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Robert Kogan/Discredit Altruist Division - Team up Choice fails


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Posted

Completed the first 3 objectives of this mission (planted the pheromones, fended off the 6 groups of DE, talked to Hermit Turtle). I selected the option to team up and defeat the DE together. Hermit Turtle and Bionic Devil ran off and I was left with the the objective "6 civilians to rescue, Save Adamstown!" I defeated the remaining DE on the map and found no hostages. There was nothing at the waypoint marker. I ended up exiting and autocompleting the missions.

Posted (edited)

The hostages are there. They don't get marked on the map, but they are there. Further, if the Devouring Earth that are holding them are defeated, they still do not count as rescued until you or another player on your team walks up to them. This means that if the Altruist Division characters free the hostage(s) or if you pulled the Devouring Earth away from them without noticing the hostage(s) or going to them, then they stay flagged as not rescued until you do.

 

(Edit: I think that waypoint is there just to mark the entrance to that part of the map. Maybe in case you need to retreat? I don't really know what purpose that waypoint marker serves.)

 

(Edit again: So if you've cleared the map? Look for cowering civilians that don't also run around.)

 

Edited by Rudra
Posted
15 minutes ago, Uun said:

I went through the entire map several times. Unless there was a door I was supposed to go through (which I couldn’t find), there were no hostages.

No, once you get on the street map through the cave door on the (multi-)stalagmite, there are no further doors for you to use. The first time I ran this arc (with a friend), we were wondering where the hostages were. We stumbled across 2 because they were right at the start of the street map and freed them automatically by accident. We then spent the next half hour wondering where the others were. Turns out, either the Altruist Division characters had freed them or had inadvertently drawn the hostage holding DE to us, or we had inadvertently drawn the hostage holding DE to us. So we wound up doing laps on the map running up to every civilian we saw until we realized the ones we wanted weren't moving, just cowering. (Which finally made it a little easier to find the hostages.) Without the hostage holding DE to mark them for us, finding the last two of them became more problematic because they could only really be seen from the correct angles because of where they had spawned.

 

So if you are on the Adamstown map, with the streets and buildings and smashed cars, then no, you aren't missing any doors to go through. That is not to say you didn't find some weird bug that prevented the hostages from spawning or spawned them off-map, at which point calling for a GM to assist to verify would be best, but I am telling you that the hostages on that mission are themselves weird because once they are freed, they do not run to you or the door as freed, but instead adamantly remain in their spawn space cowering until you go up to them.

Posted
8 minutes ago, Uun said:

I never made it to the street map. I couldn’t find a door out of the cave and there was no waypoint showing where it was.

Okay, that's why then. That makes sense. There are two ways to find it. Method 1 is when Hermit Turtle runs off after you agree to team, follow him to the door. He runs straight to it. Method 2 is in one of the large rooms on the cave map, there is an odd stalagmite obviously made of multiple rock terrain pieces put together in basically the middle of the room. On one side of that object is a door. That is the door Hermit Turtle runs to. If you try to click on the door before talking to Turtle Hermit after all 6 waves of DE are dealt with, nothing happens. No notices or anything. After you talk to Hermit Turtle, the door becomes active and clicking it takes you to Adamstown which is overrun with the DE you attracted. No waypoint for the door is given.

Posted
4 hours ago, Rudra said:

No waypoint for the door is given.

The odd thing is that after talking to Hermit Turtle there was a waypoint that took me to a random spot in the middle of the floor where 4 hallways met. Nothing to click there. 

Posted (edited)
46 minutes ago, Uun said:

The odd thing is that after talking to Hermit Turtle there was a waypoint that took me to a random spot in the middle of the floor where 4 hallways met. Nothing to click there. 

Yeah, and when you get to the streets, that weird waypoint is going to remain and mark nothing. It may mark the cave exit that put you on Adamstown, but it is only close to that point. (Edit: And only in reference to the Adamstown portion of the mission map. It seems to serve no purpose on the cave portion of the map.) That waypoint itself may be a bug, I don't know. All I know is the door to Adamstown is part of the stalagmite in that large room and has no interactions available until after the player talks to Hermit Turtle after defeating the 6 waves of DE.

 

Edited by Rudra
Posted

This information should be in the Wiki. I was going through it yesterday trying to figure out what I was supposed to do.

 

The waypoint needs to be fixed so it directs you to the cave exit. I would say that the cave exit should be marked on the map, but there is no map available for the entire mission. Not sure if this is also a bug.

 

 

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