sold on Mystic Flight. I *want* to teleport, I'm considering replacing it for Combat Teleport. Likewise, Im not big on Decieve being like this, I feel like I should be slotting Decieve for *damage*, giving it procs.

 

Villain Dominator
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────

  • Primary powerset: Illusion Control
  • Secondary powerset: Sonic Assault
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Sorcery
  • Ancillary powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Blind

  • A: Apocalypse: Damage
  • 29: Apocalypse: Chance of Damage(Negative)
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Damage/Recharge

Level 1: Shriek

  • A: Decimation: Chance of Build Up
  • 42: Decimation: Accuracy/Damage

Level 2: Deceive

  • A: Coercive Persuasion : Contagious Confusion
  • 3: Coercive Persuasion : Confused/Endurance
  • 3: Coercive Persuasion : Confused/Recharge/Accuracy
  • 5: Coercive Persuasion : Confused
  • 5: Coercive Persuasion : Confused/Recharge

Level 4: Hasten

  • (Empty)

Level 6: Spectral Terror

  • A: Glimpse of the Abyss: Chance of Damage(Psionic)
  • 7: Cloud Senses: Chance for Negative Energy Damage
  • 7: Cloud Senses: ToHit Debuff
  • 27: Cloud Senses: Accuracy/ToHitDebuff
  • 29: Cloud Senses: ToHit Debuff/Endurance/Recharge

Level 8: Superior Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Shield Wall: Defense
  • 25: Shield Wall: Defense/Endurance
  • 27: Shield Wall: Defense/Endurance/Recharge

Level 10: Shockwave

  • A: Force Feedback: Chance for +Recharge
  • 11: Force Feedback: Damage/Endurance/Knockback
  • 11: Force Feedback: Recharge/Endurance
  • 17: Annihilation: Chance for Res Debuff
  • 23: Annihilation: Accuracy/Damage/Endurance
  • 25: Annihilation: Accuracy/Damage/Endurance/RechargeTime

Level 12: Gleam

  • A: Superior Dominating Grasp: RechargeTime/Fiery Orb
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance
  • 15: Superior Dominating Grasp: Endurance/RechargeTime
  • 15: Superior Dominating Grasp: Control Duration/RechargeTime
  • 17: Superior Dominating Grasp: Accuracy/Control Duration

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Bass Boost

  • (Empty)

Level 18: Phantom Army

  • A: Soulbound Allegiance: Chance for Build Up
  • 19: Expedient Reinforcement: Endurance/Damage/Recharge
  • 19: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 21: Expedient Reinforcement: Accuracy/Recharge
  • 21: Expedient Reinforcement: Accuracy/Damage
  • 23: Soulbound Allegiance: Damage/Recharge

Level 20: Deafening Wave

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 36: Armageddon: Chance for Fire Damage
  • 36: Unbreakable Constraint: Chance for Smashing Damage
  • 36: Fury of the Gladiator: Accuracy/Damage/End/Rech
  • 37: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 37: Fury of the Gladiator: Damage/Endurance/Recharge

Level 22: Flash

  • A: Superior Entomb: Recharge/Chance for +Absorb
  • 34: Superior Entomb: Accuracy/Hold/Endurance/Recharge
  • 34: Superior Entomb: Endurance/Recharge
  • 42: Superior Entomb: Hold/Recharge
  • 42: Superior Entomb: Accuracy/Hold/Endurance

Level 24: Disruption Aura

  • (Empty)

Level 26: Phantasm

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 46: Overwhelming Force: Accuracy/Damage

Level 28: Kick

  • (Empty)

Level 30: Earsplitter

  • A: Superior Ascendency of the Dominator: Recharge/Chance for +Damage
  • 43: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 43: Superior Ascendency of the Dominator: Endurance/Recharge
  • 46: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 47: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge

Level 32: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Aegis: Psionic/Status Resistance
  • 33: Aegis: Resistance
  • 33: Aegis: Resistance/Endurance
  • 34: Aegis: Resistance/Endurance/Recharge

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Link Minds

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Reactive Defenses: Scaling Resist Damage
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 39: Reactive Defenses: Defense/RechargeTime
  • 40: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/Endurance

Level 41: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 44: Mind Over Body

