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Posted

 

 Support Power Set: Earthward

**Theme**: Seismic energy and stone stability for protection and support.

1. **Earth Healing** (Toggle, PBAoE, Heal): Radiates healing seismic vibrations, restoring health to nearby allies over time. Moderate End cost.  
2. **Rock Shield** ( Targeted AoE, +Def): Envelops a target in a stone barrier, granting +Def (Smash/Lethal) to the target and nearby allies. **Duration: 240 seconds**.
3. **Crystal Armor** ( Targeted AoE, +Def): Envelops a target in a stone barrier, granting +Def (fire/cold) to the target and nearby allies. **Duration: 240 seconds**.
4. **Bedrock Anchor** (Click, Team Buff, KB Protection): Grants the team +KB Protection and +Res (mezz) for 90 seconds. Long recharge.  
5. **Seismic Surge** (Click, Ally Buff, +Recharge): Boosts an ally with a seismic pulse, granting +Recharge and +Speed. Short recharge.  
6. **Dust Veil** (Toggle, PBAoE, -ToHit): Kicks up dust, reducing -ToHit for nearby enemies. Moderate End cost.  
7. **Stone Toss** (Click, Ranged, Minor Damage +Slow): Hurls a rock at a foe, dealing minor damage and inflicting -Speed/-Recharge. Short recharge.  
8. **Earth Barrier** (Click, PBAoE, +Res): Raises a stone wall, granting the team **+Res (Smash/Energy/Psionic)** for 45 seconds. Moderate recharge.  
9. **Seismic Wave** (Click, AoE, +Def +Heal): Unleashes an earthquake, granting allies +Def (All) and instant healing/absorb. Very long recharge.

 

all is free to changes.red parts need better ideas.atm i am running a lot with stonetrollers and stonesupport would be :classic_love:

[NPC] Fallen Gunner: Hero schmero.

Posted

Here's a mostly buff-oriented mix I put together just now based on Stone Armor and Earth Manipulation:


First, let's do some 4 minute shields, like Force Field:

  • Rock Armor becomes Rock Shield: 4min Shield: +15% Def(S/L/Melee), +40% DDR
  • Crystal Armor becomes Crystal Shield: 4min Shield: +15% Def(E/N/Ranged/AoE), +20% Recovery


Then we add some toggle auras, based on the toggle powers in Earth Manipulation:

  • Mud Pots and Mud Bath become: Mud Baths: Toggle Aura: Heals nearby allies (50/4s), slows (-40%) and immobilizes (2) nearby enemies, and deals some Fire damage.
  • Crystal Armor and Beryl Crystals become Beryl Aura: Toggle Aura: You and allies gain +15% Def(Psionic), +15% (Global) Recharge, +33% Accuracy, +28% Res(-ToHit), 30 Confuse Protection, and some other stuff.


We also want some other team buffs:

  • Rooted becomes Earthen Fortress: Faraday Cage: Repels enemies, grants allies +mez protection, +100% Regeneration, and +86.5% Res(End,Rec)
  • Brimstone Armor becomes Brimstone Arsenal: PBAOE Buff Clickie: You and allies gain bonus Fire and Toxin damage on all attacks.

Granite Armor is really iconic, so let's turn somebody into a Devouring Earth:

  • Granite Armor becomes Granite Shield: ST Ally Toggle: One ally gains +40% Res(All), +15% Def(All), and mez protection 

Having some method of healing people would be nice:

  • Earth's Embrace becomes Earthen Embrace: ST Heal: Heal 535, +535 MaxHP

And finally, a way to interact with dead allies:

  • And a new power: Burial: Vengeance: +35% ToHit, +25% Def(All), +35% Damage, and various mez resistance and protection. Stacks with normal Vengeance, because we've had one Vengeance, but what about Second Vengeance? (I don't think they know about Second Vengeance)

(Numbers are for Defenders. All other ATs will have smaller numbers)

  • Like 2
Posted

its bad enough with the ice shields I dont wanna be buried in rocks and sand too!

Maybe if its animated as small pieces of stone that orbit around the characters and shield them that way.

  • Like 1
Posted
35 minutes ago, ZeeHero said:

its bad enough with the ice shields I dont wanna be buried in rocks and sand too!

Maybe if its animated as small pieces of stone that orbit around the characters and shield them that way.

I made this a separate suggestion:
 

 

  • Like 1
Posted
12 hours ago, RadiantPhoenix said:

Here's a mostly buff-oriented mix I put together just now based on Stone Armor and Earth Manipulation:

 

hey would please give us a version of a mixed buff/debuff set :=)   t9 maybe an earthquake with good range with KD -Def -tohit maybe?

i like your idea with Granite Shield.anyway thanks for adding to this idea:)

[NPC] Fallen Gunner: Hero schmero.

Posted
7 hours ago, lyra said:

hey would please give us a version of a mixed buff/debuff set :=)   t9 maybe an earthquake with good range with KD -Def -tohit maybe?

i like your idea with Granite Shield.anyway thanks for adding to this idea:)

The complicated part here is that most Earth-themed debuff powers are already in Earth Control or Seismic Blast.


The sand is an interesting idea, though. Martial Combat (Blaster) has a "Throw Sand" power that blinds and stuns a group of enemies, so maybe we could do something like:


T?: Sandstorm
Precedent: Distortion Field (Time), Throw Sand (Martial Combat), Earthquake (Earth Control)
CD: 60s
Duration: 45s
Range: 70ft
Target: Location (Pseudopet)
AoE: 20ft PBAoE
Defense Type: Auto-hit, Area
Sets: -Def, -ToHit, Stun


Description: "Foes within your Sandstorm are blinded, making it harder for them to hit or evade attacks, and may be left briefly unable to attack at all."
Effect: Enemies suffer -31.25% Def(All), -18.75% ToHit, and -90% Perception (Blind). The also have a 3% chance every second of suffering Mag 3 Stun for 6 seconds.

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