Griffin Posted 16 hours ago Posted 16 hours ago (edited) I am looking for some feedback on a new dark/savage tanker i am cooking up. I know dark is very sturdy and now has some tools to help with endurance. I am not sure if i should be building for more layered defense or what. For Savage, i honestly have no idea what powers are worth it. I saw some builds with no shred, i hear hemorrhage is not good but the damage looks great. Honestly just not 100% sure what the play style is but it seems cool. Any/all feedback welcome. Here is what i have so far: Hero Tanker Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Dark ArmorSecondary powerset: Savage MeleePool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): Force of WillEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Dark Embrace A: Unbreakable Guard: +Max HP3: Unbreakable Guard: Resistance3: Unbreakable Guard: Resistance/Endurance5: Unbreakable Guard: Endurance/RechargeTime40: Steadfast Protection: Resistance/+Def 3%42: Gladiator's Armor: TP Protection +3% Def (All) Level 1: Savage Strike A: Superior Might of the Tanker: Accuracy/Damage5: Superior Might of the Tanker: Damage/Recharge7: Superior Might of the Tanker: Accuracy/Damage/Recharge7: Superior Might of the Tanker: Damage/Endurance/Recharge9: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge9: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Murky Cloud A: Unbreakable Guard: Resistance11: Unbreakable Guard: Resistance/Endurance11: Unbreakable Guard: Endurance/RechargeTime13: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 4: Shred A: Fury of the Gladiator: Accuracy/Damage13: Fury of the Gladiator: Chance for Res Debuff15: Achilles' Heel: Chance for Res Debuff15: Touch of Lady Grey: Chance for Negative Damage17: Obliteration: Chance for Smashing Damage17: Perfect Zinger: Chance for Psi Damage Level 6: Obsidian Shield A: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance19: Unbreakable Guard: Endurance/RechargeTime21: Unbreakable Guard: RechargeTime/Resistance Level 8: Hasten A: Invention: Recharge Reduction Level 10: Obscure Sustenance A: Theft of Essence: Healing23: Theft of Essence: Healing/Recharge23: Theft of Essence: Accuracy/Healing25: Theft of Essence: Accuracy/Endurance/Healing25: Theft of Essence: Accuracy/Endurance/Recharge27: Theft of Essence: Chance for +Endurance Level 12: Death Shroud A: Scirocco's Dervish: Accuracy/Damage/Endurance27: Scirocco's Dervish: Accuracy/Damage29: Scirocco's Dervish: Damage/Endurance Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Vicious Slash A: Superior Gauntleted Fist: Accuracy/Damage31: Superior Gauntleted Fist: Damage/RechargeTime31: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime31: Superior Gauntleted Fist: Damage/Endurance/RechargeTime33: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime33: Superior Gauntleted Fist: RechargeTime/+Absorb Level 18: Boxing A: Touch of Death: Accuracy/Damage42: Touch of Death: Damage/Endurance Level 20: Tough A: Impervium Armor: Resistance/Endurance33: Impervium Armor: Resistance/Recharge34: Impervium Armor: Resistance/Endurance/Recharge37: Impervium Armor: Endurance/Recharge37: Impervium Armor: Resistance Level 22: Blood Thirst A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 24: Rending Flurry A: Superior Avalanche: Accuracy/Damage34: Superior Avalanche: Damage/Endurance34: Superior Avalanche: Accuracy/Damage/Endurance36: Superior Avalanche: Accuracy/Damage/Recharge36: Superior Avalanche: Accuracy/Damage/Endurance/Recharge36: Superior Avalanche: Recharge/Chance for Knockdown Level 26: Oppressive Gloom A: Invention: Accuracy Level 28: Hemorrhage A: Superior Blistering Cold: Accuracy/Damage39: Superior Blistering Cold: Damage/Endurance39: Superior Blistering Cold: Accuracy/Damage/Endurance39: Superior Blistering Cold: Accuracy/Damage/Recharge40: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime40: Superior Blistering Cold: Recharge/Chance for Hold Level 30: Soul Transfer A: Doctored Wounds: Heal/Recharge Level 32: Savage Leap A: Armageddon: Damage43: Armageddon: Damage/Recharge43: Armageddon: Damage/Recharge/Accuracy45: Armageddon: Recharge/Accuracy45: Armageddon: Damage/Endurance45: Armageddon: Chance for Fire Damage Level 35: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance46: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Endurance/Recharge Level 38: Dominate A: Gladiator's Javelin: Accuracy/Damage43: Ghost Widow's Embrace: Chance of Damage(Psionic)48: Gladiator's Javelin: Chance of Damage(Toxic)48: Apocalypse: Chance of Damage(Negative)48: Decimation: Chance of Build Up Level 41: Harmonic Mind A: Performance Shifter: Chance for +End Level 44: Cloak of Darkness A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Shield Wall: +Res (Teleportation), +5% Res (All)50: Reactive Defenses: Scaling Resist Damage Level 47: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 49: Taunt A: Perfect Zinger: Accuracy/Recharge ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Gauntlet Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery29: Miracle: +Recovery37: Panacea: +Hit Points/Endurance Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: EndMod50: Performance Shifter: Chance for +End Level 1: Blood Frenzy Level 47: Speed Phase Tanker (Dark Armor - Savage Melee)with shred and hem.mbd Edited 16 hours ago by Griffin
SeraphimKensai Posted 16 hours ago Posted 16 hours ago Dark Regeneration is the best heal in the game and you're not planning on taking it? You have a lot of attacks and it looks like have more than your potential attack chain will need. DA doesn't have any DDR so don't rely too much on Defense as it will evaporate when you are faced with defense debuffs. Most Dark Armor tanks typically pad resistances high use OG to stun minions/Lts and reduce incoming DPS that way, while having Dark Regeneration to heal from any damage that does get through.. Try your build on the test server though and see how it does. Maybe it's enough for what you prefer. 1
Griffin Posted 15 hours ago Author Posted 15 hours ago I know it is a good heal but i thought obscure sustenance was preferred since DA is so end heavy. From what i could find on the forums it seems like most builds take obscure sustenance since it was released. I actually don't know how to get on the test sever. I am sure that is on the forums somewhere - i will look into that and give it a whirl.
SeraphimKensai Posted 11 hours ago Posted 11 hours ago 3 hours ago, Griffin said: I know it is a good heal but i thought obscure sustenance was preferred since DA is so end heavy. From what i could find on the forums it seems like most builds take obscure sustenance since it was released. I actually don't know how to get on the test sever. I am sure that is on the forums somewhere - i will look into that and give it a whirl. To be honest obscure looks good, but Dark Regen is a 1% to Full and recharges pretty damn fast. Maybe I'm old and set in my ways. I'll have to try and alternate build on one of my 3 Dark Armor tanks. Honestly cloak of fear looks a lot better these days especially if pairing with darkest night.
Griffin Posted 9 hours ago Author Posted 9 hours ago Any recs on SM? I started building this toon on test after you suggested it but I didn't finish getting the IOs in. I was going to test out the attacks and see which ones I liked.
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