  • A: Unbreakable Guard: +Max HP
  • 45: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 45: Unbreakable Guard: Resistance/Endurance
  • 45: Unbreakable Guard: Resistance
  • 46: Steadfast Protection: Resistance/+Def 3%

Level 47: World of Confusion

  • A: Cupid's Crush: Damage/Chance for Confuse
  • 48: Cupid's Crush: Accuracy/Damage/Endurance/Recharge
  • 48: Cupid's Crush: Accuracy/Damage/Recharge
  • 48: Cupid's Crush: Accuracy/Damage/Endurance
  • 50: Cupid's Crush: Endurance/Recharge
  • 50: Cupid's Crush: Damage/Recharge

Level 49: Mystic Flight

  • A: Winter's Gift: Slow Resistance (20%)


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Domination


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 37: Panacea: +Hit Points/Endurance
  • 40: Miracle: +Recovery
  • 43: Preventive Medicine: Chance for +Absorb

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 49: Translocation

 

The *alternative* looks something like this

Villain Dominator
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────

  • Primary powerset: Illusion Control
  • Secondary powerset: Sonic Assault
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Teleportation
  • Ancillary powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Blind

  • A: Apocalypse: Damage
  • 29: Apocalypse: Chance of Damage(Negative)
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Damage/Recharge

Level 1: Shriek

  • A: Decimation: Chance of Build Up
  • 42: Decimation: Accuracy/Damage

Level 2: Deceive

  • A: Malaise's Illusions: Chance of Damage(Psionic)
  • 3: Cacophany: Chance of Damage(Energy)
  • 3: Malaise's Illusions: Endurance/Confused
  • 5: Malaise's Illusions: Accuracy/Endurance
  • 5: Malaise's Illusions: Confused/Range
  • 49: Malaise's Illusions: Accuracy/Confused/Recharge

Level 4: Hasten

  • (Empty)

Level 6: Spectral Terror

  • A: Glimpse of the Abyss: Chance of Damage(Psionic)
  • 7: Cloud Senses: Chance for Negative Energy Damage
  • 7: Cloud Senses: ToHit Debuff
  • 27: Cloud Senses: Accuracy/ToHitDebuff
  • 29: Cloud Senses: ToHit Debuff/Endurance/Recharge

Level 8: Superior Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Shield Wall: Defense
  • 25: Shield Wall: Defense/Endurance
  • 27: Shield Wall: Defense/Endurance/Recharge

Level 10: Shockwave

  • A: Force Feedback: Chance for +Recharge
  • 11: Force Feedback: Damage/Endurance/Knockback
  • 11: Force Feedback: Recharge/Endurance
  • 17: Annihilation: Chance for Res Debuff
  • 23: Annihilation: Accuracy/Damage/Endurance
  • 25: Annihilation: Accuracy/Damage/Endurance/RechargeTime

Level 12: Gleam

  • A: Superior Dominating Grasp: RechargeTime/Fiery Orb
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance
  • 15: Superior Dominating Grasp: Endurance/RechargeTime
  • 15: Superior Dominating Grasp: Control Duration/RechargeTime
  • 17: Superior Dominating Grasp: Accuracy/Control Duration

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Bass Boost

  • (Empty)

Level 18: Phantom Army

  • A: Cupid's Crush: Damage/Chance for Confuse
  • 19: Cupid's Crush: Accuracy/Damage/Endurance/Recharge
  • 19: Cupid's Crush: Accuracy/Damage/Recharge
  • 21: Cupid's Crush: Accuracy/Damage/Endurance
  • 21: Cupid's Crush: Endurance/Recharge
  • 23: Cupid's Crush: Damage/Recharge

Level 20: Deafening Wave

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 36: Armageddon: Chance for Fire Damage
  • 36: Unbreakable Constraint: Chance for Smashing Damage
  • 36: Fury of the Gladiator: Accuracy/Damage/End/Rech
  • 37: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 37: Fury of the Gladiator: Damage/Endurance/Recharge

Level 22: Flash

  • A: Superior Entomb: Recharge/Chance for +Absorb
  • 34: Superior Entomb: Accuracy/Hold/Endurance/Recharge
  • 34: Superior Entomb: Endurance/Recharge
  • 42: Superior Entomb: Hold/Recharge
  • 42: Superior Entomb: Accuracy/Hold/Endurance

