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Posted (edited)

I am looking for some feedback on a new dark/savage tanker i am cooking up. I know dark is very sturdy and now has some tools to help with endurance. I am not sure if i should be building for more layered defense or what. For Savage, i honestly have no idea what powers are worth it. I saw some builds with no shred, i hear hemorrhage is not good but the damage looks great. Honestly just not 100% sure what the play style is but it seems cool. Any/all feedback welcome.

 

Here is what i have so far:

Hero Tanker
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Dark ArmorSecondary powerset: Savage MeleePool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): Force of WillEpic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Embrace
A: Unbreakable Guard: +Max HP3: Unbreakable Guard: Resistance3: Unbreakable Guard: Resistance/Endurance5: Unbreakable Guard: Endurance/RechargeTime40: Steadfast Protection: Resistance/+Def 3%42: Gladiator's Armor: TP Protection +3% Def (All)

Level 1: Savage Strike
A: Superior Might of the Tanker: Accuracy/Damage5: Superior Might of the Tanker: Damage/Recharge7: Superior Might of the Tanker: Accuracy/Damage/Recharge7: Superior Might of the Tanker: Damage/Endurance/Recharge9: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge9: Superior Might of the Tanker: Recharge/Chance for +Res(All)

Level 2: Murky Cloud
A: Unbreakable Guard: Resistance11: Unbreakable Guard: Resistance/Endurance11: Unbreakable Guard: Endurance/RechargeTime13: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 4: Shred
A: Fury of the Gladiator: Accuracy/Damage13: Fury of the Gladiator: Chance for Res Debuff15: Achilles' Heel: Chance for Res Debuff15: Touch of Lady Grey: Chance for Negative Damage17: Obliteration: Chance for Smashing Damage17: Perfect Zinger: Chance for Psi Damage

Level 6: Obsidian Shield
A: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance19: Unbreakable Guard: Endurance/RechargeTime21: Unbreakable Guard: RechargeTime/Resistance

Level 8: Hasten
A: Invention: Recharge Reduction

Level 10: Obscure Sustenance
A: Theft of Essence: Healing23: Theft of Essence: Healing/Recharge23: Theft of Essence: Accuracy/Healing25: Theft of Essence: Accuracy/Endurance/Healing25: Theft of Essence: Accuracy/Endurance/Recharge27: Theft of Essence: Chance for +Endurance

Level 12: Death Shroud
A: Scirocco's Dervish: Accuracy/Damage/Endurance27: Scirocco's Dervish: Accuracy/Damage29: Scirocco's Dervish: Damage/Endurance

Level 14: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Vicious Slash
A: Superior Gauntleted Fist: Accuracy/Damage31: Superior Gauntleted Fist: Damage/RechargeTime31: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime31: Superior Gauntleted Fist: Damage/Endurance/RechargeTime33: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime33: Superior Gauntleted Fist: RechargeTime/+Absorb

Level 18: Boxing
A: Touch of Death: Accuracy/Damage42: Touch of Death: Damage/Endurance

Level 20: Tough
A: Impervium Armor: Resistance/Endurance33: Impervium Armor: Resistance/Recharge34: Impervium Armor: Resistance/Endurance/Recharge37: Impervium Armor: Endurance/Recharge37: Impervium Armor: Resistance

Level 22: Blood Thirst
A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 24: Rending Flurry
A: Superior Avalanche: Accuracy/Damage34: Superior Avalanche: Damage/Endurance34: Superior Avalanche: Accuracy/Damage/Endurance36: Superior Avalanche: Accuracy/Damage/Recharge36: Superior Avalanche: Accuracy/Damage/Endurance/Recharge36: Superior Avalanche: Recharge/Chance for Knockdown

Level 26: Oppressive Gloom
A: Invention: Accuracy

Level 28: Hemorrhage
A: Superior Blistering Cold: Accuracy/Damage39: Superior Blistering Cold: Damage/Endurance39: Superior Blistering Cold: Accuracy/Damage/Endurance39: Superior Blistering Cold: Accuracy/Damage/Recharge40: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime40: Superior Blistering Cold: Recharge/Chance for Hold

Level 30: Soul Transfer
A: Doctored Wounds: Heal/Recharge

Level 32: Savage Leap
A: Armageddon: Damage43: Armageddon: Damage/Recharge43: Armageddon: Damage/Recharge/Accuracy45: Armageddon: Recharge/Accuracy45: Armageddon: Damage/Endurance45: Armageddon: Chance for Fire Damage

Level 35: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance46: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Endurance/Recharge

Level 38: Dominate
A: Gladiator's Javelin: Accuracy/Damage43: Ghost Widow's Embrace: Chance of Damage(Psionic)48: Gladiator's Javelin: Chance of Damage(Toxic)48: Apocalypse: Chance of Damage(Negative)48: Decimation: Chance of Build Up

Level 41: Harmonic Mind
A: Performance Shifter: Chance for +End

Level 44: Cloak of Darkness
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Shield Wall: +Res (Teleportation), +5% Res (All)50: Reactive Defenses: Scaling Resist Damage

Level 47: Super Speed
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 49: Taunt
A: Perfect Zinger: Accuracy/Recharge


──────────────────────────────

Inherents:

Level 1: Brawl
(Empty)

Level 1: Gauntlet


Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery29: Miracle: +Recovery37: Panacea: +Hit Points/Endurance

Level 1: Hurdle
(Empty)

Level 1: Stamina
A: Performance Shifter: EndMod50: Performance Shifter: Chance for +End

Level 1: Blood Frenzy


Level 47: Speed Phase

 

 

 

 

image.thumb.png.422dc413c7ead7fda939abda2f3ccd1d.png

 

 

 

 

 

Tanker (Dark Armor - Savage Melee)with shred and hem.mbd

Edited by Griffin
Posted

Dark Regeneration is the best heal in the game and you're not planning on taking it?

