Locruid Posted Tuesday at 06:23 PM Posted Tuesday at 06:23 PM I've got it nailed down to Radiation or Kinetics.........but hear me out My Primary is Electric Control (I like it and already have a higher level illusion/Arsenal (working on a fire) I will mainly duo with a Merc/Marine Mastermind but will need to solo time to time. I also know /recharge doesnt work on pets Radiation intrigues me for the massive debuffs and heal when I solo. Not to mention the added benefit of choking cloud and of course Accelerate metabolism however Kinetics intrigues me for the damage boost and endurance replenishment plus the "self travel powers" I do believe the damage buff will transfer to the pets? Correct me if im wrong. Between tide pool and my control the mobs should pretty much stay put. What would your recommendations be for a "60% solo/40% duo?" between Radiation and kinetics?
tidge Posted Tuesday at 06:54 PM Posted Tuesday at 06:54 PM I enjoy Controllers. My personal splits are more like 75%/25% (solo/team). If you don't have a concept to lean into, I'll share this personal feel: I'm not a fan of secondaries that lean too hard into buff/heals, unless the primary is one where I plan to take most of the powers ( or take many pool powers early)... because I can delay buffs/heals with very little effect on teams facing normal low-level content. Kinetics sort of fits this bill IMO. My first Controller was a /Kin, I've never really felt like getting back to it, but it was fun to play with (and not need a travel pool).
Uun Posted Wednesday at 03:13 PM Posted Wednesday at 03:13 PM Rad is somewhat safer because of its debuffs. Kin works best in melee range since its AoE buffs all center around the target (Fulcrum Shift also has a secondary buff around the caster). Gremlins prefer melee but Mercs are largely ranged, so they may miss out on the buffs/heals. You won't need the endurance replenishment with Elec (due to Conductive Aura). Uuniverse
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