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Posted

Hello Gamers! i've been making a build for the last few weeks on a Brute, i would love to get some tips/help on how to make it better.

 

Im looking for a Farmer build, Lots of AOE , can take a lot of damage and keep my endurance well.

 

Villain Brute
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Radiation MeleeSecondary powerset: Radiation ArmorPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): SpeedAncillary powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Radioactive Smash
A: Superior Brute's Fury: Accuracy/Damage3: Superior Brute's Fury: Damage/Recharge3: Superior Brute's Fury: Accuracy/Damage/Recharge5: Superior Brute's Fury: Damage/Endurance/RechargeTime5: Force Feedback: Chance for +Recharge7: Superior Brute's Fury: Recharge/Fury Bonus

Level 1: Alpha Barrier
A: Unbreakable Guard: Resistance7: Unbreakable Guard: Resistance/Endurance9: Unbreakable Guard: Endurance/RechargeTime9: Unbreakable Guard: RechargeTime/Resistance11: Unbreakable Guard: +Max HP11: Gladiator's Armor: TP Protection +3% Def (All)

Level 2: Gamma Boost
A: Preventive Medicine: Chance for +Absorb

Level 4: Proton Armor
A: Titanium Coating: Resistance/Endurance13: Titanium Coating: Resistance/Recharge13: Titanium Coating: Endurance/Recharge15: Titanium Coating: Resistance/Endurance/Recharge15: Titanium Coating: Endurance17: Titanium Coating: Resistance

Level 6: Fusion
A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 8: Radiation Siphon
A: Hecatomb: Damage17: Hecatomb: Damage/Recharge19: Hecatomb: Damage/Recharge/Accuracy19: Hecatomb: Chance of Damage(Negative)21: Hecatomb: Damage/Endurance21: Numina's Convalesence: Heal

Level 10: Kick
(Empty)

Level 12: Fallout Shelter
A: Impervious Skin: Status Resistance/Regeneration

Level 14: Tough
A: Aegis: Resistance/Endurance23: Aegis: Resistance23: Aegis: Resistance/Endurance/Recharge25: Aegis: Psionic/Status Resistance

Level 16: Radiation Therapy
A: Obliteration: Damage25: Obliteration: Accuracy/Recharge27: Obliteration: Damage/Recharge27: Obliteration: Chance for Smashing Damage36: Obliteration: Accuracy/Damage/Endurance/Recharge48: Numina's Convalesence: +Regeneration/+Recovery

Level 18: Irradiated Ground
A: Armageddon: Damage/Recharge29: Armageddon: Damage29: Shield Breaker: Chance for Lethal Damage31: Armageddon: Damage/Recharge/Accuracy31: Armageddon: Damage/Endurance31: Armageddon: Chance for Fire Damage

Level 20: Beta Decay
A: Achilles' Heel: Chance for Res Debuff

Level 22: Devastating Blow
A: Superior Blistering Cold: Damage/Endurance33: Superior Blistering Cold: Accuracy/Damage33: Superior Blistering Cold: Accuracy/Damage/Endurance33: Superior Blistering Cold: Accuracy/Damage/Recharge34: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime34: Superior Blistering Cold: Recharge/Chance for Hold

Level 24: Particle Shielding
A: Panacea: +Hit Points/Endurance34: Panacea: Heal48: Panacea: Heal/Recharge

Level 26: Atom Smasher
A: Obliteration: Chance for Smashing Damage36: Superior Unrelenting Fury: RechargeTime/+Regen/+End37: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime37: Superior Unrelenting Fury: Damage/RechargeTime37: Superior Unrelenting Fury: Damage/Endurance/RechargeTime39: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime

Level 28: Ground Zero
A: Superior Avalanche: Accuracy/Damage39: Superior Avalanche: Damage/Endurance39: Superior Avalanche: Accuracy/Damage/Endurance40: Superior Avalanche: Accuracy/Damage/Recharge40: Fury of the Gladiator: Chance for Res Debuff40: Superior Avalanche: Recharge/Chance for Knockdown