Level 24: Disruption Aura

  • (Empty)

Level 26: Phantasm

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 46: Overwhelming Force: Accuracy/Damage

Level 28: Kick

  • (Empty)

Level 30: Earsplitter

  • A: Superior Ascendency of the Dominator: Recharge/Chance for +Damage
  • 43: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 43: Superior Ascendency of the Dominator: Endurance/Recharge
  • 46: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 47: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge

Level 32: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Aegis: Psionic/Status Resistance
  • 33: Aegis: Resistance
  • 33: Aegis: Resistance/Endurance
  • 34: Aegis: Resistance/Endurance/Recharge

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Link Minds

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Reactive Defenses: Scaling Resist Damage
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 39: Reactive Defenses: Defense/RechargeTime
  • 40: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/Endurance

Level 41: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 44: Mind Over Body

  • A: Unbreakable Guard: +Max HP
  • 45: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 45: Unbreakable Guard: Resistance/Endurance
  • 45: Unbreakable Guard: Resistance
  • 46: Steadfast Protection: Resistance/+Def 3%

Level 47: World of Confusion

  • A: Coercive Persuasion : Contagious Confusion
  • A: Coercive Persuasion : Confused/Endurance
  • 48: Coercive Persuasion : Confused
  • 48: Coercive Persuasion : Confused/Recharge
  • 48: Coercive Persuasion : Confused/Recharge/Accuracy

Level 49: Combat Teleport

  • A: Warp: Range / Increased Perception


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 37: Panacea: +Hit Points/Endurance
  • 40: Miracle: +Recovery
  • 43: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

 

But even with this? I dont know. I *like* how it feels to jump between my phantoms, my spectre, and my team with Combat Teleport, but there's just something that's not clicking. I don't know what it is. *Maybe* im mixing too much melee in, and I should try a more dedicated ranged attacker. Earpiercer is only slotted this way because I needed a place for the +dam ATO, and it was basically the perfect mule for that.

 

 I dunno! Im gonna still mess around with it, but, Im looking for imput before the next round of tests.

Resident certified baby

Posted (edited)
On 7/16/2025 at 7:38 PM, Redletter said:

So, in the spirit of Marvel Rivalz stunningly adapting YA BOY I was inspired to try and make a character inspired by the aforementioned YA BOY 

 

However! I'm kinda stuck. Part of this all just feels *off* and something's not clicking in my testing. I *feel* like it's World of Confusion, as appropriate as it is, it feels like a power that doesnt belong here, or, if it does, it needs a different slotting.

 

Part of me thinks I should abandon the way Ive slotted Phantom Army, and instead, move Cupid's Crush into Phantom Army, so while the Phantoms are going around smacking everyone, theyre also *literally* causing confusion. I'm also not sold on Mystic Flight. I *want* to teleport, I'm considering replacing it for Combat Teleport. Likewise, Im not big on Decieve being like this, I feel like I should be slotting Decieve for *damage*, giving it procs.

 

Villain Dominator
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────

  • Primary powerset: Illusion Control
  • Secondary powerset: Sonic Assault
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Sorcery
  • Ancillary powerset: Psionic Mastery

 

──────────────────────────────

Powers taken:

Level 1: Blind

  • A: Apocalypse: Damage
  • 29: Apocalypse: Chance of Damage(Negative)
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Damage/Recharge

 

Level 1: Shriek

  • A: Decimation: Chance of Build Up
  • 42: Decimation: Accuracy/Damage

 

Level 2: Deceive

  • A: Coercive Persuasion : Contagious Confusion
  • 3: Coercive Persuasion : Confused/Endurance
  • 3: Coercive Persuasion : Confused/Recharge/Accuracy
  • 5: Coercive Persuasion : Confused
  • 5: Coercive Persuasion : Confused/Recharge

 

Level 4: Hasten

  • (Empty)

 

Level 6: Spectral Terror

  • A: Glimpse of the Abyss: Chance of Damage(Psionic)
  • 7: Cloud Senses: Chance for Negative Energy Damage
  • 7: Cloud Senses: ToHit Debuff
  • 27: Cloud Senses: Accuracy/ToHitDebuff
  • 29: Cloud Senses: ToHit Debuff/Endurance/Recharge

