Ultimo Posted August 10 Author Posted August 10 I think I'm leaning to sticking with Super Reflexes, based on what I'm seeing here, and the fact that the character already has some levels. So, let me put the question... if you were creating a character based on Saitama, how would you go about building him? I mean power selections, not considering the use of IOs.
SomeGuy Posted August 10 Posted August 10 6 hours ago, Ultimo said: I think I'm leaning to sticking with Super Reflexes, based on what I'm seeing here, and the fact that the character already has some levels. So, let me put the question... if you were creating a character based on Saitama, how would you go about building him? I mean power selections, not considering the use of IOs. Sticking to Saitama theme? I'd lean SR over ElA also. As for secondary? Probably StJ or SS since I haven't seen Saitama do a lot of kicks. Just a few incredibly powerful, yet some how lazy feeling, punches. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Ultimo Posted August 10 Author Posted August 10 7 hours ago, SomeGuy said: Sticking to Saitama theme? I'd lean SR over ElA also. As for secondary? Probably StJ or SS since I haven't seen Saitama do a lot of kicks. Just a few incredibly powerful, yet some how lazy feeling, punches. Ya, I went with Street Justice, and threw in Flurry. 1
Maelwys Posted Monday at 11:17 AM Posted Monday at 11:17 AM On 8/2/2025 at 2:55 PM, aethereal said: Ninjutsu has lower defense values and much worse DDR, and no recharge bonus, in return for a heal, an endurance tool, and a stealth bonus with a once-per-combat crit chance increase. SR gets resistances too via scaling resists QFT. Ninjitsu can set up one big initial Critical hit. The other Defense-focused secondary powersets don't have anything that improves spike damage (aside from "Shield Charge") . Using it to set up a Martial Arts "Build Up + Eagle's Claw" opener; or Street Justice "Combat Readiness + Crushing Uppercut" is decent and can get your ATO2 chain off to a flying start. IMO if you're not worried about DDR and you don't need the additional global recharge to gets your Single Target attack chain seamless then Ninjitsu is IMO better for most content. However Super Reflexes is a lot more survivable in more challenging content (despite Scrappers capping out at 75% resistance)... even if I prefer it on Stalkers!
Story Archer Posted Wednesday at 07:11 PM Posted Wednesday at 07:11 PM (edited) On 8/11/2025 at 6:17 AM, Maelwys said: QFT. Ninjitsu can set up one big initial Critical hit. The other Defense-focused secondary powersets don't have anything that improves spike damage (aside from "Shield Charge") . Using it to set up a Martial Arts "Build Up + Eagle's Claw" opener; or Street Justice "Combat Readiness + Crushing Uppercut" is decent and can get your ATO2 chain off to a flying start. IMO if you're not worried about DDR and you don't need the additional global recharge to gets your Single Target attack chain seamless then Ninjitsu is IMO better for most content. However Super Reflexes is a lot more survivable in more challenging content (despite Scrappers capping out at 75% resistance)... even if I prefer it on Stalkers! I have to say, I think that Blinding Powder is an under-rated tool in Ninjitsu's tool box. The Coercive Persuasion IO set makes it worth fully slotting and it is a great way to mitigate Alphas as well as so many other defbuffs. While it's harder to quantify, I feel like in practice that more than makes up for the lack of DDR. There's just so many ways to increase your defensive numbers in the late game, I tend to default towards more versatile builds that offer additional options. I also tend to prefer layered defenses over one-trick ponies (not knocking SR, just stating personal preference). Edited Wednesday at 07:19 PM by Story Archer Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
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