Level 30: Meltdown
A: Steadfast Protection: Resistance/+Def 3%

Level 32: Weave
A: Shield Wall: +Res (Teleportation), +5% Res (All)42: Shield Wall: Defense42: Shield Wall: Defense/Endurance42: Shield Wall: Defense/Endurance/Recharge45: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Combat Jumping
A: Reactive Defenses: Scaling Resist Damage36: Reactive Defenses: Defense/Endurance43: Kismet: Accuracy +6%50: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Maneuvers
A: Red Fortune: Defense43: Red Fortune: Endurance43: Red Fortune: Defense/Endurance45: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Energy Torrent
A: Ragnarok: Recharge/Accuracy45: Ragnarok: Damage/Endurance46: Ragnarok: Damage/Recharge/Accuracy50: Ragnarok: Damage/Recharge50: Ragnarok: Damage

Level 44: Superior Conditioning
A: Power Transfer: Chance to Heal Self

Level 47: Physical Perfection
A: Performance Shifter: Chance for +End

Level 49: Hasten
A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
A: Run Speed

Level 1: Hurdle
A: Jumping

Level 1: Health
A: Numina's Convalesence: Heal46: Numina's Convalesence: Heal/Recharge48: Numina's Convalesence: Heal/Endurance

Level 1: Stamina
A: Power Transfer: EndMod46: Performance Shifter: Chance for +End


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Posted

Radiation Therapy is borderline useless unless you need a heal every 30 seconds or you think 9 hp/sec is worth shooting for, but as an attack it's completely useless now. It needs accuracy so you can't just throw any healing set in it which leaves you using TotN or ToE. (I suppose you could 5 piece Panacea with an ACC I/O) I have a Brute, Stalker, and Tanker with Rad armor, only on the Stalker is Radiation Therapy useful, and even still then I'm thinking of spec'ing out of it for an epic AOE, because RT no longer fills that gap.

 

If I were to keep it, I'd drop it down to 2 slots just for a heal that isn't half bad, or 3 slots if you need HP and 9% ACC from TotN.

 

Also, RT's recharge is the new "adaptive recharge." The more bad guys you hit with it the longer it takes to recharge, so the 7 seconds MIDs shows it what it is when you only hit 1 dude, it's ~30 if you hit 10.

 

And.....I think, you really need to 2 slot Hasten with recharge and +5 them both to get the most bang for your buck.

Posted (edited)
17 minutes ago, WuTang said:

Radiation Therapy is borderline useless unless you need a heal every 30 seconds or you think 9 hp/sec is worth shooting for, but as an attack it's completely useless now.

image.png.11c84fa5936ffc1ffc92d1568c1d63c4.png

 

EDIT: While I initially thought this was good, I got reminded that the power has diminishing damage on targets. So against a few adds it's good damage, but it doesn't scale well to 10 adds.

Edited by Auroxis
Posted
2 hours ago, Auroxis said:

image.png.11c84fa5936ffc1ffc92d1568c1d63c4.png

 

EDIT: While I initially thought this was good, I got reminded that the power has diminishing damage on targets. So against a few adds it's good damage, but it doesn't scale well to 10 adds.

Once RT lost out on procs it became useless as an attack to me. My Stalker can still benefit from the heal so I've altered that build to 2 slots in RT and picked up Ball Lightning to replace the AOE we lost.

Posted
18 minutes ago, WuTang said:

Once RT lost out on procs it became useless as an attack to me. My Stalker can still benefit from the heal so I've altered that build to 2 slots in RT and picked up Ball Lightning to replace the AOE we lost.

Yeah but they bumped up the base damage to make up for it. Unfortunately they also added harsh diminishing returns so it doesn't deal much damage past the 3rd-4th targets.

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