 

Level 8: Superior Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Shield Wall: Defense
  • 25: Shield Wall: Defense/Endurance
  • 27: Shield Wall: Defense/Endurance/Recharge

 

Level 10: Shockwave

  • A: Force Feedback: Chance for +Recharge
  • 11: Force Feedback: Damage/Endurance/Knockback
  • 11: Force Feedback: Recharge/Endurance
  • 17: Annihilation: Chance for Res Debuff
  • 23: Annihilation: Accuracy/Damage/Endurance
  • 25: Annihilation: Accuracy/Damage/Endurance/RechargeTime

 

Level 12: Gleam

  • A: Superior Dominating Grasp: RechargeTime/Fiery Orb
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance
  • 15: Superior Dominating Grasp: Endurance/RechargeTime
  • 15: Superior Dominating Grasp: Control Duration/RechargeTime
  • 17: Superior Dominating Grasp: Accuracy/Control Duration

 

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 16: Bass Boost

  • (Empty)

 

Level 18: Phantom Army

  • A: Soulbound Allegiance: Chance for Build Up
  • 19: Expedient Reinforcement: Endurance/Damage/Recharge
  • 19: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 21: Expedient Reinforcement: Accuracy/Recharge
  • 21: Expedient Reinforcement: Accuracy/Damage
  • 23: Soulbound Allegiance: Damage/Recharge

 

Level 20: Deafening Wave

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 36: Armageddon: Chance for Fire Damage
  • 36: Unbreakable Constraint: Chance for Smashing Damage
  • 36: Fury of the Gladiator: Accuracy/Damage/End/Rech
  • 37: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 37: Fury of the Gladiator: Damage/Endurance/Recharge

 

Level 22: Flash

  • A: Superior Entomb: Recharge/Chance for +Absorb
  • 34: Superior Entomb: Accuracy/Hold/Endurance/Recharge
  • 34: Superior Entomb: Endurance/Recharge
  • 42: Superior Entomb: Hold/Recharge
  • 42: Superior Entomb: Accuracy/Hold/Endurance

 

Level 24: Disruption Aura

  • (Empty)

 

Level 26: Phantasm

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 46: Overwhelming Force: Accuracy/Damage

 

Level 28: Kick

  • (Empty)

 

Level 30: Earsplitter

  • A: Superior Ascendency of the Dominator: Recharge/Chance for +Damage
  • 43: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 43: Superior Ascendency of the Dominator: Endurance/Recharge
  • 46: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 47: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge

 

Level 32: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Aegis: Psionic/Status Resistance
  • 33: Aegis: Resistance
  • 33: Aegis: Resistance/Endurance
  • 34: Aegis: Resistance/Endurance/Recharge

 

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 38: Link Minds

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Reactive Defenses: Scaling Resist Damage
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 39: Reactive Defenses: Defense/RechargeTime
  • 40: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/Endurance

 

Level 41: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 44: Mind Over Body

  • A: Unbreakable Guard: +Max HP
  • 45: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 45: Unbreakable Guard: Resistance/Endurance
  • 45: Unbreakable Guard: Resistance
  • 46: Steadfast Protection: Resistance/+Def 3%

 

Level 47: World of Confusion

  • A: Cupid's Crush: Damage/Chance for Confuse
  • 48: Cupid's Crush: Accuracy/Damage/Endurance/Recharge
  • 48: Cupid's Crush: Accuracy/Damage/Recharge
  • 48: Cupid's Crush: Accuracy/Damage/Endurance
  • 50: Cupid's Crush: Endurance/Recharge
  • 50: Cupid's Crush: Damage/Recharge

 

Level 49: Mystic Flight

  • A: Winter's Gift: Slow Resistance (20%)

 


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

 

Level 1: Domination


Level 1: Sprint

  • (Empty)

 

Level 2: Rest

  • (Empty)

 

Level 1: Swift

  • (Empty)

 

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 37: Panacea: +Hit Points/Endurance
  • 40: Miracle: +Recovery
  • 43: Preventive Medicine: Chance for +Absorb

 

Level 1: Hurdle

  • (Empty)

 

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

 

Level 49: Translocation

 

