Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

I think I'm leaning to sticking with Super Reflexes, based on what I'm seeing here, and the fact that the character already has some levels.

 

So, let me put the question... if you were creating a character based on Saitama, how would you go about building him?  I mean power selections, not considering the use of IOs.

Posted
6 hours ago, Ultimo said:

I think I'm leaning to sticking with Super Reflexes, based on what I'm seeing here, and the fact that the character already has some levels.

 

So, let me put the question... if you were creating a character based on Saitama, how would you go about building him?  I mean power selections, not considering the use of IOs.

 

Sticking to Saitama theme? I'd lean SR over ElA also. As for secondary? Probably StJ or SS since I haven't seen Saitama do a lot of kicks. Just a few incredibly powerful, yet some how lazy feeling, punches. 

Posted
7 hours ago, SomeGuy said:

 

Sticking to Saitama theme? I'd lean SR over ElA also. As for secondary? Probably StJ or SS since I haven't seen Saitama do a lot of kicks. Just a few incredibly powerful, yet some how lazy feeling, punches. 

Ya, I went with Street Justice, and threw in Flurry.

  • Like 1
Posted
On 8/2/2025 at 2:55 PM, aethereal said:

Ninjutsu has lower defense values and much worse DDR, and no recharge bonus, in return for a heal, an endurance tool, and a stealth bonus with a once-per-combat crit chance increase.  SR gets resistances too via scaling resists


QFT.

Ninjitsu can set up one big initial Critical hit. The other Defense-focused secondary powersets don't have anything that improves spike damage (aside from "Shield Charge") . Using it to set up a Martial Arts "Build Up + Eagle's Claw" opener; or Street Justice "Combat Readiness + Crushing Uppercut" is decent and can get your ATO2 chain off to a flying start.
IMO if you're not worried about DDR and you don't need the additional global recharge to gets your Single Target attack chain seamless then Ninjitsu is IMO better for most content. However Super Reflexes is a lot more survivable in more challenging content (despite Scrappers capping out at 75% resistance)... even if I prefer it on Stalkers! :classic_laugh:

Posted (edited)
On 8/11/2025 at 6:17 AM, Maelwys said:


QFT.

Ninjitsu can set up one big initial Critical hit. The other Defense-focused secondary powersets don't have anything that improves spike damage (aside from "Shield Charge") . Using it to set up a Martial Arts "Build Up + Eagle's Claw" opener; or Street Justice "Combat Readiness + Crushing Uppercut" is decent and can get your ATO2 chain off to a flying start.
IMO if you're not worried about DDR and you don't need the additional global recharge to gets your Single Target attack chain seamless then Ninjitsu is IMO better for most content. However Super Reflexes is a lot more survivable in more challenging content (despite Scrappers capping out at 75% resistance)... even if I prefer it on Stalkers! :classic_laugh:

 

I have to say, I think that Blinding Powder is an under-rated tool in Ninjitsu's tool box. The Coercive Persuasion IO set makes it worth fully slotting and it is a great way to mitigate Alphas as well as so many other defbuffs. While it's harder to quantify, I feel like in practice that more than makes up for the lack of DDR. 

 

There's just so many ways to increase your defensive numbers in the late game, I tend to default towards more versatile builds that offer additional options. I also tend to prefer layered defenses over one-trick ponies (not knocking SR, just stating personal preference).

 

Edited by Story Archer

Top 10 11 Favorite Characters (Excelsior):

  1. Ladyshrike - Claws/Bio-Armor Scrapper
  2. Veil of Blades - Dual Blades/Ninjitsu Scrapper
  3. Silver Majestrix - Radiation/Super Strength Tanker
  4. Starsprite - Fire/Atomic Blaster
  5. Mistress of Chains - Dark/Dark Controller
  6. Six-Gun Angel - Dual Pistols/Kinetics Corruptor
  7. Killer Hurtz - Electric/Super Reflexes Sentinel
  8. Lady Wormwood - Fire/Plant Dominator
  9. K-D1VA - Kinetic/Sonic Defender
  10. Smudge - Martial Arts/Dark Armor Tanker
  11. Daisy Chained - Demon/Dark Mastermind

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...