 

You have a lot of attacks and it looks like have more than your potential attack chain will need.

 

DA doesn't have any DDR so don't rely too much on Defense as it will evaporate when you are faced with defense debuffs.

 

Most Dark Armor tanks typically pad resistances high use OG to stun minions/Lts and reduce incoming DPS that way, while having Dark Regeneration to heal from any damage that does get through..

 

Try your build on the test server though and see how it does. Maybe it's enough for what you prefer.

  • Like 1
Posted

I know it is a good heal but i thought obscure sustenance was preferred since DA is so end heavy. From what i could find on the forums it seems like most builds take obscure sustenance since it was released. 

 

I actually don't know how to get on the test sever. I am sure that is on the forums somewhere - i will look into that and give it a whirl. 

Posted
3 hours ago, Griffin said:

I know it is a good heal but i thought obscure sustenance was preferred since DA is so end heavy. From what i could find on the forums it seems like most builds take obscure sustenance since it was released. 

 

I actually don't know how to get on the test sever. I am sure that is on the forums somewhere - i will look into that and give it a whirl. 

To be honest obscure looks good, but Dark Regen is a 1% to Full and recharges pretty damn fast. Maybe I'm old and set in my ways. I'll have to try and alternate build on one of my 3 Dark Armor tanks.

 

Honestly cloak of fear looks a lot better these days especially if pairing with darkest night.

Posted

Any recs on SM? I started building this toon on test after you suggested it but I didn't finish getting the IOs in. I was going to test out the attacks and see which ones I liked. 

Posted

tested this build on test, and the survive ability was great with obscure sustenance, but the damage output was very underwhelming. tested on some PI radio missions and nothing died. I Think i am going to try fire or ice out. Leaning toward ice since i have a shield/fire tanker already. 

Posted
6 minutes ago, Griffin said:

tested this build on test, and the survive ability was great with obscure sustenance, but the damage output was very underwhelming. tested on some PI radio missions and nothing died. I Think i am going to try fire or ice out. Leaning toward ice since i have a shield/fire tanker already.

 

If you want a high damage secondary, sets like battle axe, fire, and SS (if you don't mind rage crashes) are some of the best options. Ice is a fantastic melee set, but it's more of a utility set that can boost survival in mobs further thanks to useful powers like Ice Patch rather than being known as a high damage dealing set. 

 

As an aside note, if you really want a high damage dealing tank, you'd also want to pair the secondary melee set with an armor that can significantly boost damage. These include stone, fire, bio, shield, and radiation. Other armors, outside of having a damage aura (these are very minor contributors) or recharge boost passives, don't have any significant damage increasing powers. If comparing dark/ice to your shield/fire, you'll notice a significantly lower damage output since DA doesn't have an offensive buff/attack like AAO and Shield Charge while ice melee doesn't have the raw damage output of fiery melee.

Posted
1 hour ago, Warshades said:

 

If you want a high damage secondary, sets like battle axe, fire, and SS (if you don't mind rage crashes) are some of the best options. Ice is a fantastic melee set, but it's more of a utility set that can boost survival in mobs further thanks to useful powers like Ice Patch rather than being known as a high damage dealing set. 

 

As an aside note, if you really want a high damage dealing tank, you'd also want to pair the secondary melee set with an armor that can significantly boost damage. These include stone, fire, bio, shield, and radiation. Other armors, outside of having a damage aura (these are very minor contributors) or recharge boost passives, don't have any significant damage increasing powers. If comparing dark/ice to your shield/fire, you'll notice a significantly lower damage output since DA doesn't have an offensive buff/attack like AAO and Shield Charge while ice melee doesn't have the raw damage output of fiery melee.

 

 

Thanks for the input! I dont need to be the highest damage tank by any means, but savage melee was very underwhelming. I just tested dark/ice and it is better damage overall. I like the sustain and that i am virtually unkillable, but still a little slow on clear speeds.  I haven't had any experience with bio or rad armor - i may play around with those a bit and see what i can come up with. 

Posted

I don't have a Savage Melee tank, only Brutes, because the bleeds increase with rage, Also, my SM builds are proc'd to help boost the front damage.

 

I worked on a SM/DA Brute build, but this was before Obscure Sustenance and didn't like that I couldn't get a epic AOE because of the endurance demand from DA, so I knew it wouldn't be as good as my SM/Bio build, so it seemed pointless to pull that trigger. BUT man do I have a great concept for it.

 

That being said...

 

How is Obscure Sustenance? Does it really help with the endurance woes?

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