The *alternative* looks something like this

Villain Dominator
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────

  • Primary powerset: Illusion Control
  • Secondary powerset: Sonic Assault
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Teleportation
  • Ancillary powerset: Psionic Mastery

 

──────────────────────────────

Powers taken:

Level 1: Blind

  • A: Apocalypse: Damage
  • 29: Apocalypse: Chance of Damage(Negative)
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Damage/Recharge

 

Level 1: Shriek

  • A: Decimation: Chance of Build Up
  • 42: Decimation: Accuracy/Damage

 

Level 2: Deceive

  • A: Malaise's Illusions: Chance of Damage(Psionic)
  • 3: Cacophany: Chance of Damage(Energy)
  • 3: Malaise's Illusions: Endurance/Confused
  • 5: Malaise's Illusions: Accuracy/Endurance
  • 5: Malaise's Illusions: Confused/Range
  • 49: Malaise's Illusions: Accuracy/Confused/Recharge

 

Level 4: Hasten

  • (Empty)

 

Level 6: Spectral Terror

  • A: Glimpse of the Abyss: Chance of Damage(Psionic)
  • 7: Cloud Senses: Chance for Negative Energy Damage
  • 7: Cloud Senses: ToHit Debuff
  • 27: Cloud Senses: Accuracy/ToHitDebuff
  • 29: Cloud Senses: ToHit Debuff/Endurance/Recharge

 

Level 8: Superior Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Shield Wall: Defense
  • 25: Shield Wall: Defense/Endurance
  • 27: Shield Wall: Defense/Endurance/Recharge

 

Level 10: Shockwave

  • A: Force Feedback: Chance for +Recharge
  • 11: Force Feedback: Damage/Endurance/Knockback
  • 11: Force Feedback: Recharge/Endurance
  • 17: Annihilation: Chance for Res Debuff
  • 23: Annihilation: Accuracy/Damage/Endurance
  • 25: Annihilation: Accuracy/Damage/Endurance/RechargeTime

 

Level 12: Gleam

  • A: Superior Dominating Grasp: RechargeTime/Fiery Orb
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance/RechargeTime
  • 13: Superior Dominating Grasp: Accuracy/Control Duration/Endurance
  • 15: Superior Dominating Grasp: Endurance/RechargeTime
  • 15: Superior Dominating Grasp: Control Duration/RechargeTime
  • 17: Superior Dominating Grasp: Accuracy/Control Duration

 

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 16: Bass Boost

  • (Empty)

 

Level 18: Phantom Army

  • A: Cupid's Crush: Damage/Chance for Confuse
  • 19: Cupid's Crush: Accuracy/Damage/Endurance/Recharge
  • 19: Cupid's Crush: Accuracy/Damage/Recharge
  • 21: Cupid's Crush: Accuracy/Damage/Endurance
  • 21: Cupid's Crush: Endurance/Recharge
  • 23: Cupid's Crush: Damage/Recharge

 

Level 20: Deafening Wave

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 36: Armageddon: Chance for Fire Damage
  • 36: Unbreakable Constraint: Chance for Smashing Damage
  • 36: Fury of the Gladiator: Accuracy/Damage/End/Rech
  • 37: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 37: Fury of the Gladiator: Damage/Endurance/Recharge

 

Level 22: Flash

  • A: Superior Entomb: Recharge/Chance for +Absorb
  • 34: Superior Entomb: Accuracy/Hold/Endurance/Recharge
  • 34: Superior Entomb: Endurance/Recharge
  • 42: Superior Entomb: Hold/Recharge
  • 42: Superior Entomb: Accuracy/Hold/Endurance

 

Level 24: Disruption Aura

  • (Empty)

 

Level 26: Phantasm

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 46: Overwhelming Force: Accuracy/Damage

 

Level 28: Kick

  • (Empty)

 

Level 30: Earsplitter

  • A: Superior Ascendency of the Dominator: Recharge/Chance for +Damage
  • 43: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 43: Superior Ascendency of the Dominator: Endurance/Recharge
  • 46: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 47: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge

 

Level 32: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Aegis: Psionic/Status Resistance
  • 33: Aegis: Resistance
  • 33: Aegis: Resistance/Endurance
  • 34: Aegis: Resistance/Endurance/Recharge

 

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 38: Link Minds

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Reactive Defenses: Scaling Resist Damage
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 39: Reactive Defenses: Defense/RechargeTime
  • 40: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/Endurance

 

Level 41: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 44: Mind Over Body

  • A: Unbreakable Guard: +Max HP
  • 45: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 45: Unbreakable Guard: Resistance/Endurance
  • 45: Unbreakable Guard: Resistance
  • 46: Steadfast Protection: Resistance/+Def 3%

 

Level 47: World of Confusion

  • A: Coercive Persuasion : Contagious Confusion
  • A: Coercive Persuasion : Confused/Endurance
  • 48: Coercive Persuasion : Confused
  • 48: Coercive Persuasion : Confused/Recharge
  • 48: Coercive Persuasion : Confused/Recharge/Accuracy

 

Level 49: Combat Teleport

  • A: Warp: Range / Increased Perception

 


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

 

Level 1: Sprint

  • (Empty)

 

Level 2: Rest

  • (Empty)

 

Level 1: Swift

  • (Empty)

 

Level 1: Hurdle

  • (Empty)

 

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 37: Panacea: +Hit Points/Endurance
  • 40: Miracle: +Recovery
  • 43: Preventive Medicine: Chance for +Absorb

 

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

 

 

But even with this? I dont know. I *like* how it feels to jump between my phantoms, my spectre, and my team with Combat Teleport, but there's just something that's not clicking. I don't know what it is. *Maybe* im mixing too much melee in, and I should try a more dedicated ranged attacker. Earpiercer is only slotted this way because I needed a place for the +dam ATO, and it was basically the perfect mule for that.

 

 I dunno! Im gonna still mess around with it, but, Im looking for imput before the next round of tests.

 

You have 4 attacks. None of them are slotted for damage. T1 attack is junk. Shockwave is a cone requiring repositioning. Deafening Wave requires you be in melee range. Earsplitter requires you be in melee range. You have disruption aura which wants you in melee. World of Confusion wants you in melee. 

 

Slotting is all over the place. For reasons i can't understand. Why did you 6 slot link minds that way? If you'd used the full set of reactive you'd get better recharge. Instead you used 5 bits and tossed in a luck of the gambler so you end up with less recharge. And thats just from working from bottom to top 🙂

 

I've played a lot of ill domi and a lot of sonic blast toons but never paired them up they look like one of the more awkward pairings but since this is CoH and anything goes and anything can be made to work i'm pretty sure you could get this going the way you liked. 

 

Shockwave is really handy in it being a useful place to slot force feedback+rech which you can spam to keep PA out i'd bet.

 

Just using your power picks i tried to look at how i'd slot it and it looks pretty awful.

 

Decide on a chain of single target attacks before you make any other picks, strident echo-shout-earsplitter so at least you have something to pick off bosses with, shriek-scream-shout if you don't want to melee (in that case dump disruption aura, i'd get rid of WoC too but it does look cool and doesn't really need any slots)

 

Get a good aoe or 2, shockwave and deafening wave are gonna mean you need to be moving constantly to line up from range before going back into melee. Shockwave and Psy Nado if your going to stay at range, Deafening Wave and Psy Nado if your going to melee. Psy Nado/Shockwave for spamming a power that slots an FF+Rech. 

 

My mids won't update to latest version so i'll toss on a pic of what your build looks like with current power picks but different slotting. Your playstyle matters when it comes to making builds. Do you wanna play safe at range with minor damage or up close in melee with major damage but higher chance of faceplanting. Are you willing to stay constantly moving and repositioning or do you just wanna hop into 1 spot and stay there and spam attacks. Before you make your build decide how you want to play this toon. If you decide on range your going for ranged attacks, if you decide on melee take all the melee attacks, if your willing to keep moving take a mix but make sure its a mix that allows you to put out damage and slot your attacks for that. Its hard with ill domi's because you want max recharge to keep PA up but shockwave/psy nado (or both) are a way around that. 

 

Some ideas:

 

Forgot to stick disruption aura in the one with melee attacks. You want that.

 

Screenshot (51).png

Screenshot (52).png

Screenshot (53).png

ILL SONIC - Dominator (Illusion Control - Sonic Assault).mbd ILL SONIC - Dominator (Illusion Control - Sonic Assault).mbd

Edited by Meknomancer

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